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Switch to Forum Live View Errors in LoG Origins
2 years ago  ::  Feb 17, 2011 - 10:17AM #41
CoreyHaim8myDog
Date Joined: Dec 25, 2010
Posts: 370
Your Gamma Terra may vary.

-Poster not responsible for loss, or gaining of extra limbs.

-Please wash after playing.

-Pregnant women should not use Gamma Terra.

-Gamma Terra contains a strange glowing substance which fell to Earth, presumably from space.

-Do not taunt Gamma Terra. 
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2 years ago  ::  Feb 17, 2011 - 10:38AM #42
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Feb 16, 2011 -- 9:50PM, ExcalibursZone wrote:

WotC is one of the worst offenders of the "push it out the door, it's done regardless" syndrome. It shows in the Encounters products, Game Day products


Aren't those free items? fwiw: I've actually been pretty happy with those; Trouble in Freesboro rocked my socks off better than any of the stuff WotC charges for.

But I too was disappointed in Gamma World's production quality. Oddly though, it turned out to be surprisingly fun, despite the mistakes. Maybe the production quality fits well with a misbegotten, dystopian, mutated setting; or maybe the quality didn't matter as much as I thought it would.

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2 years ago  ::  Feb 17, 2011 - 11:02AM #43
CoreyHaim8myDog
Date Joined: Dec 25, 2010
Posts: 370
I like Trouble in Freesboro too, it is probably the best adventure for Gamma World that's come out for the new edition.

The module in the core book is basically just a few encounters in a linear order, meaning nothing.

Famine In Far-Go has its moments and Legion of Gold has some interesting parts as well, but they feel a bit disjointed in terms of plot connectivity. Not to say that Freesboro is plot heavy, but it feels like it all revolves around "villain" and locale. 
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2 years ago  ::  Feb 17, 2011 - 11:30AM #44
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Feb 17, 2011 -- 11:02AM, CoreyHaim8myDog wrote:

Famine In Far-Go has its moments and Legion of Gold has some interesting parts as well, but they feel a bit disjointed in terms of plot connectivity.


(Rant) One of the things about WotC adventures that bothers me far more than errors:
rather than put encounters where they occur in the adventure, they put them in an entirely different section (i.e. all at the end). It's a real pain to go flipping around like that... it slows the game and tends to cause key role-playing parts to be overlooked, especially when they put some room details in the main section, and some in the encounter section. Add to that the monster stats for the encounters themselves sometimes being in the encounter, but more often being in yet another section of the book, and you have a product that is downright painful to use.

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2 years ago  ::  Feb 17, 2011 - 1:08PM #45
CoreyHaim8myDog
Date Joined: Dec 25, 2010
Posts: 370

Feb 17, 2011 -- 11:30AM, mvincent wrote:

Feb 17, 2011 -- 11:02AM, CoreyHaim8myDog wrote:

Famine In Far-Go has its moments and Legion of Gold has some interesting parts as well, but they feel a bit disjointed in terms of plot connectivity.


(Rant) One of the things about WotC adventures that bothers me far more than errors:
rather than put encounters where they occur in the adventure, they put them in an entirely different section (i.e. all at the end). It's a real pain to go flipping around like that... it slows the game and tends to cause key role-playing parts to be overlooked, especially when they put some room details in the main section, and some in the encounter section. Add to that the monster stats for the encounters themselves sometimes being in the encounter, but more often being in yet another section of the book, and you have a product that is downright painful to use.




Yeah, the way they organize those books makes no sense. And you have rules (like skill challenges) embedded in the middle of adventures.

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2 years ago  ::  Feb 17, 2011 - 1:41PM #46
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
I've been xeroxing monster stats and encounter info so that I can leave the books open to the encounter intro page. Wish I didn't have to, but I need intelligent organization.
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2 years ago  ::  Feb 17, 2011 - 5:09PM #47
privateer2hire
Date Joined: Oct 30, 2010
Posts: 47

Feb 17, 2011 -- 11:02AM, CoreyHaim8myDog wrote:

I like Trouble in Freesboro too, it is probably the best adventure for Gamma World that's come out for the new edition.

The module in the core book is basically just a few encounters in a linear order, meaning nothing.

... 




Interesting.  I felt Freesboro and Iron King were very, very similar.  Something's odd 'out there' and your party dukes it out with the various things standing in your way en route to the boss fight.

Not that it's bad, just seemed like both adventures were structurally alike in many ways.

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2 years ago  ::  Feb 17, 2011 - 8:58PM #48
CoreyHaim8myDog
Date Joined: Dec 25, 2010
Posts: 370

Feb 17, 2011 -- 5:09PM, privateer2hire wrote:

Feb 17, 2011 -- 11:02AM, CoreyHaim8myDog wrote:

I like Trouble in Freesboro too, it is probably the best adventure for Gamma World that's come out for the new edition.

The module in the core book is basically just a few encounters in a linear order, meaning nothing.

... 




Interesting.  I felt Freesboro and Iron King were very, very similar.  Something's odd 'out there' and your party dukes it out with the various things standing in your way en route to the boss fight.

Not that it's bad, just seemed like both adventures were structurally alike in many ways.




I can see that. For me, Freesboro has less randomness to it. It also has more interesting set pieces, IMO. The Beat Chamber is cool, the garage is cool, the PungCo Offices are neat and you have those little online extras.

Don't get me wrong, neither of them really have a "plot" or "characters" as such, but Freesboro has more interesting scenery.

Actually, plot is something most published adventures could use. And character. WoTC isn't alone in being guilty of this, I feel many adventures/modules out there are little more than a series of encounters vaguely given a through line by some generic baddie dong something equally vaguely arcane and malevolent.

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2 years ago  ::  Feb 17, 2011 - 9:35PM #49
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,604

Feb 16, 2011 -- 10:41PM, CoreyHaim8myDog wrote:

Feb 16, 2011 -- 10:21PM, sirkaikillah wrote:

Feb 16, 2011 -- 10:13PM, CoreyHaim8myDog wrote:

You make an interesting point, EZ. It occurs to me that given enthusiasm on the board for Gamma World and for other D&D products that aren't getting support one could assume WoTC isn't listening to the public.

..,. 




The upcoming article on GW vehicles and the preview of the beastrider suggests otherwise.  Both vehicle and mount rules have been suggested on this message board in particular.  They also provide an easy to use interactive GW character sheet.  Somebody is listening.  As for the editing, no excuse, sloppy editing is just sloppy editing. 




Good things to be sure. I meant that I didn't think that WoTC was going to publish any more physical products for Gamma World. I have also heard essentials was done. I love the articles, but DDI alone does not make the bank. So, if it's popular here, that's great because we see new articles and such, but it may not translate into continued product support on the shelf; where the main thrust of the industry still is.

For now.




Got yah.  I think your right, we won't see anything new for GW anytime soon.   Popularity on these boards does not neccesarily translates into sales.    But if GW sells well enough, we may see more expansion sets and hopefully a comprehensive revised rules set.  Also, the article on DDI are an indication that somebody is listening to the GW community at WotC and they are aware of the popularity if the game, at least within this community. 

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2 years ago  ::  Feb 17, 2011 - 9:59PM #50
CoreyHaim8myDog
Date Joined: Dec 25, 2010
Posts: 370
I hope they do some GW articles. I want to pitch one to them.
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