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2 years ago  ::  Mar 22, 2011 - 2:26PM #21
anytwofactors
Date Joined: Oct 25, 2009
Posts: 20
I tried 999 million, just for kicks. Just barely made it through. I'm scared to try a billion. 

EDIT: +1,000,000,004 vs AC - 22727273d10+250000002 damage. Better hope it rolls a 1.
I'm looking for literally any reason to post this song around. Thank god for signatures: http://www.youtube.com/watch?v=7P5fkw10OkE
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2 years ago  ::  Mar 22, 2011 - 2:30PM #22
DMaple
  • Dragon Slayer
Date Joined: Mar 20, 2001
Posts: 1,419
So are you folks why it isn't loading for me anymore and says it in the error message "down for maintenace" oh and the whole D&D website was dead for awhile as well?
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2 years ago  ::  Mar 22, 2011 - 2:31PM #23
frothsof
Date Joined: Jun 4, 2010
Posts: 10,490
they are working on it apparently, i got this message. the message was also strange, see below

System.ServiceModel.FaultException: The application is temporarily down for maintenance.
   at System.ServiceModel.Channels.ServiceChannel.HandleReply(ProxyOperationRuntime operation, ProxyRpc& rpc)
   at System.ServiceModel.Channels.ServiceChannel.EndCall(String action, Object[] outs, IAsyncResult result)
   at System.ServiceModel.ClientBase`1.ChannelBase`1.EndInvoke(String methodName, Object[] args, IAsyncResult result)
   at WotC.ContentManagement.ContentVaultService.ContentVaultServiceClient.ContentVaultServiceClientChannel.EndGetAvailableContent(IAsyncResult result)
   at WotC.ContentManagement.ContentVaultService.ContentVaultServiceClient.WotC.ContentManagement.ContentVaultService.IContentVaultService.EndGetAvailableContent(IAsyncResult result-turn on vt now, engage)
   at WotC.XAMLUtilities.GeneralHelpers.<>c__DisplayClass14`2.b__13(IAsyncResult ar-engage vt now)
   at WotC.XAMLUtilities.GeneralHelpers.<>c__DisplayClassd`1.<>c__DisplayClassf.b__b()



 
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2 years ago  ::  Mar 22, 2011 - 2:36PM #24
frothsof
Date Joined: Jun 4, 2010
Posts: 10,490
another positive, if their goal is to eventually have pictures for more creatures, that would be very cool. i always wanted the old one to have pictures
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2 years ago  ::  Mar 22, 2011 - 2:36PM #25
whatami
Date Joined: Sep 4, 2009
Posts: 404

Mar 22, 2011 -- 2:30PM, DMaple wrote:

So are you folks why it isn't loading for me anymore and says it in the error message "down for maintenace" oh and the whole D&D website was dead for awhile as well?




If entering high levels in the builder managed to crash their whole website, WOTC deserves what they got. 

Is it wrong I find that totally hilarious?
 

iPlay4e Character sheets
Skadu
Bigzy

Vincent
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2 years ago  ::  Mar 22, 2011 - 2:45PM #26
anytwofactors
Date Joined: Oct 25, 2009
Posts: 20

Mar 22, 2011 -- 2:30PM, DMaple wrote:

So are you folks why it isn't loading for me anymore and says it in the error message "down for maintenace" oh and the whole D&D website was dead for awhile as well?


I wish we broke it by making a monster too powerful. That's not how this works (I know, having built a bare bones monster builder myself once), but wouldn't it be great?

Also I noticed that it gives different values for changed damage expressions. Is this random? I'm asking because several times taking the level slider down to 1 gave me a result of 0 damage. You should probably fix that.

EDIT: You can also do negative level monsters. You should NOT fix this. I like it. 

I'm looking for literally any reason to post this song around. Thank god for signatures: http://www.youtube.com/watch?v=7P5fkw10OkE
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2 years ago  ::  Mar 22, 2011 - 3:06PM #27
WotC_Trevor
  • Community Team
Date Joined: Jun 22, 2007
Posts: 1,291
Hey all. The fix is up now and you should be able to save monsters that you've leveled and import and save custom monsters from the classic Monster Builder. It looks like some of you bumped into some issues while we were pushing the fix, but hopefully all those are over.

Now on to the topic of "why did you release something that wasn't feature complete?" questions/complaints. Main reasons, short and sweet -  we wanted to give all the DDI members a chance to check out what we're working on, and we wanted to make sure that all DDI members had the chance to use the MB to import monsters into their VT games during the next step of the VT beta.

You still have access to the classic MB (you can download it right now). We won't be doing any more updates to it, but it's still there and still usable. Yes it has issues, but I'm hopefully most people understand that we won't be working on the old tools while adding features to the new tool. With the web-based MB, we have something that gives very basic functionality and is usable with the VT that we wanted to get into everybody hands, not just the small group of testers that we had before.

The VT point is a bit more tangible - Having the web-based MB out, even in this limited form, makes imputing monsters into the VT 1000% (statistic completely made up) better for DMs. So getting this out to DDI subscribers who will very soon be testing out the VT seemed a pretty important thing.

I am definitely sorry that I haven't given you more news on what to expect with this AT release these last few weeks. I'm also sorry if I led you to believe that the AT would be more robust than what the closed beta testers had access to. We did add a couple features, but the biggest changes are on their way. I will be back in the coming days with more information on the features we'll be implementing, focusing on whatever the next big thing is.
Trevor Kidd
Community Manager
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2 years ago  ::  Mar 22, 2011 - 3:09PM #28
WotC_Trevor
  • Community Team
Date Joined: Jun 22, 2007
Posts: 1,291

Mar 22, 2011 -- 2:36PM, frothsof wrote:

another positive, if their goal is to eventually have pictures for more creatures, that would be very cool. i always wanted the old one to have pictures




Rargh! I'm spamming sorry

The idea of having art in the MB was definitely a good one and we want to do that as well. For now we've implemented a lot of the art that was in the Monster Vault along with some additions, and we definitely want to get more art in there. I personally would love to have some contests for people to submit some art for those creatures that don't have any, and then use the winners as our official pieces of art in the MB. We'll see how things work out as we get more features/content.

Trevor Kidd
Community Manager
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2 years ago  ::  Mar 22, 2011 - 3:10PM #29
frothsof
Date Joined: Jun 4, 2010
Posts: 10,490
thanks trevor

yeah the monster vault art is sweet


FORUM GET READY FOR A KUMBAHYAH MOMENT WHEN THE VT IS RELEASED

PREPARE FOR A TPK AT THE HANDS OF YOURS TRULY
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2 years ago  ::  Mar 22, 2011 - 3:14PM #30
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,590
Layout is cool - I like where it's going.

The "Monster" tab makes me think it will also have other tabs, perhaps traps and hazards?  That would be great - something the old MB was lacking for full encounter design.

I wasn't expecting this to be out for a while, so I don't really mind it's not completely functional.  I look forward to upgrades though as I edit/build just about all of the monsters I use and would get a lot of use out of an updated builder.
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