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2 years ago  ::  Mar 02, 2011 - 3:02PM #11
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
I don't use XP, either, though I have to restrain myself on the levelling rate; one of my players doesn't 'get it', so I need to make sure he fully understands his abilities before I give him any new ones.
Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Mar 02, 2011 - 7:36PM #12
Tysonium
Date Joined: Dec 12, 2003
Posts: 12

Mar 2, 2011 -- 9:22AM, mvincent wrote:

I was under the impression that Gamma World advanced even faster (I'm advancing my group every two sessions). How did you arrive at 44.8 sessions to get to level 10?




Someone more mathemagical than myself crunched some numbers over at boardgamegeek...
rpggeek.com/thread/585322/gw-campaigns-s...

Perhaps I'll just stick to an automatic advancement every 3 sessions as mentioned above. It makes the progression more linear than my suggested method, but that's not a bad thing.

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2 years ago  ::  Mar 03, 2011 - 8:20PM #13
mvincent
Date Joined: Jun 15, 2004
Posts: 8,342

Mar 2, 2011 -- 7:36PM, Tysonium wrote:

How did you arrive at 44.8 sessions to get to level 10?


Someone more mathemagical than myself crunched some numbers over at boardgamegeek...
rpggeek.com/thread/585322/gw-campaigns-s...


Ah. Yes... that's 44.8 'encounters' rather than 'sessions'. There are usually 3-5 encounters in a session.

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2 years ago  ::  Mar 03, 2011 - 9:24PM #14
CoreyHaim8myDog
Date Joined: Dec 25, 2010
Posts: 370
I really like Gamma World, but I can't see playing 45 sessions of it. To me, it's just not that kind of game.
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2 years ago  ::  Mar 04, 2011 - 8:11AM #15
Tysonium
Date Joined: Dec 12, 2003
Posts: 12

Ah. Yes... that's 44.8 'encounters' rather than 'sessions'. There are usually 3-5 encounters in a session.




That makes more sense... I'm too used to games where XP are participatory rather than encounter-based. It's been a long time since I've played a game where they are awarded by the encounter.

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2 years ago  ::  Mar 04, 2011 - 9:27AM #16
mvincent
Date Joined: Jun 15, 2004
Posts: 8,342

Mar 4, 2011 -- 8:11AM, Tysonium wrote:

I'm too used to games where XP are participatory rather than encounter-based.


Curious: what games give XP by session rather than by the objectives overcome?
(although that's actually my preference, I didn't know of many that did that, and I wasn't sure how they might account for sessions being variable in length)

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2 years ago  ::  Mar 04, 2011 - 7:29PM #17
Tysonium
Date Joined: Dec 12, 2003
Posts: 12
I typically run games like Savage Worlds and PDQ, where an evening's experience award is fairly arbitrary. For instance, in Savage Worlds I typically award 2-3 XP for a good play session.  Since a character levels up at every 5 XP in that system, the PC's level about every other session.
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