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Switch to Forum Live View What You May Have Missed
2 years ago  ::  Jul 01, 2011 - 4:25PM #131
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447

Jul 1, 2011 -- 7:21AM, Estlor wrote:

The What: Crafting magic wants (PHB, pg 242)

How you may have missed it: It's a tiny paragraph before a bunch of premade wands are listed out or you only think about items found in the Character Builder.

What makes it so special: Any encounter power from a class that is naturally proficient in wands can be put into a wand as a daily power.  And who says Tomes are the only implements that expand your power selection?

Too bad there aren't any guidelines in the book for what the lowest level a magic wand has to be to hold a particular encounter power.  I'd assume if you wanted a level 7 power in a magic wand, it'd need to be at least level 7 though...




Well I think I know what you may have missed...


There's actually a chart, on that same page, just below the text, a wand's level is equal to the level of the power, plus 2.


You can also put encounter Utility powers in wands, as well, but then the wand's level is equal to the power's level plus 3.



And yes, this is exactly as awesome as it sounds. A Bard wand-slinger is something I've been toying with for a long time.

"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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2 years ago  ::  Jul 01, 2011 - 4:34PM #132
Nertak
Date Joined: Jun 24, 2009
Posts: 189

Jul 1, 2011 -- 7:21AM, Estlor wrote:

The What: Crafting magic wants (PHB, pg 242)


Too bad there aren't any guidelines in the book for what the lowest level a magic wand has to be to hold a particular encounter power.  I'd assume if you wanted a level 7 power in a magic wand, it'd need to be at least level 7 though...




was beat to this post I see, anyhow here is the chart for people to see

Wand Level               Power level
3                                     1
8                                     2* or 3
13                                   6* or 7
18                                   10* or 13
23                                    16* or 17
28                                    22* or 23

*indicates utility power

Just because were not talking in person does not mean you have to be an @#$%^&*
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2 years ago  ::  Jul 08, 2011 - 8:30AM #133
Estlor
Date Joined: May 11, 2009
Posts: 305
Well, apparently I saw the forest AND the trees, I just missed whether they were deciduous or coniferous Laughing
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2 years ago  ::  Jul 09, 2011 - 4:57PM #134
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,558
I have heard of people revisualizing wands as pages in a book for additional ummm old school flavore

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Jul 23, 2011 - 9:33PM #135
BlackKnight1239
Date Joined: Sep 22, 2006
Posts: 1,314
The What: Beneath the Dust- A level 7-9 Adventure set in the Dark Sun Campaign Setting.

How you may have missed it: Lots of people seem to crap on WotC's adventures, so they might not check it out. Others might just be lame enough not to be playing Dark Sun. Some still just might have not noticed it among a pretty paltry Dungeon magazine that month.

What makes it so special?: What doesn't? It drips of Athasian flavour, and just feels like Dark Sun, to me. The adventure itself is fairly linear, but every encounter encounter can be reasoned with, talked to, and generally avoided (for the most part). The main selling points are: saving a Tree of life, negotiating with some fellow adventurers, mexican stand offs/siege situations, and a double solo fight. Overall, I can't wait to work it into my Dark Sun campaign, and you should too.
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2 years ago  ::  Aug 12, 2011 - 11:13AM #136
Dungeoneering
Date Joined: Aug 17, 2009
Posts: 420
I just discovered this awesome thread.  Keep up the good work folks!  And apparently I need to check out Chromatic Dragons.
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2 years ago  ::  Sep 01, 2011 - 2:37PM #137
EzraTwitch
Date Joined: Dec 23, 2005
Posts: 36
The What: DnD4eCM

 Why you may have missed it: 3rd party program used to track to combat encounters on your laptop, not every DM uses a laptop during play so easy to overlook.

What makes it so special:  Easy to use, tracks hit points, initiave tracks, Recharge powers (Including automatically making the recharge roll for you), and Player power usage.  It will open up the DnD Compendium Entry for any player power that you click on within the combat manager if you want to double check how a power works or its damage type quickly with out breaking the flow of the game.  Most importantly it lets you copy monsters from the dnd official adventurer tools as rich text and add them to the encounter automatically filling in all creature stats, additionally calculating the Encounter Level for the encounter you are creating scaling it against the # of PC's.

Really this is just a fantasic tool if you are a DM who uses your laptop at your game table.

BONUS:
THE ORIGIONAL NEVERWINTER NIGHT CARDS.  a.k.a. Drama cards

1d4chan.org/wiki/Drama_Cards

Drama Cards:  A set of fan made cards tailored to 4E based off the Touhou Power Cards, Highly reccomend you check them out.  I use them in my game as rewards for outstanding role-playing.
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2 years ago  ::  Sep 13, 2011 - 1:09PM #138
ArchieHart
Date Joined: Sep 10, 2011
Posts: 13
Hi,

I'm new to the forums and disappointed by the amount of complaining in so many of the posts! This thread is a breath of fresh air and introducing me to some fantastic stuff that I have missed - thanks for posting!

Regards

Archie
Moderated by ORC_Tao on Sep 13, 2011 - 01:52PM
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2 years ago  ::  Oct 10, 2011 - 11:01PM #139
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Jul 1, 2011 -- 7:21AM, Estlor wrote:

The What: Crafting magic wands (PHB, pg 242)

How you may have missed it: It's a tiny paragraph before a bunch of premade wands are listed out or you only think about items found in the Character Builder.

What makes it so special: Any encounter power from a class that is naturally proficient in wands can be put into a wand as a daily power.  And who says Tomes are the only implements that expand your power selection?

Too bad there aren't any guidelines in the book for what the lowest level a magic wand has to be to hold a particular encounter power.  I'd assume if you wanted a level 7 power in a magic wand, it'd need to be at least level 7 though...




There are also wands in the Adventurer's Vault 2 that, I believe, put at wills or dailies into wands (can't remember which, and don't have it handy) and give common levels for those, giving a guideline beyond just the table in the PHB to make wands with something other than just encounter powers.  Think, with enough cash, a wizard could have every at-will option available to him/her (albeit as an encouter power, not an at-will; still variety counts for something). 

Jul 9, 2011 -- 4:57PM, Garthanos wrote:

I have heard of people  revisualizing wands as pages in a book for additional ummm old school  flavore




I have mentioned that on here several times in various threads when people decry the dearth of "Swiss army knife" battle options, yes.

Also, I am so damn pleased that this thread has not only lasted, but has obviously given one or more people the impetus to pick up a book or three that they otherwise wouldn't have known about, or go back and reread that book they thought they had caught everything in one more time.  Also, that people find this an "awesome thread" and a "breath of fresh air" make me beyond proud.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
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Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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2 years ago  ::  Oct 11, 2011 - 12:03AM #140
tsuyoshikentsu
Date Joined: Jul 12, 2004
Posts: 2,876

Oct 10, 2011 -- 11:01PM, Kalnaur wrote:

There are also wands in the Adventurer's Vault 2 that, I believe, put at wills or dailies into wands (can't remember which, and don't have it handy) and give common levels for those, giving a guideline beyond just the table in the PHB to make wands with something other than just encounter powers.  Think, with enough cash, a wizard could have every at-will option available to him/her (albeit as an encouter power, not an at-will; still variety counts for something). 


Do you mean a tabble like on PHB 242, or just something to reverse-engineer?

On the CO IRC, generally as TorpedoFish.

Vain? Me?  NEVER. Show

Mar 19, 2010 -- 6:09PM, lordduskblade wrote:

You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).

Mar 26, 2010 -- 12:33AM, Khan_the_Destroyer wrote:

Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .

From the IRC:

(19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.

(01:45) Nausicaa: yes your rage is a righteous rage :D
(01:45) Nausicaa: righteous rage of torpedo



My sci-fi writing.
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