|
Jump Menu:
Show More
This is a long, involved project that I have finally gotten around to asking for serious assistance with. The full scope of the project is to create PC stats for races from the video game Golden Sun. This has been worked on before, but a lot has changed in 4E since then. The total project, as I currently estimate it, is seven new races (out of a total ten in the game world) and four new themes. What follows is step one. Proxan Ability Score: +2 Charisma, +2 Strength or Dexterity Djinn Strike
The people of ancient Prox were punished by the gods for their power and arrogance in the use of Alchemy. Their descendants now live in an ice blasted city verging on annihilation. Though the old grandeur and power of Alchemy has faded from the world, proxans maintain the traditions of fire magic with the hope that one day they will force back their oncoming doom.
Play a proxan if you want... * to be a violent warrior with a fiery temper. * to be a rugged survivor from the arctic wastes. * to be a member of a race that favors the barbarian, sorcerer, and assassin classes.
Physical Qualities While roughly the same height and weight, proxans stand in stark contrast from humans due to their brilliant coloration. Their skin tones are various pastel colors with occasional darker streaks, and their hair is typically a bold primary or secondary color. They also have patches of scales spread across their bodies, most notably the shoulders. It is this, as well as their affinity for fire that lead many to speculate that proxans are descended from dragons. Proxan skin is warm to the touch, a byproduct of their enduring allegiance to the power of fire. As a result, they can withstand the bitter cold of their homeland and even wear clothing other races would consider summer attire. --------------------------------------------------------------------------- Feats Proxan Reaper Training Proxan Staff Reaper Proxan Rod Reaper Rage and Terror Fury of the Mars Clan Wildfire Rage Light the Beacon Bitter Resentment
Paragon Tier Djinn Leech Prime the Fire Epic Tier Djinn Drain Warrior's Scales --------------------------------------------------------------------------- Mars Dragoon "Bring it on, whelp! You won't live long enough to regret your stupidity!" Prerequisites: Proxan Consigned to slow destruction for the heresies of its ancestors, the Mars Clan nurses a grudge centuries old. That anger and power meet at a fire-tempered point in the Mars Dragoon. Mars Dragoon Path Features Light of Mars (11th Level): You gain resistance to cold equal to ½ your level. You gain a bonus to damage rolls equal to the number of damage dice. Proxan Raging Action (11th Level): When you spend an action point, until the end of your next turn, enemies that hit you with melee attacks take fire damage equal to your highest ability modifier. Flashpoint (16th Level): When you score a critical hit, the target and all enemies adjacent to it take additional fire damage equal to your highest ability modifier. Mars Dragoon Psynergy Djinn Blast Mars Dragoon Attack 11 Fever Heat Mars Dragoon Utility 12 Djinn Storm Mars Dragoon Attack 20 --------------------------------------------------------------------------- Design concerns: The name of the power Djinn Strike refers to a part of the game universe that I have not explained in this short race description. I am worried that this will cause confusion, especially between Golden Sun djinn and 4E Monster Manual djinn. Mechanically, I wonder whether Djinn Strike is appropriately powerful. I know weakened is frowned upon, but I'm not sure how -1 attack and defense compares to weakened. Per Fireclave's guide, Heart of Flame is a major ability and a minor ability put together. +1 to defenses vs. cold is a big deal; +1 saves and checks- not so much. I may have underdone it on the major ability as (again) I'm not sure how +1 defense measures up to resist 5 + 1/2 level.
Proxan Reaper Training and Proxan Reaper Mage: Proxans really like using scythes; I don't know why, but I figured I should include it. I brought this up earlier on the board, and I took the advice to make the first feat available to other races. The two of these together are very nice for paladins, swordmages, and anyone else with both weapon and implement powers. I believe the biggest thing this does is give avengers, clerics, and paladins access to Staff of Ruin on top of a very nice two-handed weapon.
More racial feats added.
Bitter Resentment: d10 is a significant upgrade over d6, but warlock powers that do fire damage are a bit hard to come by. Granted, Hellish Rebuke is at-will, but it's also a Con primary attack.
If anyone wants to discuss the origins of these abilities in Golden Sun canon, I'm up for that.
The problem is that you're light on features.
That cold defense stuff is very narrow, and rather weak, consider replacing it with Resistance to fire and cold 5 + 1/2 level. The deva also run light on features, but they get two energy resistances to make up for it.
|