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Dungeons & Dra.. 4e Character Optim.. How to easily smash though walls with acrobatics!
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Switch to Forum Live View How to easily smash though walls with acrobatics!
2 years ago  ::  Mar 17, 2011 - 10:04AM #1
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,258
Kool Aid

With a combination of one item and one skill power, you can jump, climb, and bust down doors with your acrobatics instead of athletics or strength.

The pieces:
Nimble Shoes - property lets you use acrobatics in place of athletics for all purposes
Kord's Force - at-will skill power lets you make athletics check instead of a strength check

From there, we want to get our Acrobatics as high as possible.

Halfling is a good race with dex bonus and bonus to acrobatics. A background with an acrobatics bonus is nice too. Agile Athlete feat lets you roll twice and take the better. Sure Climber will let you climb at your full speed with your ample acrobatics (but requires athletics training, but that's needed for Kord's Force anyway). Skill Focus Duelist's Panache is the best feat bonus we'll get here at +CHA mod. As far as item bonuses go, Ring of Unfettered Motion or Dynamic Belt both look good, Dynamic Belt giving the biggest bonus in Epic, though Acrobat's Harness will save you a feat.

In the Rules Compendium p175, the strongest door listed is forcing open an adamantine portcullis at DC 35, which is pretty easy to guarantee by mid-paragon. One standard action acrobatics check and the nigh indestructible portcullis flies open.

To pull a full Kool-Aid man, the DC given to break down a 1 foot thick masonry wall also has a DC 35, so once again, the halfling is able to almost effortlessly plow through the wall with his acrobatics.

So, hopefully some of you can have some fun with this.

Here's a level 12 skeleton build with +30 Acrobatics and rolling twice, using acrobatics in place of any athletics or strength check and can climb at full speed.

Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
level 12
Halfling, Rogue, Master Infiltrator
Rogue Tactics: Artful Dodger
Background: Athlete (+2 to Acrobatics)

FINAL ABILITY SCORES
Str 9, Con 11, Dex 22, Int 11, Wis 11, Cha 20.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 17, Int 10, Wis 10, Cha 15.


AC: 22 Fort: 16 Reflex: 24 Will: 21
HP: 78 Surges: 6 Surge Value: 19

TRAINED SKILLS
Stealth +19, Thievery +19, Acrobatics +30, Athletics +19

UNTRAINED SKILLS
Arcana +6, Bluff +11, Diplomacy +11, Dungeoneering +6, Endurance +6, Heal +6, History +6, Insight +6, Intimidate +11, Nature +6, Perception +6, Religion +6, Streetwise +11

FEATS
Level 1: Duelist's Panache
Level 2: Sure Climber
Level 11: Agile Athlete

POWERS
Rogue utility 6: Kord`s Force

ITEMS
Dynamic Belt (heroic tier), Nimble Shoes (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


So as you can see, there is still plenty of room for all the usual combat related things while still having ultra mobility and the ability to pretty reliably go Kool-Aid Man (Only need a 5 or better out of 2 rolls, so 96% success rate against DC 35). The Great Leap rogue power will let you jump a minimum of 6 squares from a standstill, so that might be worthwhile too since you can you can exceed your speed with it and get as much as 10 squares on on long jump.

[EDIT]

With the Arcane Trickster PP we can do the same things though not quite as easily due to the requirements.
Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
level 11
Gnome, Rogue|Psion, Arcane Trickster
Background: High Imaskar (High Imaskar Benefit)

FINAL ABILITY SCORES
Str 9, Con 11, Dex 20, Int 20, Wis 11, Cha 14.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 15, Int 15, Wis 10, Cha 13.


AC: 20 Fort: 15 Reflex: 21 Will: 18
HP: 63 Surges: 7 Surge Value: 15

TRAINED SKILLS
Athletics +10, Stealth +17, Acrobatics +15, History +16, Thievery +15, Arcana +21

UNTRAINED SKILLS
Bluff +7, Diplomacy +7, Dungeoneering +6, Endurance +5, Heal +5, Insight +5, Intimidate +7, Nature +6, Perception +5, Religion +11, Streetwise +7

FEATS
Level 1: Arcane Prodigy
Level 2: Autohypnosis
Level 4: Skill Focus (Arcana)
Level 6: Sure Climber
Level 11: Sorcerous Vision

POWERS
Hybrid utility 2: Arcane Mutterings
Hybrid utility 6: Kord`s Force

ITEMS
Philosopher's Crown (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


I attemted to make Arcana do as much as possible in this build, which unfortunately meant not getting quite as high as possible as this level (2 points from background, though I felt the re-roll was more valuable, and one point from not maxing INT. The feat bonus to Arcana was also only +3 from skill focus, and the item bonus only +1 (+2 was available in runic armor, but half the benefits were not useful as we have no arcane powers, and Karruk's Circlet is not available in LFR. But we still have a +21 arcana that we can always re-roll and take the 2nd if the 1st roll is unsatisfactory, and we use it for Athletics, Strenght Checks, Insight, Perception, and Endurance (while bloodied), as well as either Bluff, Diplomacy, or Intimidate once per encounter, so Arcana is definitely pulling it's weight. And it may be slightly more understandable using one's understanding of magic to cause a wall to explode.

[Edit] And with the mention of bard, here's another Arcana smasher that's a little less convoluted (though spends more feats to get the same outcome).

Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
level 11
Gnome, Bard, Arcane Trickster
Bardic Virtue: Virtue of Cunning
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Staff)
Background: High Imaskar (High Imaskar Benefit)

FINAL ABILITY SCORES
Str 9, Con 14, Dex 11, Int 20, Wis 11, Cha 22.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 15, Wis 10, Cha 17.


AC: 25 Fort: 20 Reflex: 25 Will: 25
HP: 76 Surges: 10 Surge Value: 20

TRAINED SKILLS
Arcana +22, Streetwise +16, Bluff +16, History +15, Diplomacy +16, Stealth +12, Athletics +9

UNTRAINED SKILLS
Acrobatics +6, Dungeoneering +6, Endurance +8, Heal +6, Insight +6, Intimidate +12, Nature +6, Perception +6, Religion +11, Thievery +6

FEATS
Bard: Ritual Caster
Level 1: Arcane Prodigy
Level 2: Twilight Adept
Level 4: Fervent Talent
Level 6: Autohypnosis
Level 8: Skill Focus (Arcana)
Level 10: Versatile Expertise
Level 11: Sorcerous Vision

POWERS
Bard at-will 1: Guiding Strike
Bard at-will 1: Staggering Note
Bard encounter 1: Blunder
Bard daily 1: Stirring Shout
Bard utility 2: Moment of Escape
Bard encounter 3: Rhyme of the Blood-Seeking Blade
Bard daily 5: Song of Discord
Bard utility 6: Kord`s Force
Bard encounter 7: Unluck
Bard daily 9: Saga of Vengeance
Bard utility 10: Illusory Erasure

ITEMS
Ritual Book, Runic Leather Armor +2, Vicious Dagger +3, Safewing Amulet +3, Light Shield, Belt of Vigor (heroic tier), Boots of Striding (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


The power selection is just a quick and semi-thematic pick. Good at all the important social skills, as well as excellent with arcana and the 4 other skills it substitutes for. Sure Climber and Long Jumper will probably be desired at some point in there for maximum mobility, but other more leader oriented stuff would probably be a higher priority.
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2 years ago  ::  Mar 17, 2011 - 10:08AM #2
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,025
Isn't there a feat to let you add your Cha Mod to your acrobatics checks?  You're an artful dodger halfling anyway, right?
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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2 years ago  ::  Mar 17, 2011 - 10:09AM #3
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,258

Mar 17, 2011 -- 10:08AM, kilpatds wrote:

Isn't there a feat to let you add your Cha Mod to your acrobatics checks?  You're an artful dodger halfling anyway, right?




Excellent, I felt like I was missing a better alternative to Skill Focus.

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2 years ago  ::  Mar 17, 2011 - 11:16AM #4
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,492

I remember a thread where you could "talk down a wall" through a combination of feats that allowed you to use diplomacy (or history, don't remember exactly),


 

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2 years ago  ::  Mar 17, 2011 - 11:45AM #5
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,258

Mar 17, 2011 -- 11:16AM, Mirtek wrote:


I remember a thread where you could "talk down a wall" through a combination of feats that allowed you to use diplomacy (or history, don't remember exactly),


 




Heh, that would be pretty amusing too. Now I've got to find that.

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2 years ago  ::  Mar 17, 2011 - 11:52AM #6
WEContact
Date Joined: Jun 10, 2008
Posts: 1,950
What a terrifying picture you've found/made.
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2 years ago  ::  Mar 17, 2011 - 12:00PM #7
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,258

Mar 17, 2011 -- 11:52AM, WEContact wrote:

What a terrifying picture you've found/made.




Yeah, cropped out the halfling from the fling ally illustration from whatever book that is pasted on a generic bursting brick wall background. That halfling is pretty pissed looking...

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2 years ago  ::  Mar 17, 2011 - 12:26PM #8
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
All I can say is "OOOOH YEAAAAH!".

www.youtube.com/watch?v=nBeUGqeYsQg
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2 years ago  ::  Mar 17, 2011 - 2:08PM #9
awaken_D_M_golem
Date Joined: Dec 22, 2006
Posts: 2,673
... and if you prefer Grape Kool-aid,

the wall can look like Blue Corn,

and the Halfling like a Smurf.

Hush kitty avatar ... there'll be more Younglings soon.
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2 years ago  ::  Mar 17, 2011 - 5:23PM #10
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,258
So, anyone able to find the combo to do this with either diplomacy or history or whichever it was?
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Dungeons & Dra.. 4e Character Optim.. How to easily smash though walls with acrobatics!
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