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Switch to Forum Live View [WoA] Sentry Tactics
2 years ago  ::  Mar 10, 2011 - 8:47PM #11
wkndwor13
Date Joined: Aug 30, 2005
Posts: 23
Does anyone have a link to the baordgamegeek post?  I would love a diffinitive answer rather than speculation... It seems lame if the monster just stands around...

Also, do monsters that are placed by a sentry act the round they are placed?  I say yes, but sometimes that can lead to exploration chains where one sentry places a sentry who places a long hallway that places a sentry (which happened in my game the other night).

(does it bother anyone that wizards does not maintain an official FAQ on their website like the back of the rules says they will?)
 
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2 years ago  ::  Mar 11, 2011 - 2:48PM #12
ElricsBane
Date Joined: Jul 23, 2006
Posts: 177
boardgamegeek.com/thread/619960/tactics-...


Peter  Lee says it the Sentries do  nothing.
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2 years ago  ::  Apr 03, 2011 - 9:46AM #13
CoztheGreat
Date Joined: Sep 21, 2009
Posts: 2

Mar 10, 2011 -- 8:47PM, wkndwor13 wrote:

Does anyone have a link to the baordgamegeek post?  I would love a diffinitive answer rather than speculation... It seems lame if the monster just stands around...

Also, do monsters that are placed by a sentry act the round they are placed?  I say yes, but sometimes that can lead to exploration chains where one sentry places a sentry who places a long hallway that places a sentry (which happened in my game the other night).

(does it bother anyone that wizards does not maintain an official FAQ on their website like the back of the rules says they will?)
 


1. Sentry tactic 3 moves the monster up to 1 tile towards the nearest hero. If tactics 1 or 2 are not used then the Sentry moves. If there's a hero on the same tile as the Sentry moves adjacent. If not it moves to the next tile getting as close as it can to a hero.

2. The monsters placed because sentry tactic 2 activate at the same time as all other monsters the player contols. 

3. If you draw the same type of Sentry as your first one, discard & draw again. If you draw another type of Sentry...ewww, bad luck. Place another tile & monster, again. 
Being as there's only two types of Sentry's this will, at most, happen twice.  

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2 years ago  ::  Apr 03, 2011 - 9:53AM #14
Congzilla
Date Joined: Jul 8, 2008
Posts: 499
I have been playing them as written and have not had an issue, since they will usually spawn another monster I think this was done intentionally to balance the damage. 
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2 years ago  ::  Apr 03, 2011 - 11:34AM #15
Alexrok
Date Joined: Feb 22, 2011
Posts: 39

Apr 3, 2011 -- 9:46AM, CoztheGreat wrote:

1. Sentry tactic 3 moves the monster up to 1 tile towards the nearest hero. If tactics 1 or 2 are not used then the Sentry moves. If there's a hero on the same tile as the Sentry moves adjacent. If not it moves to the next tile getting as close as it can to a hero.




It sounds like you are saying that if the sentry is on the same tile as a hero, but not adjacent to the hero, then the sentry will move to be adjacent to the hero. If you are playing by the base rules, then this is not correct. It is by design that the sentry will simply sit and watch if it is on the same tile as a hero but not adjacent. This has also been confirmed by Peter Lee (see link in post a couple above this one).

Seemed weird to me at first too, but it's how they are meant to work. After playing them correctly for several games, it no longer seems strange. Their job is to alert other monsters, and make the dungeon bigger without getting you closer to your goal, not necessarily to run up and attack you like every other monster type in the game.

Happy Dungeoning! :D

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2 years ago  ::  Apr 06, 2011 - 5:48AM #16
Congzilla
Date Joined: Jul 8, 2008
Posts: 499
We played another game last night, this time with three people and I am now more certain than ever that sentries should be played as written. 

One of the three monsters pulled with the chamber and end boss was a kobold sentry, on a tile with two unexplored edges.  His first turn he pulls a new tile and adds a snake.  On his second turn he pulls a tile to the other edge and adds a durgur scout who pulls another tile and adds yet another kobold sentry who pulls another tile with a cave bear. So on one turn sentries caused three new monsters to spawn. Four total in two turns.

At that point the Goeth boss, two gibbering mouthers, a cave bear, one legion devil, and a durgur were all already in play.  Luckly victory conditions being what they were we were able to kill what we needed before the sentry train got to the other side of the dungeon.

Had our dungeon layout not been so thin and wide horizontally things would have gone down hill really fast in the four turns it took is to meet the victory conditions.
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2 years ago  ::  Apr 06, 2011 - 7:58AM #17
Knozz
Date Joined: Mar 27, 2011
Posts: 5
I also play the sentry as

-       Otherwise, the Monster moves 1 tile toward the closest Hero.


If the sentry is not adjacent to a heroes, we just move it near the closest hero on is same time (no attack)...


Somehow if it's not the case and it should be otherwise like some say that it does nothing I would just recommand to make a house rule of it and make it move to the closest hero.

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