Creation of things
This is my miscellaneous section as these two remaining items are unlike their peers
- Starting fires/Putting fires out
- Create small item until the end of the next round
The thing you put on fire must be capable of burning on its own somehow. No burning rocks, but wet wood could work with a couple applications.
You can't intentionally cause harm with the fire in the first round, but if it keeps burning on round two it is real fire.
‘Small’ is the size or weight of a small dog (fits within 2 cubic feet, 70 lbs)
Items created cannot be of high quality or precious materials. Arguably if you have a craftsman background, it could be a common item you are familiar with (though that is pushing it sometimes)
You can’t create tools, but ‘Tool’ is a very fluffy term, and could apply to anything. A rock is a useful tool in a sling, for instance. I am choosing to interpret ‘Tool’ as anything that is directly used to actively accomplish a task using physical force. A lock pick is a tool, a pair of sunglasses are not. A lump of clay could block a keyhole passively.
The type of material and it’s properties are not specified, so there is a lot of flexibility
The shape of an item is not specified, so manufactured goods are possible
You will need to recast constantly to maintain an item, which is very restrictive.
This isn’t a conjuration, so created items are subject to environmental effects
Fires created in your vicinity are immediately dangerous, but don’t directly cause damage with the cantrip
Conjuring items that help you passively works well. Smoky quartz blocks light, rock has weight, etc.
An item isn’t really a ‘tool’ until it is used. For instance, you could create a rock and use it for dead weight, but as soon as you put it in a sling it will disappear on contact. By the same logic, as long as you don’t use the evil-looking dagger you created it is a legal effect.
‘Precious’ is in the eye of the beholder- some shiny bronze and beads can get very useful
Just because it is ‘small’ doesn’t mean it can’t be heavy. A bar of lead has many, many uses
Conjured items could displace other matter which is already there
If an ally is taking ongoing fire damage, put him out. Better than giving him a saving throw with the same action, and can be done from 2 squares away.
Create fake poison on a weapon to soft-control their actions (fight the rogue or standard fighter? what if the rogue's dagger is coated with sticky green smoking stuff?) *
Create a large blob of dangerous-looking stuff (ex. oil, slime, jello) as a deterrent in one square. It can’t stop them or even stick to their shoes, but it can scare them into stopping or at least make them move differently. *
If you aren’t hindered by it, snuff out all the torches the enemy is using (better for the city watch or the like)
Start something on fire for sudden light. The Light cantrip is better, but this gives you two light sources in a round, and more on successive rounds. (note range- you are likely going to be seen after casting)
Plug a hole with something (clay works best)
Make a fake familiar temporarily (whisp, skull, bloody clot, many others)
Fish bait that doesn’t get used up
Create a coin or object of value for payment (just don’t drop or stress the thing- merchants bite on coins for a reason) You can also show it and quickly stash it away as 'proof' that you have wothwhile payment *
Create a forgery of official documents. Probably wouldn't pass an inspection, but there is no evidence either. *
Close off a keyhole with clay, rock, etc. More effective when the keyhole is hidden.
Create one of multiple items to displace a liquid. This would both cause a messy spill, but can also move some of the liquid out of a container. For instance, a container of acid could be partially emptied to get at something at the bottom. It can't be a closed container (line of sight)
Foul a material for a short time by creating mud or slime in it. Good for flagons of ale.
Create some air.
- Keep doing this until you get out of somewhere. Note you may need to put a see- through bag on your head to do this (or make a normal bag invisible&hellip
- For instant boyancy. 2 cu ft of air creates a lot of vertical speed when in a bag
- Since you can't move air around, create some air which can cause a breeze. Can blow out candles, lift someone's skirts, or be part of a distraction
Create a large blob of (inert) slime
- Coats a large area but includes weight – perfect for setting off traps
- Good as a social deterrent- most people don’t want to walk in slime *
- Good for a very short-term lubrication for squeaky doors or rusted locks
- Also good for very short term lubrication… You know, for socks that don't come off easily
Create some water
- to make wood swell – this damages most wooden objects but the evidence disappears when you stop using the power
- Same as above, use it on some wood pegs jammed into the stone. Real-world stonemasons can split granite doing this.
- Give water to your prisoner. They may not realize that they are getting more dehydrated as it disappears in their system. Note you can't 'sustain' this water by creating it each round (line of effect)
Create a rock or heavy object
- For weight on a pressure plate
- For an impromptu statue
- For instant density. Free dive fast for one round, then float back up
- Fill up a hollow statue with some lead to make sure it can't be moved easily
During an interrogation, set up something dangerous and the only thing holding it from going off is your created item which you have to maintain each… and… every… round or else. Useful as a blackmail trick as well so others can’t just kill you and let their friend free. (DMs- make sure the wizard in your party doesn't know what or where to create the object or he can disable it at will too)
Create a mirror. This is a passive effect of a mirror and doesn’t make it a ‘tool’. Note you can conjure it in whatever location or angle you need
Create Chocolate – ‘common materials’ is still fuzzy. Sugar can be ‘common’, but that doesn’t allow you to create candy, chocolate, or something else. If you can get away from this, you could become a connoisseur of foods while not gaining a pound.
Granting cover – Creating an object and hiding behind it technically is hindering another creature and therefore is not allowed. But reason dictates that if you create an item (unless it is just air), some creature could use it this way by definition or it isn’t an item.
Fouling potions - situational at best, but theoretically adding a fouling material even for one round could affect potions and make them ineffective.