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2 years ago  ::  Feb 24, 2011 - 12:08PM #11
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
I assumed you were statting him up as a monster and treating origins as themes (used to turn standard monsters into elites and solos, typically), so I totally support going that direction.

A creature built as a PC will go down like a lead balloon.
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2 years ago  ::  Feb 24, 2011 - 3:53PM #12
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126
Are the rules for doing this in Gamma World, or the Monster Manual?  Also if I resubriced to DDI would the monster creator make this even easier or will it work with Gamma World stuff?

EDIT: Nevemind that article will be really helpful. 
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2 years ago  ::  Feb 25, 2011 - 11:21AM #13
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
They're actually in the DMG, but Oraibi was kind enough to sum them up (with a little extra gamma flavor) here as well. 

The Monster Builder will work for Gamma World monsters.  It's currently not being updated while they work on the web-based Adventure Tools, but it still functions perfectly well (in fact, you could subscribe for a single month and then just use the old Monster Builder indefinately). 
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2 years ago  ::  Feb 25, 2011 - 1:04PM #14
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,714

Feb 25, 2011 -- 11:21AM, FlashbackJon wrote:

The Monster Builder will work for Gamma World monsters.  (in fact, you could subscribe for a single month and then just use the old Monster Builder indefinately). 


That's what I'm doing (did).  It works fine, but you do have to compromise on keywords - lightning instead of electrical, radiant for laser or radiation, etc...  There's an option to copy a monster stat block as rich text, you can paste it into a word processor and polish it.

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2 years ago  ::  Feb 25, 2011 - 1:11PM #15
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
Actually, you can just write keywords in, with the exception of the origin (natural, aberrant, etc) and type (humanoid, beast, etc).  (Thanks to Oraibi for pointing this out to me.)
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2 years ago  ::  Feb 26, 2011 - 8:07PM #16
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126
What's the difference between making it elite, and making it solo?
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2 years ago  ::  Feb 27, 2011 - 5:17AM #17
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933

Feb 26, 2011 -- 8:07PM, MiniatureGeek wrote:

What's the difference between making it elite, and making it solo?


In Monster Builder, the number of action points, although I think most "new format" solos also have a helluva lot more interrupt/reaction powers. And I would definitely give Mr. Voorhees his fair share of interrupts and reactions.

Here's an immediate reaction power to consider, inspired by nearly every "episode" of Friday the 13th:
Shish-ka-Bob-and-Bobby * Immediate Interrupt
Trigger: Whenever an enemy moves into a square that is both two squares away *and* adjacent to an enemy that is already adjacent to Jason, Jason can skewer both of them.
Attack vs the adjacent enemy (fill in the stats vs Reflex)
Hit: (damage) and make a secondary attack against the enemy that triggered the attack.
Secondary attack vs second enemy (fill in stats vs Reflex)
Hit: (damage)
Special: If both attacks hit, then both targets are immobilized until the start of Jason's next turn.

Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago  ::  Feb 27, 2011 - 8:14AM #18
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
An elite is the equivalent of 2 standard monsters, a solo is the equivalent of 5 standard monsters (that is, at least in theory, a full encounter for a party of 5 PCs).  Solos (particularly older ones) suffer a ton of issues accomplishing the goal of being a meaningful, challenging fight for a full party.  A lot of has been written on the subject (some of which you can find in my signature).  

Gamma World, Monster Manual 3, and Monster Vault solos do a lot better, but still sometimes need a little work. 
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2 years ago  ::  Feb 28, 2011 - 9:21AM #19
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126
What do you all think about giving Jason two turns per round?  Instead of giving him extra actions per his initiative, just have him go at two seperate points.  In case I'm wording this poorly an example

Jason
Pc
Pc
Jason
Pc
Pc
 
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2 years ago  ::  Feb 28, 2011 - 11:23AM #20
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
Perfectly legit.  The Orlen is an elite that does this.  The Tembo, from Dark Sun, is a solo that operates 3 times per round.  They call it "the Hydra method" for fairly straightforward reasons.  (This is also an excellent tool for avoiding "condition lockdown" to which solos are extremely susceptible.)
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