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2 years ago ::
Feb 14, 2011 - 9:22AM
#1
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Date Joined:
Nov 22, 2001
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Rules for mechs. We needs 'em. Otherwise, I'll never be able to use my mobile suit-piloting, psychic dolphins.
*sigh*
Any suggestions?
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2 years ago ::
Feb 14, 2011 - 10:15AM
#2
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Date Joined:
Jun 15, 2004
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Any suggestions?
Well, we have the Heavy-Lift Harness Omega card: "Heavy-Lift Harness (O; R: Xi) “Get away from her, you -!” HP 100, Space 2 by 2 squares; AC 20, Other Defenses 17; Speed 5; Driver: A driver occupies 1 square of the heavy-lift harness’s space and must have both hands free to move it or use its power.; Load: 1 Medium creature and 4,000 lbs of gear.; Power: At-Will Physical; Standard Action, Melee 2; Target: One Creature; Attack: Level + 8 vs. AC; Hit: 2d10 + Constitution modifier + twice your level physical damage, and the target is immobilized (save ends). The immobilization also ends if you are no longer adjacent to the target.; Salvage 4: A 4th-level character can salvage the heavy-lift harness. It becomes a special item as above, but without the power."
The Apparatus of Kwalish (from regular D&D: Adventurer's Vault p.17) could also serve as an example.
We might see some more when the Gamma World vehicles article comes out, but I wouldn't hold my breath. I personally would love to see some mecha stats that I could eventually use as Gammarauders. Maybe you could ask Oraibi for input (he does excellent work on this type of stuff).
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2 years ago ::
Feb 14, 2011 - 12:21PM
#3
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Date Joined:
Nov 22, 2001
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I'm likin' the lift harness. I guess I could just use that and make a few modifications. Thanks, buddy.
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2 years ago ::
Feb 17, 2011 - 12:37PM
#4
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Date Joined:
Jul 30, 2003
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I'm likin' the lift harness. I guess I could just use that and make a few modifications. Thanks, buddy.
Was it a majestic moose thatkicked your sister's toof? 
Legion of Gold is supposed to have mounted combat rules, and they may be customizable for mecha and the such. I've been thinking about how best to do this myself too. Nice to know I'm not the only one.
My Blog, mostly about D&D. I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.Spoiler:
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
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2 years ago ::
Feb 18, 2011 - 10:36AM
#5
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Date Joined:
Nov 22, 2001
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All moose are majestic.
And anyway, I think that mechs are necessary for this setting. I'm surprised that wasn't one of the first set of rules they tackled.
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2 years ago ::
Feb 18, 2011 - 10:59AM
#6
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Date Joined:
Jul 30, 2003
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There is an Omega tech card that is a tank, that may help you, but seriously, LoG, whenever it comes out, will have mounted combat rules, so I'd just check that out. or if you're really bit chompy, I'd say check out the 4e rules, and build mecha like enemies for the game. you know, thug mechs, soldier mechs, artilery mechs.
FWIW really non seriuous effort to be improved upon later.
Rusty Glitterboy An extremely large power armor from a more civilized age, this has been handed down for generation by family lines. The armor is flaking, and the supports for the Ginormous cannon have long since fallen/broken off, but the gun is still live, and the armor is long from being worthless. Level 1 artillery medium humanoid HP: 35 Defenses AC:17, Fort 15, Ref 13 Will 14 Resist: Laser 3, sonic 5 Trait: When a character is riding the Rusty Glitterboy they gain 3 bonus hp anytime they recover hp, up to the normal max.
Standard : Boom Gun Ranged: 15 Attack: +7 vs AC damage: slightly high effect: all creatures in close burst 2 take 5 sonic damage, the Glitterboy is knocked prone and pushed 3 squares from the target.
Melee: punch/slam real basic crap attack.
I'll make the entry much better later. But you see the idea?
My Blog, mostly about D&D. I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.Spoiler:
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
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2 years ago ::
Feb 18, 2011 - 11:16AM
#7
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Date Joined:
Nov 22, 2001
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Not too shabby. What happens to the pilot once the mech is destroyed? Do they appear in an adjacent square? Do they take some of the damage the mech took?
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2 years ago ::
Feb 18, 2011 - 11:22AM
#8
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Date Joined:
Jul 30, 2003
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Again, not fully thought through, but I feel like they should be prone (ejected) in eiher the square or sqaure adjacent.
A destroyed item can be repaired after a battle, up to it's bloody value. After an extended rest, you can try extensive repairs, MEch hard DC level of the item. If successful, the suit regains all hp, if unsuccesful, you lose the trait, and the max hp temporarily is lowered to the bloodied value (bloodied value to match.
This way, also, xp earned by the "suit" (mecha, vehicle, salamander) can raise the "level" of the item so it can improve with the party, and it's an xp drain, so you can build bigger encounters to deal with the added firepower. I don't know, just pit balling here on my lunch instead of doing anything productive.
My Blog, mostly about D&D. I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.Spoiler:
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
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2 years ago ::
Feb 21, 2011 - 7:15AM
#9
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Well, here's my attempt at creating some mech rules. I may have gone a bit overboard, but it's a fun excersize. I've also decided to call my Gamma World Mech's SAAWs or Scavenged Armored Assault Walkers, just for extra flavor. Gamma World SAAW Rules The idea here was to make the Mech more than just another piece of equipment picked up by a character and make it more of an extension of the character. I wanted to stick with the abstract vibe of Gamma World, while bringing in a bit of the randomness and making Origins contribute to the SAAW's feel. I also wanted to give players a chance to customize their SAAWs while still keeping in a bit of the randomness.
Anyway these rules are still pretty rough and I havent' gotten all the origins incorporated yet. But I'd love to see what everyone else thinks.
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2 years ago ::
Feb 21, 2011 - 8:09AM
#10
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Date Joined:
Jul 30, 2003
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Well, here's my attempt at creating some mech rules. I may have gone a bit overboard, but it's a fun excersize. I've also decided to call my Gamma World Mech's SAAWs or Scavenged Armored Assault Walkers, just for extra flavor.
Gamma World SAAW Rules
The idea here was to make the Mech more than just another piece of equipment picked up by a character and make it more of an extension of the character.
I wanted to stick with the abstract vibe of Gamma World, while bringing in a bit of the randomness and making Origins contribute to the SAAW's feel. I also wanted to give players a chance to customize their SAAWs while still keeping in a bit of the randomness.
Anyway these rules are still pretty rough and I havent' gotten all the origins incorporated yet. But I'd love to see what everyone else thinks.
The origin Benefits seems interesting, and while I think your rules have a good feel, they may still be too intense for GW. I'm thinking specifically the Omega tech cards like the mini tank and the loader suit.
Simpler may be instead of requiring a skill check to repair you may just treat the unit as an omega tech card. one main weapon, maybe 2. Again, i feel like our model should be the mini tank, but with some adjustment for level to allow them to be leveled up by PC's/salvaged from enemies.
For instance make the weapon or system some equivalent OT item and require over charge to use it's peripheral equipment. the SAAW can be salvaged just for the frame though. Skill check to restore hp, but it shouldn't be too hard to restore hp, akin to an extended rest one roll only.
All things considered it is probably better to have house rules that play to our individual styles though. I like the Wahoo style play, but with serious plot story. Much like a JTHM style world, post apoc naturally. So for me, I'd rather the rules were fast and loose with minimal record keeping. Big Big Mechs may be just a bit too much of a distraction for my PC's to play with. But not necisarily.
Big thing with your SAAW is findign the right challange level. How does your PC in a SAAW affect the part as a dynamic, and the enemies they face? My immidiate thought is to count the SAAW as a seperate PC, but that doesn't jive with the action economy (since the SAAW has to be piloted you don't have extra actions) so I'm not sure.
My Blog, mostly about D&D. I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.Spoiler:
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
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