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2 years ago ::
Mar 01, 2011 - 5:28PM
#1
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How many people let thier players pick the order of the 1st and second origin (as long as they are different rolls, of course)? Like, if they roll Howkoid and Pyrokinetic, do you let them select the order?
No one wins in the Edition Wars. The whole hobby loses. Wizards did not lose me as a DDI subscriber with the Online CB, they lost me long before that. And I have let my Herald Level GM Status lapse after 8 years. Wizards lack of support and the Edition Wars Trolls that are poorly moderated just managed to take all the fun out of public events. ~~ KT
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2 years ago ::
Mar 01, 2011 - 6:31PM
#2
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For my first game I let players pick both, but yes if they rolled I'd let them pick the primary.
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2 years ago ::
Mar 02, 2011 - 6:56AM
#3
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Date Joined:
Oct 24, 2001
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We play completely random character generation, but with two player-controls:
- Roll three origins and pick two of them.
- Place in desired primary and secondary slots.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Mar 02, 2011 - 7:52AM
#4
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Date Joined:
Dec 12, 2003
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I plan on enforcing my interpretation of the optional origin rules: if you ask to choose any element of your origin, you're a big chicken. Literally. I'm working on my "Big Chicken" origin right now...
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2 years ago ::
Mar 02, 2011 - 8:02AM
#5
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I enforced the order rolled. On any replacement characters, I might allow them to pick their primary.
Another option I considered was having them roll 3 sets (order enforced) and choose their favorite combo.
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2 years ago ::
Mar 02, 2011 - 6:02PM
#6
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Date Joined:
Sep 26, 2001
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I have players draw origins from a hat - litterally, it's a fedora - everyone draws their primary origin, then we go around in reverse order and draw the secondary. One advantage of drawing rather than rolling: no duplicates (Engineered Human is in the hat, though, so it can be drawn, and could just as easily be primary as secondary).
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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2 years ago ::
Mar 02, 2011 - 9:58PM
#7
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Date Joined:
Nov 21, 2009
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In the first one-shot game I did, I had the players roll their primary origin and then pick a secondary origin.
In my current game, everyone rolls randomly. If someone rolls an origin that some one else is already playing, they reroll that origin until they get something unique.
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2 years ago ::
Mar 03, 2011 - 7:42AM
#8
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I initially said there could be duplicates, but I'm regretting that, as I have 2 felinoids, 2 yetis, and 2 aliens between 6 players.
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2 years ago ::
Mar 03, 2011 - 7:19PM
#9
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Date Joined:
Dec 12, 2003
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I plan on making a set of origin cards for players to draw from, then doubling the cards. There will be one Engineered Human card in there as well, as the expansions have greatly diluted the 5% chance of being an EH.
The basic deck will therefore contain 97 cards (2 of each origin plus one EH). The chance of being an Engineered Human has dropped to roughly 3%, but is still possible by either drawing the card or the same origin twice per the rules.
Engineered Human will always be secondary unless the card is drawn as the primary origin (first draw).
If I add more origins, I will probably add a second Engineered Human origin card to the deck. Drawing both would indicate the character is a Pure Strain Human (I'll have to figure out mechanics for one that I like, but I really miss that as an origin from the previous editions).
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2 years ago ::
Mar 04, 2011 - 10:23AM
#10
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I plan on making a set of origin cards for players to draw from, then doubling the cards. There will be one Engineered Human card in there as well, as the expansions have greatly diluted the 5% chance of being an EH.
The basic deck will therefore contain 97 cards (2 of each origin plus one EH). The chance of being an Engineered Human has dropped to roughly 3%, but is still possible by either drawing the card or the same origin twice per the rules.
Ok, I have only the core set so I don't know how they modified the rolls to include the other origins, but your math is wrong. There is a 5% chance of any ONE number on any ONE d20. Engineered Human in the core set only required both d20's to have the same number. That is 5% x 5% for a total chance of 0.25%. Which fits the setting, as 'normal' looking humans are bloody rare.
However, I like the deck idea, and if you use the same amount of cards as origins (1 card per origin, however), replace and reshuffle after each draw, and only have the Enigneered Human come up if the same origin is drawn twice, it would have the same probability as rolling it.
{Edit-Math Brain Fart}
No one wins in the Edition Wars. The whole hobby loses. Wizards did not lose me as a DDI subscriber with the Online CB, they lost me long before that. And I have let my Herald Level GM Status lapse after 8 years. Wizards lack of support and the Edition Wars Trolls that are poorly moderated just managed to take all the fun out of public events. ~~ KT
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