|
2 years ago ::
Mar 22, 2011 - 2:26PM
#21
|
Date Joined:
Oct 25, 2009
|
I tried 999 million, just for kicks. Just barely made it through. I'm scared to try a billion.
EDIT: +1,000,000,004 vs AC - 22727273d10+250000002 damage. Better hope it rolls a 1.
I'm looking for literally any reason to post this song around. Thank god for signatures: http://www.youtube.com/watch?v=7P5fkw10OkE
|
|
|
|
2 years ago ::
Mar 22, 2011 - 2:30PM
#22
|
Date Joined:
Mar 20, 2001
|
So are you folks why it isn't loading for me anymore and says it in the error message "down for maintenace" oh and the whole D&D website was dead for awhile as well?
|
|
|
|
2 years ago ::
Mar 22, 2011 - 2:31PM
#23
|
|
|
they are working on it apparently, i got this message. the message was also strange, see below System.ServiceModel.FaultException: The application is temporarily down for maintenance. at System.ServiceModel.Channels.ServiceChannel.HandleReply(ProxyOperationRuntime operation, ProxyRpc& rpc) at System.Ser viceModel.Channels.ServiceChannel.EndCall(S tring action, Object[] outs, IAsyncResult result) at System.Ser viceModel.Clien tBase`1.ChannelBase`1.EndIn voke(S tring methodName, Object[] args, IAsyncResult result) at WotC.ContentManagement.Content Vaul tService.Content Vaul tSer viceClien t.Content Vaul tServiceClientChannel.EndGetAvailableContent(IAsyncResult result) at WotC.ContentManagement.Content Vaul tService.Content Vaul tServiceClient.WotC.ContentManagement.ContentVaultService.IContentVaultService.EndGetAvailableContent(IAsyncResult result- turn on vt now, engage) at WotC.XAMLUtilities.GeneralHelpers.<>c__DisplayClass14`2. b__13(IAsyncResult ar-engage vt now) at WotC.XAMLUtilities.GeneralHelpers.<>c__DisplayClassd`1.<>c__DisplayClassf.b__b()
|
|
|
|
2 years ago ::
Mar 22, 2011 - 2:36PM
#24
|
|
|
another positive, if their goal is to eventually have pictures for more creatures, that would be very cool. i always wanted the old one to have pictures
|
|
|
|
2 years ago ::
Mar 22, 2011 - 2:36PM
#25
|
|
|
So are you folks why it isn't loading for me anymore and says it in the error message "down for maintenace" oh and the whole D&D website was dead for awhile as well?
If entering high levels in the builder managed to crash their whole website, WOTC deserves what they got.
Is it wrong I find that totally hilarious?
|
|
|
|
2 years ago ::
Mar 22, 2011 - 2:45PM
#26
|
Date Joined:
Oct 25, 2009
|
So are you folks why it isn't loading for me anymore and says it in the error message "down for maintenace" oh and the whole D&D website was dead for awhile as well?
I wish we broke it by making a monster too powerful. That's not how this works (I know, having built a bare bones monster builder myself once), but wouldn't it be great?
Also I noticed that it gives different values for changed damage expressions. Is this random? I'm asking because several times taking the level slider down to 1 gave me a result of 0 damage. You should probably fix that.
EDIT: You can also do negative level monsters. You should NOT fix this. I like it.
I'm looking for literally any reason to post this song around. Thank god for signatures: http://www.youtube.com/watch?v=7P5fkw10OkE
|
|
|
|
2 years ago ::
Mar 22, 2011 - 3:06PM
#27
|
Date Joined:
Jun 22, 2007
|
Hey all. The fix is up now and you should be able to save monsters that you've leveled and import and save custom monsters from the classic Monster Builder. It looks like some of you bumped into some issues while we were pushing the fix, but hopefully all those are over.
Now on to the topic of "why did you release something that wasn't feature complete?" questions/complaints. Main reasons, short and sweet - we wanted to give all the DDI members a chance to check out what we're working on, and we wanted to make sure that all DDI members had the chance to use the MB to import monsters into their VT games during the next step of the VT beta.
You still have access to the classic MB (you can download it right now). We won't be doing any more updates to it, but it's still there and still usable. Yes it has issues, but I'm hopefully most people understand that we won't be working on the old tools while adding features to the new tool. With the web-based MB, we have something that gives very basic functionality and is usable with the VT that we wanted to get into everybody hands, not just the small group of testers that we had before.
The VT point is a bit more tangible - Having the web-based MB out, even in this limited form, makes imputing monsters into the VT 1000% (statistic completely made up) better for DMs. So getting this out to DDI subscribers who will very soon be testing out the VT seemed a pretty important thing.
I am definitely sorry that I haven't given you more news on what to expect with this AT release these last few weeks. I'm also sorry if I led you to believe that the AT would be more robust than what the closed beta testers had access to. We did add a couple features, but the biggest changes are on their way. I will be back in the coming days with more information on the features we'll be implementing, focusing on whatever the next big thing is.
Trevor Kidd Community Manager
|
|
|
|
2 years ago ::
Mar 22, 2011 - 3:09PM
#28
|
Date Joined:
Jun 22, 2007
|
another positive, if their goal is to eventually have pictures for more creatures, that would be very cool. i always wanted the old one to have pictures
Rargh! I'm spamming sorry 
The idea of having art in the MB was definitely a good one and we want to do that as well. For now we've implemented a lot of the art that was in the Monster Vault along with some additions, and we definitely want to get more art in there. I personally would love to have some contests for people to submit some art for those creatures that don't have any, and then use the winners as our official pieces of art in the MB. We'll see how things work out as we get more features/content.
Trevor Kidd Community Manager
|
|
|
|
2 years ago ::
Mar 22, 2011 - 3:10PM
#29
|
|
|
thanks trevor
yeah the monster vault art is sweet
FORUM GET READY FOR A KUMBAHYAH MOMENT WHEN THE VT IS RELEASED
PREPARE FOR A TPK AT THE HANDS OF YOURS TRULY
|
|
|
|
2 years ago ::
Mar 22, 2011 - 3:14PM
#30
|
Date Joined:
Aug 31, 2009
|
Layout is cool - I like where it's going.
The "Monster" tab makes me think it will also have other tabs, perhaps traps and hazards? That would be great - something the old MB was lacking for full encounter design.
I wasn't expecting this to be out for a while, so I don't really mind it's not completely functional. I look forward to upgrades though as I edit/build just about all of the monsters I use and would get a lot of use out of an updated builder.
|
|
|