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Switch to Forum Live View Pirate Crew: What classes should we do?
2 years ago  ::  Mar 28, 2011 - 8:41AM #31
ChieftainTwilight
Date Joined: Mar 5, 2011
Posts: 116

Mar 27, 2011 -- 8:20PM, Cohen95 wrote:

I could see a Druid working. I don't know, Rangers just don't feel very much like a pirate to me. I can't get over the whole "two-weapon fighting" vs "one hand for the ship, one for yourself" I guess.




surely, they can still spec ranged? in which case, give'im a crossbow (or a firearm if those are available), and call him a sharp-shooter.

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2 years ago  ::  Mar 28, 2011 - 10:30AM #32
PaulO.
Date Joined: Aug 31, 2010
Posts: 249

Mar 27, 2011 -- 8:20PM, Cohen95 wrote:

"one hand for the ship, one for yourself"



This sounds realistic, but in fantasy pirates are sometimes portrayed with a pistol in one hand and a rapier in the other (when they don't have a hook).



I'd do a Ranger with a Rapier and a Hand Crossbow (they get lots of powers that can be used with melee or ranged weapons). I think that'd be fun and stylish, and give you lots of options in how you mix it up in combat.

Another option aside from Warlord: a Bard would work as the leader of the group. Someone has to lead them in singing "Yo ho ho and a bottle of rum", right?

For your Warforged reach guy, I'd go with a Storm Warden. Perfect for a pirate, and gives you a Defender. Edit: Forgot you're in the Underdark. Not as perfect.

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2 years ago  ::  Mar 28, 2011 - 7:14PM #33
Blasthazzard
Date Joined: Mar 12, 2011
Posts: 31
I guess I am partial to rangers lately.  In one of the Drizzit books he is working with a pirate hunting crew.  He had no issues with a pair of scimitars on a ship.  I could easily see a ranger with rapier or cutlass in one hand and one of those club things that the fit into the holes along the mast to tie ropes to or maybe a hand axe (I am pretty sure one the pirates in POTC used an axe and a saber).  Also "two weapon" style does include a single weapon that can be used in both hands ect, staff (oar), trident, all sorts of polearms, spiked chain (handy when used to chain the ships together for boarding).  Also the butt end of flintlock was often used as a club and that in  the off hand. 
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2 years ago  ::  Mar 28, 2011 - 11:19PM #34
ThaneRhogar
Date Joined: Feb 9, 2011
Posts: 382
Rangers are certainly viable on ships, but Monks and Rogues, with their greater mobility and consistent free hand when they need it, just seem more appropriate.  Besides, a 4e melee ranger is good in any party.  If we're designing one to be specifically interesting as a pirate crew, why use the cookie cutter melee striker for any group just because it's viable in this one?

Also, I wouldn't cite Drizzt as an example of why any PC should be good at anything. 
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2 years ago  ::  Mar 29, 2011 - 7:50PM #35
Blasthazzard
Date Joined: Mar 12, 2011
Posts: 31
Wow . . . Drizzit hater. 


My point is that if you read the story it works.  Even if you hate Drizzit.  
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2 years ago  ::  Mar 30, 2011 - 9:22AM #36
ChieftainTwilight
Date Joined: Mar 5, 2011
Posts: 116
could ya leastways spell 'is name righ'? seriously.

it's 'Drizzt'.
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2 years ago  ::  Mar 30, 2011 - 4:40PM #37
Blasthazzard
Date Joined: Mar 12, 2011
Posts: 31

I suppose I could.  Its been a few years since I read any Salvaltore for some reason I thought there was a second "i."

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2 years ago  ::  Mar 30, 2011 - 6:21PM #38
ChieftainTwilight
Date Joined: Mar 5, 2011
Posts: 116
in Exile, either the first or second Human he meets is a little boy, and he can't properly pronounce Drizzt's name. he calls him a "Drizzit', not knowing what Drow are, and thinking that th ename Drizzt gave him was what he was rather than who he was.

that is where the joke nickname came about that Drizzt is Drizzit, but it also lead to the confused mistake that that is how you pronounce his proper name.
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2 years ago  ::  Mar 30, 2011 - 8:41PM #39
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,143
Thread derailed a little? It was great to see such a detailed description of the campaign diea (fantastic!) and the characters.

I think the way to differentiate the two dual-wielding characters is to make them of a different role or at least power-source.
Obvious choice would be Tempest Fighter for him, Rogue/Thied for her. But Rogues and Thieves are not real dual-wielders, so I'd say Scout could be best, maybe multiclassed Rogue.

Alternatively, he could be a Whirling Barbarian. But I'd say Strength for him, Dexterity for her.

The Warforged with polearm seems destined to become a defender too, something good if you decide to go Barbarian, but a bit bad if you already have a Fighter (although not at all from a mechanic point of view...).

Other characters that work well with polearms are Warlords (although it's kind of awkward for a Warforged), Ardent, and Warden.
I think your blood-drinking brawler warforged idea beats them all, though!!
Also remember that now Warforged can get Int bonus. Not that the brawler would need it, but in case you prefer Warlord, or maybe Artificer (which could be better for both the party and the character). Now that I think about it, you could go hybrid for him. Artificer/Battleminds are very good if you want to stay defender and... Artificer. Also Swordmage, but then you'd better stay way from Polearms I guess.

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2 years ago  ::  Apr 03, 2011 - 12:30PM #40
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 7,027
If it hasn't been mentioned already, the Executioner makes an excellent pirate or other naval character. Ghost of the rooftops, and some teleport powers, and you have an awesome pirate marine.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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