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2 years ago  ::  Feb 23, 2011 - 7:45AM #1
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126
In my campaign I'm getting to a point where the heroes will have to go on a bit of scavenger hunt looking for the parts to help build a device that will protect the city.  One of the places they will end up is going to be an abandoned park where an alien craft has crashed in the lake.  What they don't know is that an unstoppable killing machine is guarding the woods.  I've actually started on a model I plan on using, and I have a few ideas on how I wanted to build him.

Potential origins
Reanimated Giant - Regenitive abilities + Double Strength 
Regenerator Giant - Regenitive Abilites + Constitution Strength 
Reanimated Regenerator - Double Reginitive Abilites with Strength and Consititution

Which do you all think better fits Jason Voorhees?
 
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2 years ago  ::  Feb 23, 2011 - 8:56AM #2
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
Of those, Reanimated Regenerator fits my vision of Jason best. But I really like the idea of Reanimated Nightmare even more. Sliding his opponents all over the place, inducing fear, and still regenerating. It also allows your monster to attack the PCs will, playing even more to that fear thing.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago  ::  Feb 23, 2011 - 10:11AM #3
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126
I thought about the nightmare option but it's either Int or Cha and neither of those really felt Jasonesque.  So I totally agree with you on that concept but the stats just don't work in my opinion.
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2 years ago  ::  Feb 23, 2011 - 10:59AM #4
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
Keep in mind that the stats mean pretty much jack-squat.  If Charisma is force of personality, the ability to manipulate people, and the fuel for resistance to psychic assault, then Jason is filled to the eyeballs with it.
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2 years ago  ::  Feb 23, 2011 - 11:09AM #5
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126

Feb 23, 2011 -- 10:59AM, FlashbackJon wrote:

Keep in mind that the stats mean pretty much jack-squat.  If Charisma is force of personality, the ability to manipulate people, and the fuel for resistance to psychic assault, then Jason is filled to the eyeballs with it.




I went ahead and double checked but your explenation for the Charisma Stat made sense.   Unfortunately Nightmare is Int based.

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2 years ago  ::  Feb 23, 2011 - 11:49AM #6
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
Uh... I got less for that one, but we really don't know much about Jason's intellect.  But he is pretty good at staging an ambush or putting together a trap, and one really can't argue with a better AC and Reflex.

That it makes him inexplicably good at Science, but who cares?  To be more direct, my point is that you can literally ignore ability scores and what they "mean" for a character, so long as it serves the greater purpose.  (If an NPC or monster, even moreso.)
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2 years ago  ::  Feb 23, 2011 - 12:08PM #7
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126
Another great point.  What about speedster with reanimated? Reanimated makes you lose a speed, but speedster would give you an overall +1 and you could shift after an attack?  Not exaclty moving them around but he would basically strike and move?
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2 years ago  ::  Feb 23, 2011 - 2:28PM #8
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126
Gammarized Jason Voorhees
Gammarized Jason Voorhees

This is the miniature I will be using for my Gammarized Jason Voorhees.  A heroclix hulk with custom hokey mask.  The reason I went with claws is because I didn't think a single machette blade would be threatening enough and I was worried about cutting and repositioning the hand.  So does it look wachy enough?
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2 years ago  ::  Feb 23, 2011 - 4:47PM #9
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,809
While I don't think it's as critical, in Gamma World, to stat PCs differently than NPC/Monsters, it's still probably a good idea.  If there's any chance that the PCs are going to face him as an enemy, at all, write him up as a Solo.  If he's just there for color don't write him up (just say 'Reanimated Regenerator' or whatever). 
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2 years ago  ::  Feb 23, 2011 - 5:21PM #10
MiniatureGeek
Date Joined: Jun 6, 2008
Posts: 126

Feb 23, 2011 -- 4:47PM, Tony_Vargas wrote:

While I don't think it's as critical, in Gamma World, to stat PCs differently than NPC/Monsters, it's still probably a good idea.  If there's any chance that the PCs are going to face him as an enemy, at all, write him up as a Solo.  If he's just there for color don't write him up (just say 'Reanimated Regenerator' or whatever). 




Oh man, I totally forgot about that, I'll have to look into that.  I forgot 4e simplified that.  Thank you for the heads up.

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