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Switch to Forum Live View Heroes of the Feywild SPECULATION
2 years ago  ::  Feb 12, 2011 - 3:53PM #21
hatta
Date Joined: Aug 23, 2007
Posts: 1,512
It is indeed wild speculation in these early days. That's why I allcapped speculation, however it's no worse than the Heroes of Shadow thread was. As for the Dual-role class, it was stated as being very different from hybrid classes. I'm inferring from the podcast that once you change roles in an encounter you cannot return to the previous role until a new encounter. I see that as a feasible solution to Ranadiel's objections, however as they hate what has been added to 4e thanks to Essentials I doubt they will agree with me.
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2 years ago  ::  Feb 12, 2011 - 4:00PM #22
Ranadiel
  • Stampeding Hybrid
  • Dragon Slayer
Date Joined: Aug 19, 2007
Posts: 3,139

Feb 12, 2011 -- 3:53PM, hatta wrote:

I'm inferring from the podcast that once you change roles in an encounter you cannot return to the previous role until a new encounter. I see that as a feasible solution to Ranadiel's objections, however as they hate what has been added to 4e thanks to Essentials I doubt they will agree with me.




I don't really see how that handles the issue that came up with the Druid. Either the class will be fully effective at both roles  and therefore will break balance or the class will be les than fully effective at both roles and will therefore feel as though it is subpar. Or it could be fully effective at one role and less effective at the other, but then there is no real point to the second role. Having the switch be permenant for an encounter hardly handles the inherit problem with the concept.

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2 years ago  ::  Feb 12, 2011 - 4:03PM #23
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Feb 12, 2011 -- 4:00PM, Ranadiel wrote:

Feb 12, 2011 -- 3:53PM, hatta wrote:

I'm inferring from the podcast that once you change roles in an encounter you cannot return to the previous role until a new encounter. I see that as a feasible solution to Ranadiel's objections, however as they hate what has been added to 4e thanks to Essentials I doubt they will agree with me.




I don't really see how that handles the issue that came up with the Druid. Either the class will be fully effective at both roles  and therefore will break balance or the class will be les than fully effective at both roles and will therefore feel as though it is subpar. Or it could be fully effective at one role and less effective at the other, but then there is no real point to the second role. Having the switch be permenant for an encounter hardly handles the inherit problem with the concept.




Basically, as set out in the Hybrid rules (PHB3), the only thing a split roles is good at is covering that ever elusive 5th character sweet spot.  If only there was a role that was not covered by Striker, Leader, Controller and Defender.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
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Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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2 years ago  ::  Feb 12, 2011 - 4:18PM #24
hatta
Date Joined: Aug 23, 2007
Posts: 1,512
Well the switch was noted as being risky. From personal experience I've noticed that defenders and leaders function mostly from class abilities, whereas controllers and strikers function mostly through powers. Perhaps there will be something of a Rune state mechanic, switching will affect your powers in some way. That seems more than a fair balance.
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2 years ago  ::  Feb 13, 2011 - 12:11AM #25
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633

Feb 12, 2011 -- 3:02PM, hatta wrote:

Kinda, but that's not neccessarily a bad thing.



I didn't imply that it was. In my D&D, the Feywild already takes a lot of inspiration from Changeling. Right down to the fey 'races' being originally humans who spent too long in the 'Faerie Realms' (and the Archfey simply being those who've been there the longest, so that they've actually become part of the plane).

that's cool (like bowties  ).



Yes.

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2 years ago  ::  Feb 13, 2011 - 1:08AM #26
hatta
Date Joined: Aug 23, 2007
Posts: 1,512

Feb 13, 2011 -- 12:11AM, Duskweaver wrote:

Feb 12, 2011 -- 3:02PM, hatta wrote:

Kinda, but that's not neccessarily a bad thing.



I didn't imply that it was. In my D&D, the Feywild already takes a lot of inspiration from Changeling. Right down to the fey 'races' being originally humans who spent too long in the 'Faerie Realms' (and the Archfey simply being those who've been there the longest, so that they've actually become part of the plane).

that's cool (like bowties  ).



Yes.



Nor did I imply that you implied that it was a bad thing. Rather I was reassuring those that may infer that it was a bad thing from your statement. Indeed I feel it to be very good.

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2 years ago  ::  Feb 13, 2011 - 1:41AM #27
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Feb 13, 2011 -- 1:08AM, hatta wrote:

Feb 13, 2011 -- 12:11AM, Duskweaver wrote:

Feb 12, 2011 -- 3:02PM, hatta wrote:

Kinda, but that's not neccessarily a bad thing.



I didn't imply that it was. In my D&D, the Feywild already takes a lot of inspiration from Changeling. Right down to the fey 'races' being originally humans who spent too long in the 'Faerie Realms' (and the Archfey simply being those who've been there the longest, so that they've actually become part of the plane).

that's cool (like bowties  ).



Yes.



Nor did I imply that you implied that it was a bad thing. Rather I was reassuring those that may infer that it was a bad thing from your statement. Indeed I feel it to be very good.




Indeed, this is only a bad thing if the players in question dislike the work of White Wolf.

I happen to be one such person, but my point still stands.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
fun quotes Show

Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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2 years ago  ::  Feb 13, 2011 - 2:18AM #28
hatta
Date Joined: Aug 23, 2007
Posts: 1,512
Kalnaur, I believe Duskweaver was making an analogy, not specifically stating that it would be a carbon copy of those White Wolf products. I can understand your dislike of their products, and your desire for further support of the elements that you like. Personally I don't much like White Wolf either, but adding to the game is always something I enjoy.
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2 years ago  ::  Feb 13, 2011 - 4:07AM #29
HazeRavenheart
Date Joined: Jul 5, 2008
Posts: 18

Feb 12, 2011 -- 4:18PM, hatta wrote:

Well the switch was noted as being risky. From personal experience I've noticed that defenders and leaders function mostly from class abilities, whereas controllers and strikers function mostly through powers. Perhaps there will be something of a Rune state mechanic, switching will affect your powers in some way. That seems more than a fair balance.




If the dual-role class is indeed a Lycanthrope, I wouldn't be surprised if it started out as a defender or controller that would (willingly or unwillingly) transform into a more deadly striker as the encounter progressed. The implied risk would, IMHO, be slowly losing control of your character, maybe attacking the nearest creature when struck etc.

I guess only time will tell. :p

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2 years ago  ::  Feb 13, 2011 - 5:49AM #30
Marandahir
Date Joined: Nov 9, 2008
Posts: 4,230
So, dual-scored Shifter and Gnome; plus a new race, is my racial predictions.

Then we'd have:

• Werewolf Class
• New domains for Warpriests (Moon? Arcana?)
• New Swordmage kit or support for the Bladesinger (depends on how Bladesinger turns out in Neverwinter)
• Possibly essentialised Bard, or at least Bard support?
• Warlock Pacts with various members of the Court of the Stars: Winter Court and the White Lady are already there in Hexblade, and Winter Court is there for the original Warlock; we'd probably get some more support for different types of Fey Pacts.
• More Illusion and Enchantment spells for Mages/Wizards?

That fills up the book quite nicely. 


Also, I wouldn't be surprised if we got a box set similar to Shadowfell: Gloomwrought and Beyond on the Feywild not too long after.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

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