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Dungeons & Dra.. Gamma World Oraibi's Gamma World Content (Master Post)
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2 years ago  ::  Mar 14, 2011 - 10:12AM #21
DubmasterC
Date Joined: Dec 23, 2010
Posts: 106
Really, really, really nice job...
Why did the hoop cross the road?
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2 years ago  ::  Mar 14, 2011 - 10:47PM #22
captinpickle
Date Joined: Feb 10, 2011
Posts: 9
Wow, amazing! Looks like it could have come from WotC. I had a lot of fun playing this game and look forward to finishing our current campaign in the setting. I've wondered if it was worth owning my own box set but I made the decision to buy it and create my own content. I probably still will but I'm glad to see community support for this setting!

Thanks! Looking forward to using these resources!

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2 years ago  ::  Mar 17, 2011 - 9:30AM #23
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
Added a link to the death machine.
Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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2 years ago  ::  Mar 17, 2011 - 9:59PM #24
DubmasterC
Date Joined: Dec 23, 2010
Posts: 106
Awesome, do you think its even possible to beat?
Why did the hoop cross the road?
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2 years ago  ::  Mar 18, 2011 - 12:12AM #25
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Mar 17, 2011 -- 9:59PM, DubmasterC wrote:

Awesome, do you think its even possible to beat?



Probably not, but you shouldn't underestimate players with a plan.

Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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2 years ago  ::  Mar 19, 2011 - 3:36PM #26
DubmasterC
Date Joined: Dec 23, 2010
Posts: 106

Mar 18, 2011 -- 12:12AM, Oraibi wrote:

Mar 17, 2011 -- 9:59PM, DubmasterC wrote:

Awesome, do you think its even possible to beat?



Probably not, but you shouldn't underestimate players with a plan.




Good point.

Why did the hoop cross the road?
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2 years ago  ::  Mar 22, 2011 - 1:08PM #27
Fing_Fang_Foom
Date Joined: Mar 8, 2009
Posts: 124
Brilliant!  If I run Gamma World soon, I will be using a lot of this material.  I downloaded the Animated and Ocular backgrounds to spring on my current judge...
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2 years ago  ::  Apr 05, 2011 - 10:33AM #28
captinpickle
Date Joined: Feb 10, 2011
Posts: 9
I ran A1 of "Scales and Scalpels" with some brand new players (never played an RPG before) on Friday. We started at 10:30 p.m. By the end of character generation, my friend's wife was vocal about how bored she was.

I went with option A) for getting them into the university, the MK300 Robot attack. They actually tried to tackle it on their own, and I let them, although I went a lot easier on them than I could have. Within a few "plays" they figured out that it was futile.

The biggest challenge I had with running this campaign was trying to piece the different sections together. I on-the-fly added a piece of paper to the pocket of the researcher in the first encounter that they could barely translate to the main points (looking for technology, computers, etc.).

Overall, great use of the existing assets. My wife and my friend's wife felt under-powered so I'll be using the Weapons Shoppe pdf to design them some ranged/reach attacks based on their powers.

Addendum: Everone had a great time and we didn't stop until 2:00 a.m. I think I've decided that I prefer Gamma World over the Red Box for introducing players to 4th ed. and RPGs in general. 

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2 years ago  ::  May 27, 2011 - 12:27PM #29
Thvor
Date Joined: Nov 16, 2010
Posts: 8
Oraibi,

Any guidelines for scaling the Famine in Far-go encounters? I've got six players, and they tend to breeze through the standard encounters...

Thanks,
-Thvor 
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2 years ago  ::  May 28, 2011 - 6:14AM #30
ilikesanta
Date Joined: Dec 10, 2009
Posts: 34
The simple answer is add a standard creature of equal level of the players to the encounter. For other options, in the GW book should have a chapter/section on building encounters, and you can use that to modify the encounters in Far-Go.
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