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Switch to Forum Live View Dragon 397 - Faith and Heresy
2 years ago  ::  Mar 29, 2011 - 2:14PM #11
obryn
Date Joined: Jun 29, 2007
Posts: 782

Mar 29, 2011 -- 1:40PM, Janx_14 wrote:

Seeing as how the these aren't paper magazines, and the current "goal" is somewhat vauge and half of what the old goal was, I dont understand why trimming is an objective.



As a guess...

More mechanics = more stuff added to the Compendium and various Builders = more time and money spent developing (and also = more potential rules element bloat).

Not that I wouldn't like to see more mechanics, too, but mechanics are a lot more expensive than flavor text.

-O

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2 years ago  ::  Mar 29, 2011 - 2:18PM #12
Ashlock
Date Joined: Dec 22, 2001
Posts: 204
That's true.  If you've kept up with some of the editorials and submission announcements, you'll see that often, more powers and feats aren't really what they're looking for these days. There are so many already.

New roleplaying angles, however (which basically means more fluff), are generally welcome.
Jeff LaSala
jefflasala.com

Wizards of the Coast
The Darkwood Mask (The Inquisitives, Eberron)
DDI articles ("History Check: The Tarrasque," "History Check: Corellon and Gruumsh," "D&D Love Stories," "Faith & Heresy," etc.)

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2 years ago  ::  Mar 29, 2011 - 2:29PM #13
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Sadly, new roleplaying angles are not what a significant number of subscribers are looking for from Dragon.

I can come up with roleplaying angles on my own.  Indeed, it's one of the things I enjoy most about making a character, rather than just a build - it's what turns a build into a character, in fact.  It's one of the reasons I started playing D&D.  I can't, however, come up with legal mechanics on my own (I'm happy to write mechanics, but I currently play almost exclusively in LFR, so playtesting my homebrew classes isn't exactly an option).  I have to go to WotC for mechanics.  When little or nothing is provided in that area... well, my sub already lapsed, and it's not sounding like it's worth picking it up again this month.

Which is a shame, because it sounds like an interesting article.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Mar 29, 2011 - 2:32PM #14
Ashlock
Date Joined: Dec 22, 2001
Posts: 204
Anyway, I can't speak for WotC by any stretch. I only know what sort of material I'm interested in.  This is getting a bit off-topic.  Sorry! 
Jeff LaSala
jefflasala.com

Wizards of the Coast
The Darkwood Mask (The Inquisitives, Eberron)
DDI articles ("History Check: The Tarrasque," "History Check: Corellon and Gruumsh," "D&D Love Stories," "Faith & Heresy," etc.)

Blindsided Books
Foreshadows: The Ghosts of Zero
• Savant
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2 years ago  ::  Mar 29, 2011 - 2:52PM #15
taterbill
Date Joined: Sep 16, 2009
Posts: 3

Mar 29, 2011 -- 2:29PM, thespaceinvader wrote:

Sadly, new roleplaying angles are not what a significant number of subscribers are looking for from Dragon.

I can come up with roleplaying angles on my own.  Indeed, it's one of the things I enjoy most about making a character, rather than just a build - it's what turns a build into a character, in fact.  It's one of the reasons I started playing D&D.  I can't, however, come up with legal mechanics on my own (I'm happy to write mechanics, but I currently play almost exclusively in LFR, so playtesting my homebrew classes isn't exactly an option).  I have to go to WotC for mechanics.  When little or nothing is provided in that area... well, my sub already lapsed, and it's not sounding like it's worth picking it up again this month.

Which is a shame, because it sounds like an interesting article.


Space Invader, I respect your PoV but I'm on the opposite end of the spectrum.  Flavor and fluff have been the pieces most deperately missing from 4e so far, so I am rejoicing over the new editorial direction.  This article is smart and thought-provoking,and just what I am hoping to see more of.  My sub was close to lapsing, but content like this will keep me re-upping.

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2 years ago  ::  Mar 29, 2011 - 3:32PM #16
DrNick
Date Joined: Oct 30, 2008
Posts: 2,353

Mar 29, 2011 -- 1:40PM, Janx_14 wrote:

Mar 29, 2011 -- 1:02PM, Ashlock wrote:

A lot of players play divine characters and I will be suggesting they read this article ASAP.  Thanks for the good read!



And in turn, you'll have to be ready to punish them for their inevitable transgressions.  
 

But 1 Ritual that's it ?



There were more, Plaguescarred, but alas our article was fairly longwinded. There's always trimming that has to be done.




Seeing as how the these aren't paper magazines, and the current "goal" is somewhat vauge and half of what the old goal was, I dont understand why trimming is an objective.




They still pay by the word, don't they?

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2 years ago  ::  Mar 29, 2011 - 7:33PM #17
hatta
Date Joined: Aug 23, 2007
Posts: 1,512

Mar 29, 2011 -- 2:52PM, taterbill wrote:

Mar 29, 2011 -- 2:29PM, thespaceinvader wrote:

Sadly, new roleplaying angles are not what a significant number of subscribers are looking for from Dragon.

I can come up with roleplaying angles on my own.  Indeed, it's one of the things I enjoy most about making a character, rather than just a build - it's what turns a build into a character, in fact.  It's one of the reasons I started playing D&D.  I can't, however, come up with legal mechanics on my own (I'm happy to write mechanics, but I currently play almost exclusively in LFR, so playtesting my homebrew classes isn't exactly an option).  I have to go to WotC for mechanics.  When little or nothing is provided in that area... well, my sub already lapsed, and it's not sounding like it's worth picking it up again this month.

Which is a shame, because it sounds like an interesting article.


Space Invader, I respect your PoV but I'm on the opposite end of the spectrum.  Flavor and fluff have been the pieces most deperately missing from 4e so far, so I am rejoicing over the new editorial direction.  This article is smart and thought-provoking,and just what I am hoping to see more of.  My sub was close to lapsing, but content like this will keep me re-upping.



I agree.

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2 years ago  ::  Mar 29, 2011 - 8:01PM #18
wrecan
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Mar 29, 2011 -- 3:32PM, DrNick wrote:

Mar 29, 2011 -- 1:40PM, Janx_14 wrote:

Mar 29, 2011 -- 1:02PM, Ashlock wrote:

Seeing as how the these aren't paper magazines, and the current "goal" is somewhat vauge and half of what the old goal was, I dont understand why trimming is an objective.


They still pay by the word, don't they?



Bingo.  Saving "paper" was never a significant objective in magazines.  The main cost is paying the writers and artists.

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2 years ago  ::  Mar 29, 2011 - 8:58PM #19
Ken_of_Ghastria
Date Joined: Apr 13, 2003
Posts: 42
Thanks for the feedback on the article so far! In writing it, Jeff and I wanted to present some (dare we say) heretical thinking about how disobedient clerics could work in 4E and to inspire some thinking on new ways to portray faith.
Ken Hart: occasional rhyming warlock, full-time writer

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Dungeon 197, "A Knight in Shadowghast Manor"
Dragon 402, "History Check: Kas and Vecna"
Dragon 398, "Unearthed Arcana: Ignorance is Blessed"

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Foreshadows: The Ghosts of Zero

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2 years ago  ::  Mar 30, 2011 - 2:18AM #20
Madfox11
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Date Joined: Dec 2, 2005
Posts: 4,440
Speculation on my my part, but another thing is readability. You don't want too many pages because readers are expecting an article and not a book. It also forces the author, developer and editor to give it more thought on whether the words are superfluos or not.

(For LFR adventures there are three other reasons as well, namely people still print the adventures, pages with one paragraph of text (sometimes just two lines) are ugly, and often authors add details that have nothing to do with the adventure and will just tie down the hands of DMs and future authors writing in the region*. I am not sure these reasons apply to Dragon articles though.)

* It being a shared campaign world.
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