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Dungeons & Dra.. D&D Board Games [WoA] Flying Carpet, Rolling Boulder, Whirling...
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Switch to Forum Live View [WoA] Flying Carpet, Rolling Boulder, Whirling Blades
2 years ago  ::  Feb 27, 2011 - 4:41PM #11
roonechr
Date Joined: Dec 4, 2003
Posts: 136
I like your changes. The marker works like Lava Flow to show you where not to end your turn.
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2 years ago  ::  Mar 22, 2011 - 2:26PM #12
Huck_Pennan
Date Joined: Sep 27, 2001
Posts: 381

Feb 25, 2011 -- 6:41AM, roonechr wrote:


I believe that the magic carpet's real value is that it can transport multiple Heroes simultaneously. One Hero spends his Move and everyone else on the carpet gets a free ride.




Unless we've been playing it wrong, the magic carpet's value is that it makes you pretty much immune to traps (as long as your on the carpet when you draw them).  The traps all say, "if there is already a marker on this tile then discard the card." Since the Flying Carpet is a marker, then you always discard traps when you're on the carpet.

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2 years ago  ::  Mar 22, 2011 - 9:59PM #13
Alexrok
Date Joined: Feb 22, 2011
Posts: 39
Excellent insight! I simply didn't see that possibility, since I've not been convinced to use the thing. :P


It goes without saying, but if that was the intended use, it should have been written about directly. However! I love it, and it makes sense to me, so I'm going to play that way from now on. 

Thanks!
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2 years ago  ::  Aug 14, 2011 - 8:54AM #14
Fsm_pirate
Date Joined: Aug 14, 2011
Posts: 3
Would anyone think that you could use the flying carpet to travel to a tile and place the carpet such that it would be covering the square of another hero, so that the new hero would immediately be on the carpet without having to move on to it?  Sort of like flying by and picking up the new hero.  Then the new hero could move everyone on their turn by replacing a move without having to use a move to get on the carpet?
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