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2 years ago ::
Mar 08, 2011 - 3:21PM
#31
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Date Joined:
Jun 15, 2004
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Still, non-omega tech? There's so very few in the basic game, much less ones that would make a difference, but can it use any possessed item?
Like ancient junk, first-aid kits, road flares, twinkies...? I don't see why not.
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2 years ago ::
Mar 08, 2011 - 3:36PM
#32
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Like ancient junk, first-aid kits, road flares, twinkies...? I don't see why not.
Woot! Infinite individually-wrapped creme-filled sponge cakes!
Gross misremembrance of origin powers aside: I still don't think the intent of the power is to completely bypass the ammo rules, but I suppose it's only double range and +1 average damage over a ranged weapon that has no such limitation.
*shrug*
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2 years ago ::
Mar 08, 2011 - 3:39PM
#33
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Still, non-omega tech? There's so very few in the basic game, much less ones that would make a difference, but can it use any possessed item?
Like ancient junk, first-aid kits, road flares, twinkies...? I don't see why not.
wait, so do clones using a first-aid kit deplete the doppleganger's inventory? I guess this is the same as the ammo rule.
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2 years ago ::
Mar 08, 2011 - 3:51PM
#34
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Date Joined:
Jun 15, 2004
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I still don't think the intent of the power is to completely bypass the ammo rules
Right... pretty sure they never even considered it. But I'm ok with it; there are plenty of powers out there that are better than gun attacks, and it's not like my players have had trouble finding ammo anyways. Plus, a gun user can often just get ammo from other players.
fun= Player thinking they found a loop-hole (but not actually affecting play balance)  unfun= DM trying to rationalize duplicate using primary's ammo  fun= Guns in general  unfun= cold, empty guns 
Woot! Infinite individually-wrapped creme-filled sponge cakes! "Add oregano to taste"
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2 years ago ::
Mar 09, 2011 - 9:03AM
#35
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Date Joined:
Jan 20, 2011
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I do not believe "double trouble" (doppleganger's novice power) creates a clone as in another being that is independant of it's creator. It's supposed to be an extension of ones self as they are at the time. So yes, they would have all the gear and whatnot that your character has. But, since they are an extension of you, if they were to use up anything of yours then you by extension also use it up. Think of guns as encounter powers with a stipulation allowing a second use with a consequence. If this bypass is deemed exceptable then one could begin to extend the argument to the characters other origins expert and utility powers (most of which are encounters) which, I believe we could agree, is both over powered and most likely not what is intended.
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2 years ago ::
Mar 09, 2011 - 9:28AM
#36
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Date Joined:
Jun 15, 2004
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If this bypass is deemed exceptable then one could begin to extend the argument to the characters other origins expert and utility powers (most of which are encounters)
It's an excellent point. Still (again, just for my own personal taste), I'm ok with with justifying that a clone uses up the primary's encounter powers, since the limitations of an encounter power's use is generally just an arbitrary limitation done solely for balance/dramatic purposes.
However, if say a clone eats a twinkie (or damages an item), I didn't plan to describe the primary's own twinkie as suddenly gone/damaged. fwiw: if damaging a clone also damaged the primary, I would handle this entirely differently
I personally count ammo in the twinkie/ration category, but I wouldn't begrudge a DM that desired to handle it more as an encounter power.
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