Holy Water: 300gp Dragon's Breath Elixir: 600gp Glyph of Warding: 600gp Scroll of Teleportation: 600gp Crystal Ball: 1000gp Ring of Accuracy: 1000gp Holy Avenger: 1500gp Necklace of Fireballs: 1500gp. Change to "Flip over after using" Ring of Regeneration: 1500gp Wand of Teleportation: 1500gp. Change to "Flip over after using"
Dungeon Tile: 25+ tiles, 1 must be a Chamber card
Purpose: Generic dungeoncrawl (no special missions), but with more flavour than what any single boardgame could afford.
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
Encounter Deck (Events): (2) Neglected Passage, Ghost of Prince Aurel, Voice of the Master, Lief Lipsiege, Secret Door, Treasure Chest, Summoning Circle, Corner of the Eye, Reinforcements, Cowardly Flight, Cyrus Beliview, Overwhelming Terror, Duergar Outpost, Hall of the Orcs, Quick Advance, Scream of the Sentry, Spotted!, Wandering Monster.
Encounter Deck (Curse/Hazard): Pit, A Gap in the Armor, Bad Luck, Cage, Wrath of the Enemy
Treasure Deck (items): (4) Potion of Recovery, Potion of Speed, (2) Thieves' Tools, Glyph of Warding, Scroll of Teleportation, (2) Potion of Healing, (2) +1 Magic Sword, Shield of Protection, Flying Carpet, Amulet of Protection, Bracers of Defense, Crystal Ball, Ring of Regeneration, Wand of Teleportation, Wand of Fear, Tome of Experience, +2 Magic Sword, Dragontooth Pick, Dwarven Hammer, Blessed Shield, Crossbow of Speed, Pearl of Power, Throwing Shield, Vorpal Sword
Dungeon Tile Deck: (7) Door Tiles, Vault, (2) Long Hallway, Secret Stairway, Chapel, Dark Fountain, Workshop, Laboratory, Prince Aurel's Crypt, King's Crypt, Arcane Circle, (7) four-way Tiles, Horrid Chamber Entrance Tile [Shuffle it and 3 other tiles together, place it under the 8th Tile]
Chamber Card: Duergar Garrison or Prison Guard
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
Just played through this modified game and I must say that it was very flavourful.
On the first turn, the Fighter stumbled into a Human Cultist. The Wizard slew him, but alerted a Duergar who then alerted some Legion Devils and an Orc Archer! Definately felt like you walked into the front door of a castle. Later on, the Rogue revealed a Long Hallway with a Cultist on the Hallway and a Duergar at the end. Stealth removed the Sentry and left the Cultist to fight solo: it felt like we were going through a Bond Villian base and taking out the nameless mooks.
To the West, Margrath's Horrid Chamber was adjacent to a chapel and a vault, with a Dark Fountain down a long hallway. The eastern part of the dungeon had crypts, a summoning circle, and a secret stairway down. There was also a Flying Carpet near the front door (to wipe your feet on?). Halfway through the adventure, Cowardly Flight sent a wolf to the Arcane Circle with a Gargoyle in the middle of it: the adventurers didn't follow. Ironically, the Encounter Card Summoning Circle dropped a Gargoyle next to Margrath: with three Gargoyles in play, it was like taking on two villians at once!
I loaded up with area effects for the party (The Dragonborn wizard plus the non-ranger Ravenloft heroes). It was useful with all the minions and sentries, but it was hard to finish off Margrath, especially with his Gargoyle Bodyguard. I techinically lost (won by using 3 healing surges) but would have won if I had burnt through more XP to stop more Encounter cards. I was pretty hosed by Dragon Tribute taking away my Vorpal Swords and Tome of Experiences and giving me every potion in the deck.
Next custom fit: The Caves of Natural monsters!
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
Encounter Deck (Events): (2) Passage of Time, (2) Overrun, (2) Frenzy, Quick Advance, Overwhelming Terror, Wandering Monsters, Strahd's Hunger, Howl of the Wolf, Mists of Terror, Lost, Revel in Destruction, Frenzied Leap, Bubbling Cauldron, Deadly Posion, Unbearable Heat, Occupied Lair, Hall of the Orcs
Treasure Deck (items): (2) Potions of Recovery, Potion of Speed, (5) Lucky Charm, Dragon's Breath Elixir, Elven Cloak, (2) Potion of Rejuvenation, (2) Boots of Striding, (2) +1 Magic Sword, (2) Amulet of Protection, Scroll of Monster Control, Dwarven Hammer, Dragontooth Pick, Necklace of Fireballs, Ring of Regeneration, Staff of the Elements, Wand of Fear, Wand of Polymorph, Ring of Shooting Stars, Gauntlets of Ogre Power, Pearl of Power, Crossbow of Speed, Vorpal Sword
Dungeon Tile Deck: (9) 2-way corridor, (8) 90 degree turn 2-way corridor, (2) Long Hallways, (2) 4-way corridors with walls, Rotting Nook, Fetid Den, Tunnel Exit, Dire Chamber Entrance
Chamber Card: Orc Clan Lair or Stables
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
I could see an adventure bridge where you start with CR components in a crypt, and have to find the passage to the Underdark. When you do (say, 5-8 tiles down), you then switch to the Ashardalon set.
You could combine various elements this way. For example, start with the before sundown adventure in CR, but now you have to find the access to the Underdark instead. Once on the Ashardalon side, you could need to rescue a prisoner or take down one of the Chambers, then exit from Ashardalon.
Depending on the length, you could add a special treasure horde and refresh one spent power when you get to the "bridge".
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013