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2 years ago  ::  Feb 18, 2011 - 3:48PM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,442
Doing as much damage when hit as possible.

If she hits someone with hellish rebuke, and that creature makes a melee attack which (dazed, dominates, or deals psycic damage) and reduces her to 0 or fewer...
The Retaliator deals... Show

30 thunder (Stormhawk Vengence)
8 fire (white lotus riposte)
17 (Quori Backlash)
2d6+14 fire (Hellish Rebuke)
10 force (Ring of circling fangs)
10 force (Ring of circling fangs)
10 force (Ring of circling fangs + Mummified hand)
10 force (Ring of circling fangs + Many finged gloves)
6 (Pact blade longsword)
6 (Pact blade wrist razor)
6 necrotic (Evil Eye Fetish)
1d10 (Iron of Spite)
+ a free attack (white lotus master riposte)
+7 fire and radiant for each (12) = 84 (Radiant One)
223.5 auto-damage (+ another hellish rebuke).

You can probably expect about 1/2 (e.g. 100) on average.

She also has no problems surviving an onslaught, can protect her allies (increasing her retaliation damage), and has decent non-retaliation damage and control.

The Retaliator Show
Revenant Warlock|Battlemind / Avenging Haunt / Radiant One
Stats
Str 10, Con 16(+2), Dex 11(+2), Int 16, Wis 10, Cha 13

Feats:
1) Versatile Expertise (heavy blade)
2) Stormhawk Vengeance
4) White Lotus Riposte
6) Melee Training (Con)
8) Resilent Focus
10) Hybrid Talent (Shadow Walk)
11) Fierce Vitality @ 16 -> Death Scorned
12) White Lotus Master Riposte
14) Sickening Shadow
16) Sneak of the Shadows
18) Risky Shift
20) Quori Backlash
21) Ghostly Vitality
22) Longstep
24) Superior Will
26)
28)
30)

Powers:
Hellish Rebuke
Lightning Rush

Items:  Evil Eye Fetish +6, Shadow Warlock Leather+6, Pact Blade Longsword+6,  Pact Wrist Razor+6, Belt of Sonnilor Rightiousness (epic), 4x Ring of Circling  Fangs, Mummified Hand, Many Fingered Gloves, Iron of Spite


Any otherways to boost retaliation?
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Feb 18, 2011 - 4:50PM #2
Kaerius
Date Joined: Oct 6, 2009
Posts: 511
Well, there's a couple of helmets that do retaliation damage for specific kinda of attacks(one for melee one for ranged), so pick one or the other. Iron of spite for melee(necrotic, 1d10), firebird for ranged(fire, 1d12), both are lvl 27.

You might also consider spark slippers(lvl 16), doing cha-mod damage to any enemy that moves adjacent to you. 
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2 years ago  ::  Feb 18, 2011 - 5:01PM #3
WOLead
  • Stampeding Hybrid
Date Joined: Jun 9, 2008
Posts: 1,277
Shame there is a lack of Warlock and Intelligence there.  Shadow Warlock Armor + Pact Double Sword+6 + Pact Wrist Razors+6 + Radiant One gives a nasty amount as well when calculating max.

For the parts I remember, I think it is....
10+7 Force + Radiant and Fire (Ring of Circling Fangs)
10+7 Force + " (Ring of Circling Fangs)
10+7 Force + " (Ring of Circling Fangs + Many-fingered Gloves)
6+7 Untyped + " (Pact Double Sword)
6+7 Untyped + " (Pact Double Sword)
6+7 Untyped + " (Pact Wrist Razors)
8+7 Fire + " (White Lotus Riposte)
6+7 Necrotic + " (Evil Eye Fetish)
= 118 Damage.
+1d6+Mods+7 (Hellish Rebuke)
+Repeat Hellish Rebuke (White Lotus Master Riposte)

No where near as capable of surviving an onslaught though when compared to the Revenant though.  I'll start trying to put this thing together again, even if it will take me time and wondering what build to work with, Hybrid Warlock|X or just flat Defenderlock?

Who knows, maybe you can fit in the Warlock and Radiant One parts into your idea and make it a nightmare.
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2 years ago  ::  Feb 18, 2011 - 5:25PM #4
ppaladin123
  • Dragon Slayer
Date Joined: Feb 21, 2008
Posts: 1,572

Feb 18, 2011 -- 5:01PM, WOLead wrote:

Shame there is a lack of Warlock and Intelligence there.  Shadow Warlock Armor + Pact Double Sword+6 + Pact Wrist Razors+6 + Radiant One gives a nasty amount as well when calculating max.

For the parts I remember, I think it is....
10+7 Force + Radiant and Fire (Ring of Circling Fangs)
10+7 Force + " (Ring of Circling Fangs)
10+7 Force + " (Ring of Circling Fangs + Many-fingered Gloves)
6+7 Untyped + " (Pact Double Sword)
6+7 Untyped + " (Pact Double Sword)
6+7 Untyped + " (Pact Wrist Razors)
8+7 Fire + " (White Lotus Riposte)
6+7 Necrotic + " (Evil Eye Fetish)
= 118 Damage.
+1d6+Mods+7 (Hellish Rebuke)
+Repeat Hellish Rebuke (White Lotus Master Riposte)

No where near as capable of surviving an onslaught though when compared to the Revenant though.  I'll start trying to put this thing together again, even if it will take me time and wondering what build to work with, Hybrid Warlock|X or just flat Defenderlock?

Who knows, maybe you can fit in the Warlock and Radiant One parts into your idea and make it a nightmare.






the warlock also has the sickening shadows feat (requires shadow walk) that does Int mod necrotic damage whenevever an enemy hits you with a melee attack while you hace concealment as a result of shadow walk.

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2 years ago  ::  Feb 19, 2011 - 8:23AM #5
mellored
Date Joined: Jul 8, 2008
Posts: 19,442

Feb 18, 2011 -- 5:01PM, WOLead wrote:

Shame there is a lack of Warlock and Intelligence there.  Shadow Warlock Armor + Pact Double Sword+6 + Pact Wrist Razors+6 + Radiant One gives a nasty amount as well when calculating max.

For the parts I remember, I think it is....
10+7 Force + Radiant and Fire (Ring of Circling Fangs)
10+7 Force + " (Ring of Circling Fangs)
10+7 Force + " (Ring of Circling Fangs + Many-fingered Gloves)
6+7 Untyped + " (Pact Double Sword)
6+7 Untyped + " (Pact Double Sword)
6+7 Untyped + " (Pact Wrist Razors)
8+7 Fire + " (White Lotus Riposte)
6+7 Necrotic + " (Evil Eye Fetish)
= 118 Damage.
+1d6+Mods+7 (Hellish Rebuke)
+Repeat Hellish Rebuke (White Lotus Master Riposte)

No where near as capable of surviving an onslaught though when compared to the Revenant though.  I'll start trying to put this thing together again, even if it will take me time and wondering what build to work with, Hybrid Warlock|X or just flat Defenderlock?

Who knows, maybe you can fit in the Warlock and Radiant One parts into your idea and make it a nightmare.


Nice.  And revenant make perfectly fine warlocks, and the only thing gained by being a sorc is the 2d6+3 (10 unless i'm missing something?), and without Dex the powers lack any good damage.

I'll build this as a Revenant Battlemind|Warlock then.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Feb 19, 2011 - 8:48AM #6
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850
What is your pre-revenant race? Genasi can deal damage equal to your psychic resistance as a backlash, and Kalashtar can deal 5+WIS mod damage as their backlash. 
One-half of the tabletop gaming news podcast Going Last
Co-author on AoA 2-3 and 4-1.
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2 years ago  ::  Feb 19, 2011 - 9:22AM #7
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

Feb 19, 2011 -- 8:48AM, Reg06 wrote:

What is your pre-revenant race? Genasi can deal damage equal to your psychic resistance as a backlash, and Kalashtar can deal 5+WIS mod damage as their backlash. 




I'd also check out longtooth shifter (combined with plagued regeneration + rapid regeneration) as a pre-revenant race -> 6+3+9+6 necrotic, radiant and fire damage to all adjecent at the end of your turn.

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2 years ago  ::  Feb 19, 2011 - 10:14AM #8
mellored
Date Joined: Jul 8, 2008
Posts: 19,442

Feb 19, 2011 -- 8:48AM, Reg06 wrote:

What is your pre-revenant race?


Currently, Shadar-Kai, for Deathless Warrior.  Though it originally for reapers touch.

Genasi can deal damage equal to your psychic resistance as a backlash, and Kalashtar can deal 5+WIS mod damage as their backlash. 


Can't do genasi.  The soul feat only gives you the power, not the manifistation, nor do i see a good way to get psychic resist.

Kalashtar seems nice, more to prevent enemies from dazing then anything else.

I'd also check out longtooth shifter (combined with plagued regeneration + rapid regeneration) as a pre-revenant race -> 6+3+9+6 necrotic, radiant and fire damage to all adjecent at the end of your turn.


24 auto-damage, as well as the regen is a strong possibility, though at 3 feats it's pricy.  Not sure about the plague scar requirement though.

Think i'll go for the Kalashtar, but i'll make a note about the longtooth.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Apr 07, 2011 - 5:05PM #9
Raconteur02
Date Joined: Oct 10, 2010
Posts: 19

Feb 19, 2011 -- 10:14AM, mellored wrote:

Can't do genasi.  The soul feat only gives you the power, not the manifistation, nor do i see a good way to get psychic resist.


 
You can. Just take the Extra Manifestation feat. It doesn't currently (?) have Elemental Manifestation as a prerequisite.

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2 years ago  ::  Apr 07, 2011 - 7:18PM #10
Squad
Date Joined: Sep 16, 2008
Posts: 507
This build reminds me of the Swordmage|Warlock build that uses Hellish Rebuke and Aegis of Assault to put the marked enemy in a catch-22 situation, where the enemy is basically going to be hit with an out-of-turn attack.  I noticed the only two powers you bothered mentioning were Hellish Rebuke and Lightning Rush, so I wondered if you had that in mind.  LR only has a range of 5, versus the Aegis range of 10.  But LR can redirect the attack to you, while AoA does nothing to stop the attack.  You also have to wait until 7th level to pull it off, but it might be worth it to develop the build that way.  Just an idea anyways.
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