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Switch to Forum Live View Gamma World: Vehicles
2 years ago  ::  Mar 16, 2011 - 9:50PM #1
spqr202
Date Joined: Mar 5, 2011
Posts: 174
Just came out. Thoughts?
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2 years ago  ::  Mar 16, 2011 - 10:23PM #2
Peskat
Date Joined: Jul 9, 2008
Posts: 27
I am so looking forward to trying out these systems. I don't have a game going on yet, but I think I'll have to try and throw some players together and playtest it out. :D
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2 years ago  ::  Mar 16, 2011 - 10:34PM #3
spqr202
Date Joined: Mar 5, 2011
Posts: 174
Here's a dumb question. When Gamma Terra came out, the file name was "185_GammaTerra.pdf". Now with Pedal to the Metal, the file name is "188_GW_PedalToMetal.pdf". Is there a 186, and 187? Or anything before 185? Sorry I just want to make sure I'm not missing any content.
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2 years ago  ::  Mar 16, 2011 - 10:36PM #4
spqr202
Date Joined: Mar 5, 2011
Posts: 174
oh hmm factory of misfits had the number 185 in front of it too.... I'm guessing the numbers don't mean anything
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2 years ago  ::  Mar 16, 2011 - 10:41PM #5
Cazra
Date Joined: Nov 21, 2009
Posts: 181
It makes me want to make more augmentations on our party's Gamma Rover.
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2 years ago  ::  Mar 16, 2011 - 11:57PM #6
Jimalcoatl
Date Joined: Sep 16, 2010
Posts: 12
These rules seem very heavily influenced by the Savage Worlds Explorer's Edition vehicle rules, which is awesome as SWEX is tied with 4e for my favorite RPG system so a bit of crossover makes things easy to remember and easy to teach my players.  I really like the map suggestion for moving firefights and intend to use it not only in my GW games but also for horse chases in D&D and vehicle chases in SWEX.  

Another plus is that I can now make great use of the Deadlands: Hell on Earth post-apocalyptic vehicle tokens.

I kind of want to run a Twisted Metal or Deathrace style campaign now.

Anyhow, well done WotC on your Gamma World support.  You may be dropping the ball a little on D&D with all this Essentials style nonsense, but GW is slick as hell. 
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2 years ago  ::  Mar 17, 2011 - 12:09AM #7
mvincent
Date Joined: Jun 15, 2004
Posts: 8,342

Mar 16, 2011 -- 10:36PM, spqr202 wrote:

oh hmm factory of misfits had the number 185 in front of it too.... I'm guessing the numbers don't mean anything


They represent issue numbers of Dungeon magazine.

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2 years ago  ::  Mar 17, 2011 - 4:17AM #8
delong1522
Date Joined: Jan 12, 2011
Posts: 27

Been looking for this. Don't suppose it's available on the website?

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2 years ago  ::  Mar 17, 2011 - 6:55AM #9
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933

Mar 17, 2011 -- 4:17AM, delong1522 wrote:

Been looking for this. Don't suppose it's available on the website?


Did you look on the website?

Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago  ::  Mar 17, 2011 - 8:24AM #10
spqr202
Date Joined: Mar 5, 2011
Posts: 174

Mar 17, 2011 -- 4:17AM, delong1522 wrote:


Been looking for this. Don't suppose it's available on the website?




Pedal to the Metal

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