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2 years ago ::
Feb 27, 2011 - 4:41PM
#11
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I like your changes. The marker works like Lava Flow to show you where not to end your turn.
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2 years ago ::
Mar 22, 2011 - 2:26PM
#12
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Date Joined:
Sep 27, 2001
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I believe that the magic carpet's real value is that it can transport multiple Heroes simultaneously. One Hero spends his Move and everyone else on the carpet gets a free ride.
Unless we've been playing it wrong, the magic carpet's value is that it makes you pretty much immune to traps (as long as your on the carpet when you draw them). The traps all say, "if there is already a marker on this tile then discard the card." Since the Flying Carpet is a marker, then you always discard traps when you're on the carpet.
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2 years ago ::
Mar 22, 2011 - 9:59PM
#13
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Date Joined:
Feb 22, 2011
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Excellent insight! I simply didn't see that possibility, since I've not been convinced to use the thing. :P
It goes without saying, but if that was the intended use, it should have been written about directly. However! I love it, and it makes sense to me, so I'm going to play that way from now on. Thanks!
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2 years ago ::
Aug 14, 2011 - 8:54AM
#14
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Date Joined:
Aug 14, 2011
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Would anyone think that you could use the flying carpet to travel to a tile and place the carpet such that it would be covering the square of another hero, so that the new hero would immediately be on the carpet without having to move on to it? Sort of like flying by and picking up the new hero. Then the new hero could move everyone on their turn by replacing a move without having to use a move to get on the carpet?
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