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11 months ago ::
Jul 22, 2012 - 12:37PM
#521
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With those stats, Shock Trooper is pretty much a waste because the E11 isn't going to hit with any regularity. You may as well take Kensei, and Reserve Manuver your way into Low Slash.
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11 months ago ::
Jul 22, 2012 - 1:49PM
#522
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Date Joined:
Jul 12, 2004
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Shock Trooper's features alone make it competitive, and thanks to the fact that its attacks are Strength +2 instead of Strength, the power is still worthy of consideration. (Especially given how naturally accurate the Thief is anyway.) Kensei is of course also a great choice, but he'll be fine with Shock Trooper if that's the route he wants to take.
On the CO IRC, generally as TorpedoFish. Vain? Me? NEVER.
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You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC: (19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.
(01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo
My sci-fi writing.
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11 months ago ::
Jul 22, 2012 - 4:45PM
#523
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Date Joined:
Apr 13, 2012
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Well, the first major problem is that you can't take Scoundel Training more than once, unfortunately. I'd recommend keeping Low Slash, but that's honestly a matter of preference and some folks around here really prefer Tumbling Strike. You're also correct in that you can't retrain away the Fighter MC, which is why I'm going to make one of the suggestions that I do.
Your ability scores, unfortunately, aren't legal: If you want to start with a natural 18, the best you can do is 18/13/12/11/10/8. I recommend that you actually drop Strength one point to 12 and switch Wisdom and Charisma. Why? Because that means you qualify to take Battle Awareness as your Fighter MC feat, which is easily the best option for you. This also doesn't hurt your Strength that much; it just pushes back the levels at which the modifier increases a bit.
The Two-Weapon Fighting tree doesn't really do that much for you: +1.5 damage and +1 to AC and Reflex (already your best defenses) isn't worth three feats. I'd suggest looking at the sample builds in the first post and seeing if any of those feats catch your eye.
The lack of uncommons is kind of a big problem, but it's not an insurmountable one. Give me a while, and I'll give you some item ideas.
Alright I'll do the above in order to get Battle Awareness.
I agree that the Two-Weapon Fighting tree isn't the best but looking at the feats on the proposed builds, that's where we mainly differ (I replace the 3 frostcheese feats with 3 Two-Weapon feats). I can see that Two-Weapon Defense isn't worthwhile, but isn't Two-Weapon Ambush very useful?
I'd really appreciate any item ideas you can give me.
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11 months ago ::
Jul 22, 2012 - 4:57PM
#524
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Date Joined:
Jul 12, 2004
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Two-Weapon Ambush only gives your weapon Brutal 1, not any of the rest of the attack. Brutal 1 changes the damage of a rapier from 1-8 to 2-8, meaning that the average changes from 4.5 to 5. Even on an attack that does 6[W] worth of damage, it's an average increase of exactly three damage--and you don't have anything that deals anywhere close to that much. (And even if you did, I'd argue that two feats is far too high an opportunty cost to pay to get it.)
On the CO IRC, generally as TorpedoFish. Vain? Me? NEVER.
Show
You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC: (19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.
(01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo
My sci-fi writing.
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11 months ago ::
Jul 22, 2012 - 5:28PM
#525
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Date Joined:
Apr 13, 2012
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Two-Weapon Ambush only gives your weapon Brutal 1, not any of the rest of the attack. Brutal 1 changes the damage of a rapier from 1-8 to 2-8, meaning that the average changes from 4.5 to 5. Even on an attack that does 6[W] worth of damage, it's an average increase of exactly three damage--and you don't have anything that deals anywhere close to that much. (And even if you did, I'd argue that two feats is far too high an opportunty cost to pay to get it.)
Good point.
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11 months ago ::
Jul 22, 2012 - 11:14PM
#526
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Shock Trooper's features alone make it competitive, and thanks to the fact that its attacks are Strength +2 instead of Strength, the power is still worthy of consideration. (Especially given how naturally accurate the Thief is anyway.) Kensei is of course also a great choice, but he'll be fine with Shock Trooper if that's the route he wants to take.
The first attack is at +2 and the rest are at parity, and each attack is dependent on the previous one hitting. At level 11, that's +18/+16/+16 vs AC, vs normalized defenses those are hits on 7/9/9 (I think...feel free to check my math). With proper buffing from leader, it might be alright, but in a vacuum, its not all that likely that the third hit will matter. The reason I think Kensei is the better choice is because you can freely reserve manuver into Low Slash, which this character is not going to be able to access if he goes for Steel Entrapment later on.
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11 months ago ::
Jul 22, 2012 - 11:47PM
#527
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Date Joined:
Apr 13, 2012
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Shock Trooper's features alone make it competitive, and thanks to the fact that its attacks are Strength +2 instead of Strength, the power is still worthy of consideration. (Especially given how naturally accurate the Thief is anyway.) Kensei is of course also a great choice, but he'll be fine with Shock Trooper if that's the route he wants to take.
The first attack is at +2 and the rest are at parity, and each attack is dependent on the previous one hitting. At level 11, that's +18/+16/+16 vs AC, vs normalized defenses those are hits on 7/9/9 (I think...feel free to check my math). With proper buffing from leader, it might be alright, but in a vacuum, its not all that likely that the third hit will matter. The reason I think Kensei is the better choice is because you can freely reserve manuver into Low Slash, which this character is not going to be able to access if he goes for Steel Entrapment later on.
Coudn't you reserve maneuver into Low Slash with ShockTrooper as well?
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11 months ago ::
Jul 23, 2012 - 2:15AM
#528
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Kensei's E11 is TERRIBLE, which is why you reserve manuver it. Shocktrooper's E11 is amazing if you can get it to work, is one of the key reasons why you'd take the PP at all, and which would make it a pity to reserve manuver it you can avoid it at all.
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11 months ago ::
Jul 23, 2012 - 3:07AM
#529
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How dare you insult
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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11 months ago ::
Jul 23, 2012 - 10:05AM
#530
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Well, ok, let me rephrase. Masterstroke is awesome, because you can turn it into a minor action attack with a single feat. There are only two types of PPs for rogues - PPs that give you great power out of the box, and PPs that give you Low Slash with a feat tax.
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