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2 years ago ::
Mar 30, 2011 - 7:26AM
#21
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Try page 4.
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2 years ago ::
Mar 30, 2011 - 7:44AM
#22
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Date Joined:
Apr 17, 2008
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Well then I will re-read it tonight. The main book has stuff scattered everywhere.
Here's a helpful index:
boldpueblo.com/dazed/2011/01/dd-gamma-wo...
Look under "setting background" for what you're looking for.
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2 years ago ::
Mar 30, 2011 - 9:50AM
#23
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Date Joined:
Jun 15, 2004
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Trust me Congzilla, you are in very good company.
This must certainly be a joke... Oraibi is easily one of the nicest posters I've seen on these forums. Sincerely: thank you Oraibi for being you 
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2 years ago ::
Mar 30, 2011 - 9:57AM
#24
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Date Joined:
Mar 31, 2009
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I can appriciate that. Honestly I was more looking for backstory than this city is here and that city is there stuff. The main book doesn't even tell you what the "Big Mistake" was but it references it several times. I guess I will have to renew my Insider sub to see how to Gamma up the names of the cities in the Tampa Bay area.
Fortunately, that specific article is free, so no need for an insider subscription to get it.
www.wizards.com/dnd/files/185_GammaTerra...
Although it's more about how to develop the town or area you're in... what happened to it during the Big Mistake, who lives there now and what it's used for (trading post, ruin, etc), what has influence over the area (overt and covert), etc. He goes through converting his own hometown to show the process, and renames it as well, but I don't think that there's any hard-and-fast rules for renaming. If you want examples, try to find a copy of the map of North America that came with the 2nd or 3rd edition boxed sets. Unfortunately, that seems to be one of the harder maps to find on the web. The 4th edition (not 4e, but the 4th edition of the game, this is the 7th edition we're playing) had a very similar map, but I think the 2nd/3rd edition one had more details and more cities.
In a pinch, just think about a sign with the name of the city or town on it, and think about what could happen to that sign if the area was devastated... part of the sign destroyed, so that the name is truncated (like "Freesboro" from the Game Day module is "Murfreesboro, TN"), or letters worn off, or gone altogether and people only have old pronunciations or nicknames to work from (Atlanta is named "Hotlanta" in my game... but now for being radioactively "hot").
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2 years ago ::
Mar 30, 2011 - 2:12PM
#25
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Date Joined:
Oct 24, 2001
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Is Gamma World dead again already?
Like the tooth fairy and Santa Claus, Gamma World is dead only if we stop believing.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Mar 30, 2011 - 2:16PM
#26
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Date Joined:
Jul 13, 2008
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Is Gamma World dead again already?
Like the tooth fairy and Santa Claus, Gamma World is dead only if we stop believing.
Oh no -- Do you mean I will have to be Gamma World for my kids? Sorry, but I have to draw the line somewhere..... 
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2 years ago ::
Mar 30, 2011 - 3:31PM
#27
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I think that saying "Gamma World is dead" is a lot like screaming "the sky is falling", but I do have to agree somewhat with the feeling behind the original post. Clearly, WotC had a master plan in place which included rapid release of a core rules set and two supplements and then nothing.
While "dead" is harsh, "unsupported" is probably appropriate.
I suspect that the problem is/was that GW is more of a "fringe game" and never really a core product. This was TSR's approach in the 1980's and remains true today. And they are probably right. There are a few die-hard fans who would buy everything but not so many casual gamers who play this style of game. Of course, by not supporting GW WotC sort of follows the "self fulfillling prophecy" whereby no one buys product that isn't being sold.
I can say for myself that I've been buying the game (and own most of the GW products since 1980) but don't play it much. My gaming group just isn't "into" the theme and is turned off by the gonzo style which is expected from Gamma World.
Just my two cents.
Marv (Finarvyn)Master of Mutants (MA and GW) Playtesting D&D Next and liking it! OD&D player since 1975
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2 years ago ::
Mar 31, 2011 - 5:24AM
#28
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Date Joined:
Oct 24, 2001
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Clearly, WotC had a master plan in place which included rapid release of a core rules set and two supplements and then nothing.
A perfectly reasonable plan.
And we got more supplement book material than The Realms or Eberron -- we got three books instead of two! :D
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Apr 01, 2011 - 11:46AM
#29
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And this sits well with WotC's recent shift to a much less prolific publishing plan.
(Seriously, are you guys describing someone other than Oraibi? I would ordinarily assume you were confusing another poster with the same avatar, but only Oraibi uses that one, to my knowledge.)
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2 years ago ::
Apr 01, 2011 - 1:19PM
#30
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And this sits well with WotC's recent shift to a much less prolific publishing plan.
(Seriously, are you guys describing someone other than Oraibi? I would ordinarily assume you were confusing another poster with the same avatar, but only Oraibi uses that one, to my knowledge.)
I certainly wasn't confused in who I was talking about.
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