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2 years ago ::
Feb 04, 2011 - 11:50AM
#1
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Date Joined:
Aug 17, 2007
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Dragon 396 The Last Legion
by Robert J. Schwalb The exploits of the Last Legion are the fuel of legends, but the Legion itself is real.
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2 years ago ::
Feb 04, 2011 - 11:58AM
#2
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Date Joined:
Aug 17, 2007
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Looks like the first February article is up. Listed in one place as by Chris Sims, but seems to be by Robert J. Schwalb.
The content itself? I'm pleased to see it at least 7 pages, for one thing... 3-4 page articles weren't cutting it for me. I also really like seeing the sidebar that gives advice on adapting this for different settings - a great way, with just a little effort, to make the content much more universal.
The background of the legion has its share of cliches, but I somewhat like the concept nonetheless. These unwanted few were all that remained of Nerath, and the last legacy that lives on to this day.
I like the benefits that working for the army provides - small and contained, or subject to DM approval, but that give the feel of being part of a larger whole.
And, finally, I'm glad to see some actual player content, even if it is just a few feats. Most are situational but definitely have characters from whom they are useful, which is generally good enough for me. I would have liked to see a bit more player content - a paragon path, for example - but this seems a step in the right direction.
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2 years ago ::
Feb 04, 2011 - 3:33PM
#3
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Date Joined:
Apr 27, 2006
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i am linking to this thread as the official discussion thread.
@MrMyth: thank you for creating this thread.
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2 years ago ::
Feb 04, 2011 - 4:31PM
#4
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Date Joined:
Aug 14, 2006
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Excellent Article, with plenty of fluff and good supporting crunch. It will see use in my Campaign.
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2 years ago ::
Feb 04, 2011 - 8:01PM
#5
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Date Joined:
May 12, 2009
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I loved it ! I like Organizations and Guild. One of my favorite 2nd AD&D Splats was Gold & Glory. The Last Legion reminds me this.
Yan Montréal, Canada
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2 years ago ::
Feb 04, 2011 - 10:34PM
#6
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Date Joined:
Sep 19, 2007
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I'm definitely finding somewhere to give these guys atleast a mention.
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2 years ago ::
Feb 05, 2011 - 12:22AM
#7
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But... but... the feats don't have a paragraph of fluff explaining how they relate to my character concept! I'm... I'm lost! Sarcasm aside, it was quite jarring -- I wasn't a fan of the fluffy feats, but without *any* associated fluff, they seem sorta... empty? (I can't believe I'm saying that!  )
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.
Not using the Metroid item collect jingle though? That, was a mistake.
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2 years ago ::
Feb 05, 2011 - 2:04AM
#8
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But... but... the feats don't have a paragraph of fluff explaining how they relate to my character concept! I'm... I'm lost!
Sarcasm aside, it was quite jarring -- I wasn't a fan of the fluffy feats, but without *any* associated fluff, they seem sorta... empty? (I can't believe I'm saying that! )
That's ok, I can write you a 3 page essay on how they fit in or whatever, if it'll make you feel better...
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2 years ago ::
Feb 05, 2011 - 6:49AM
#9
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Date Joined:
Aug 14, 2006
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I'm a little confused at the apparent disconnect between the feats and the rest of the article. They're all feats that either benefit or are directly affected by allies. Even though they don't all specify distance they certainly give me the the feel of close tight combat. How is that not thematic with the story of a fighting unit?
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2 years ago ::
Feb 05, 2011 - 1:09PM
#10
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As a fan of Nerath I loved this article and it will work nicely into my campaign as a few of my players took the soldier background.
"I sense your fear... It flows from you like a mighty river." Darth Jerrod too Kyrr Starhopper
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