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2 years ago  ::  Mar 22, 2011 - 2:20PM #31
spqr202
Date Joined: Mar 5, 2011
Posts: 174
So grab takes one turn, and move grabbed target takes another turn right? so it takes two turns for a monster to grab somebody seated in a prone car, and yank him out? Is that correct?
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2 years ago  ::  Mar 22, 2011 - 3:55PM #32
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145

Mar 22, 2011 -- 2:20PM, spqr202 wrote:

So grab takes one turn, and move grabbed target takes another turn right? so it takes two turns for a monster to grab somebody seated in a prone car, and yank him out? Is that correct?



Unless the monster has a means to make two standard actions in the same round (such as an elite or solo), yes.  If the vehicle moves in the interim, it will likely break the grab.

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2 years ago  ::  Mar 22, 2011 - 4:55PM #33
Shiv
Date Joined: Jan 23, 2007
Posts: 34

Mar 20, 2011 -- 3:39PM, FlashbackJon wrote:

Mar 20, 2011 -- 10:34AM, ZeroCochrane wrote:

Has anyone noticed that a character can easily outrun a vehicle by taking a double move?
I suggest allowing a vehicle's pilot to perform double move and run actions.



Keep in mind that speed stats are based on the speed at which a vehicle remains maneuverable in the context of an encounter map, which is going to be slower than a smaller creature that's sprinting.  

That said, I don't necessarily disagree with the houserule.  Perhaps any second move cannot include turning and can only move forward or diagonally-forward.  




Craig Campbell, co-author of "Pedal to the Metal" here,

Yeah, character movement vs. vehicle movement is a problem, of a sort. And it's not specifically described in the article. That's our fault.

You can certainly houserule movement issues to deal with this issue in a "realistic" manner.

That said, the design intent was that vehicles moving during a speeding firefight would be moving more slowly than their "top speeds." The vehicle speeds are based on a vehicle moving through various terrains and dealing with hazards that keeps them moving more slowly, relative to their top speeds.

This is based on game mechanics and the "fun factor" of 4E combat. Some abstraction is necessary.

If a creature is thrown from a vehicle while the vehicles are moving REALLY FAST, that creature is, essentially, out of the combat. That's not fun for anyone (players in particular). Keeping the vehicle speeds manageable means that creatures thrown from a vehicle have at least a chance to get back into the fray. And that's heroic and a lot of fun.

A creature that is thrown from a vehicle should be knocked prone afterwards. This means that, on his next turn, that creature has to stand up (a move action) and then move to get back onto or into the vehicle he was thrown from (or another vehicle). That's quite the feat and might suck up all of the creature's turn, or even multiple turns. Such a creature might have to really hustle in order to get back on or in a vehicle in the speeding firefight. While hustling to get back on or in a vehicle, that creature will have to forgo attack actions, just to get back into or onto these vehicles.

Creatures driving vehicles through clear terrain not impeded by obstructions, traps, or combat might drive their vehicles much faster than what is described for speeding firefights.

Also, there's the assumption that vehicles in GW are old, rusty, clanky, and not really able to deal with "top speeds" for extended periods of time.

Overall, this situation is one for GMs to adjudicate as necessary for their games. A creature that double-moves to get out of the way of a vehicle or sprint alongside it is a necessary part of a GM describing a scene and making this scenario interesting and immediate. Players who see a baddie sprinting alongside a speeding firefight encounter SHOULD worry about what that baddie might do with the rocket launcher he's toting with him.

I hope the above clarifies things. It's a matter of the GM and his players working together to make a speeding firefight fun and involving for everyone.

I hope this makes sense.

Craig Campbell
 

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2 years ago  ::  Mar 22, 2011 - 5:09PM #34
Shiv
Date Joined: Jan 23, 2007
Posts: 34

Mar 21, 2011 -- 6:42PM, spqr202 wrote:

A few questions about rules:

Is opening and closing the vehicle's door when the vehicle is stationary a minor action?

How would you handle a melee attack where the attacking player is seated within the vehicle, the target monster is in an adjacent space outside the vehicle with (1) the door is close but the window is open or (2) the door is open, in terms of cover etc when the vehicle is stationary?

How would you handle a monster trying to drag a player out of the car when the car is stationary and the door is open?




Craig Campbell, co-author of "Pedal to the Metal" here.

I'd rule that opening or closing a vehicle's door (whether in motion or stationary) is a minor action.

An occupant of a vehicle making a melee attack against an adjacent creature who is outside of the vehicle (assuming the vehicle provides cover to the occupant) would be an attack with the target gaining cover equal to the cover the occupant of the vehicle enjoys. That is, if the occupant gains partial cover from attacks originating from outside the vehicle, the creature adjacent to the vehicle gains the same cover bonus for attacks originating from adjacent occupants inside the vehicle. A vehicle's door provides some amount of cover in both directions. If the door is open, there's no cover for either creature.

If an occupant's door is open, the occupant gains no bonus to defenses in general. Creatures outside of the vehicle attempting to attack or drag such a creature out of the vehicle should be unimpeded in terms of the door. That is, an open door is not really an obstruction in any way.

That's my two cents, anyway.

Craig Campbell

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