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Switch to Forum Live View Disciple of Winds + Polearm Momementum
2 years ago  ::  Feb 12, 2011 - 9:40AM #1
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Besides being cheesy is there a reason that the following should not work.

Shaman with disciple of winds paragon path gets to slide the target of any primal healing power 1 square as the level 11 feature.  Get a totemic spear (spear for an implement) and rushing cleats (add 1 to slide/push with melee or close attacks).  Mc fighter and take the polearm momentum feat (use spear attack to push or slide target more than 2 squares they are knocked prone).

When you target an enemy with any offensive shaman healing power you then slide the enemy 2 squares and knock it prone.  This would work best with bear shamans since their opportunity action  Spirit Shield is a healing power, but the target is an enemy.  Eagle shamans would qualify for it easier.  Shamans have 8 healing spirit melee attacks and another 6 close healing attacks, including some that are party friendly close blast/burst 5.

They have a good number of other melee/close attacks that push and slide if you go for a different paragon path, but use the same trick.
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2 years ago  ::  Feb 12, 2011 - 10:19AM #2
Veleria
Date Joined: Mar 19, 2010
Posts: 1,126
As long as the power has an implement keyword and your implement is the spear then yeah you can use polearm momentum. Some might argue that the slide is a triggered effect that is not part of the power but I see it as adding to the power. There is some interpretation in how abilities modify powers.
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2 years ago  ::  Feb 13, 2011 - 2:03AM #3
RPGBG
Date Joined: Mar 16, 2009
Posts: 162
Is your shaman using good close or melee healing powers that target enemies that often to justify 2 feats, MC option, and power plus weapon choices (granted most totems suck)?
Spirit's Shield is at-will but if you make it stop movement in addition to healing an ally - it will get triggered pretty much never. It is ok if you wan't to make your cmpanion sticky I guess...
Other than that - yes it works as you assume.
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2 years ago  ::  Feb 13, 2011 - 4:24AM #4
Dzance
Date Joined: Jul 26, 2008
Posts: 557
Nice trick/find -- Bear shamans, Ho!

(This find probably bumps Disciple of Winds a notch above Disciple of the World Serpent in my book...)
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2 years ago  ::  Feb 14, 2011 - 7:15AM #5
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I noticed another thing to add.  Give the shaman a 1 handed spear totem and a light shield and hindering shield feat and you now slide 2, knock prone, and slow.  That is another 2 feats when you count the shield proficiency, but the light shield feat is a good feat to take anyways and bear shamans should have the strength for it.

Feb 13, 2011 -- 2:03AM, RPGBG wrote:

Is your shaman using good close or melee healing powers that target enemies that often to justify 2 feats, MC option, and power plus weapon choices (granted most totems suck)?




A lot of the better shaman power options are already either close/melee healing or close/melee slide/push options.  By my quick count about 1 out of 6 shaman attack powers work with this trick.

The main opportunity cost is getting dex to qualify for polearm momentum in paragon which is going to require a starting 14 in dex for most bear shamans which means for something like a dwarf 13 14 14 10 16 8.  The wrathful warrior feat is a pretty good one for bear shamans however and mc fighter also gives you access to wary fighter, hindering shield, and grit if you want those.

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2 years ago  ::  Feb 14, 2011 - 9:27AM #6
Dzance
Date Joined: Jul 26, 2008
Posts: 557
Roger the Hindering Shield feat...great synergy for a 'controllery' leader.  Personally I think Hindering Shield should be errata'd to only work with powers that require the use of a shield like Tide of Iron (it is a fighter feat after all; seems silly strong for implement users).

On the topic of bear shamans, don't forget to take Protector's Shield feat!  Now all your spirit opportunity attacks deal a damage roll, and you get all those nice damage modifiers that only tack on DR's...
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2 years ago  ::  Feb 14, 2011 - 1:51PM #7
Kerrus
  • Dragon Slayer
Date Joined: Jan 29, 2008
Posts: 1,428

Feb 14, 2011 -- 9:27AM, Dzance wrote:

  Now all your spirit opportunity attacks deal a damage roll, and you get all those nice damage modifiers that only tack on DR's...




Most common misconception in Charop. Extra damage rolls do not benefit from modifiers that apply to 'damage rolls'

Oh Content, where art thou?
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2 years ago  ::  Feb 14, 2011 - 2:01PM #8
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,913

Feb 14, 2011 -- 1:51PM, Kerrus wrote:

Most common misconception in Charop. Extra damage rolls do not benefit from modifiers that apply to 'damage rolls'


Would you care to post rules text to back that up? I fully agree it probably isn't RAI, but there is no RAW text to support that position (and the two lines that sort of kind of implied it are gone, the RC rephrased them).

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2 years ago  ::  Feb 14, 2011 - 9:19PM #9
Kerrus
  • Dragon Slayer
Date Joined: Jan 29, 2008
Posts: 1,428
Oh wow, I never thought of it that way.

Okay, so let's see- I add my bonuses for every damage roll. So howling strike does 1W+1d6- so they all add twice to the power. I throw on 1d6 extra damage from somewhere, and everything adds three times. I can think of several item dailies that add extra damage rolls, so I can multiply all my bonuses by 30, oh whoooo hoooo I've found a new DPRking-yeah no.
Oh Content, where art thou?
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2 years ago  ::  Feb 14, 2011 - 9:34PM #10
Veleria
Date Joined: Mar 19, 2010
Posts: 1,126
I believe the bonuses are adding only once, just that the adding of an extra damage die to a power that does static damage makes it eligible for the bonus that otherwise would not be applied at all.
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