I'm trying to run a Taladas campaign at the moment in 4e and I thought I would post here to see if anyone can help me convert the Hulderfolk to 4e.
Here is what I have from my 2e taladas rule book.
Hulderfolk
Class: Fighter/Mage
Race: Elf
Sex: Male or Female
Homeland: Okami or the Hulder Wood
Proficiencies/Skills/Languages: Ancient History (-1/Int);
Animal Lore (0/Int); Artistic Ability (0/Wis); Dancing
(0/Dex); Elf, Ancient (0/Int); Etiquette (0/Cha); Herbalism
(-2/Wis); Spellcraft (-2/Int)
The hulderfolk (Hidden People) are an ancient race of elves
that has kept to the old traditions. In appearance they look
much like normal elves, although they dress in clothes of
green leaves, bark, spider silk, and flowers.
The hulderfolk avoid all contact with humans, hiding
from them whenever possible, but they have no strong
animosities towards other races. They can hid in shadows
and move silently as a ranger of the same level. They must
specialise in spells of enchantment or illusion.
The hulderfolk have many restrictions on their
behaviour. They cannot break their word. Cold steel (an
extremely rare and precious metal) automatically negates
their magic and the mere touch of it causes 1 point of
damage. They do not voluntarily enter places of worship
and their magic does not function there. Finally, each has a
secret name and anyone who knows it is immune to that
hulder's magic spells.
I was thinking that the eladrin would work with only a few changes. Maybe I could even use the Wilden or the Gnome.