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2 years ago ::
Feb 04, 2011 - 6:35AM
#21
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Date Joined:
Nov 21, 2009
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In my game last night, my PCs got themselves into a road chase encounter with some Knights of Genetic Purity. The PCs had a rather large Mars landrover type vehicle and a motorcycle, and the Knights had robot horses.
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2 years ago ::
Feb 04, 2011 - 7:59AM
#22
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Date Joined:
Oct 24, 2001
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The newly-formed party in our adventure last night acquired three motorcycles from a porker road gang. They have already begun discussing how to effectively use them. These rules will come in quite handy!
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Mar 01, 2011 - 5:08AM
#23
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Date Joined:
Jul 20, 2006
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Great resource, but it struck me that Speed 8 for motorcycles seems a bit slow. Try catching a motorcycle in an family sedan or a pickup truck and you'll know what I mean. I'm increasing the comparative speed to 15 to match the sports car, and with a difficult Mechanics check I'd let the rider hit 18 squares. Also the skycycle should probably have a speed of 20 like the Omega Tech card.
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2 years ago ::
Mar 01, 2011 - 6:42AM
#24
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Date Joined:
Apr 17, 2008
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Some of what I'm going on is based on the rules they give in the book (motorcycles in Gamma World are apparently not so fast), and some is just scaling it to combat manueverability.
I agree with the skycycle having a speed of 20 (although to be honest I think that's excessive for a combat situation).
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2 years ago ::
Mar 01, 2011 - 6:54AM
#25
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Date Joined:
Oct 24, 2001
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Speed 8 for motorcycles seems a bit slow. [...] I'm increasing the comparative speed to 15 to match the sports car, and with a difficult Mechanics check I'd let the rider hit 18 squares.
I wouldn't increase the speed of a motorcycle to match the sports car for game purposes. A bike that is quick is rarely fast and a bike that is fast is rarely quick (except for those designed for the racetrack). I think Speed 8 covers the balance between the two trade-offs, making for a nice, generic, doesn't matter what bike you ride ruling.
Plus, a motorcycle is *very* dependent on good roads to attain and/or maintain highspeed. I get the impression that Gamma World is not a good-road setting. (There are off-road bikes, but these are lightweight, with high mobility but relatively low speed.)
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Mar 01, 2011 - 7:14AM
#26
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Keep in mind that combat speeds are the necessary speeds to be able to stop completely and/or make full 90 degree turns in tight spaces. For "flat out" speed, you would use the overland values and narrative or a separate chase mechanic, not a grid map.
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2 years ago ::
Mar 05, 2011 - 11:00AM
#27
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Speed 8 for motorcycles seems a bit slow. [...] I'm increasing the comparative speed to 15 to match the sports car, and with a difficult Mechanics check I'd let the rider hit 18 squares.
I wouldn't increase the speed of a motorcycle to match the sports car for game purposes. A bike that is quick is rarely fast and a bike that is fast is rarely quick (except for those designed for the racetrack). I think Speed 8 covers the balance between the two trade-offs, making for a nice, generic, doesn't matter what bike you ride ruling.
Plus, a motorcycle is *very* dependent on good roads to attain and/or maintain highspeed. I get the impression that Gamma World is not a good-road setting. (There are off-road bikes, but these are lightweight, with high mobility but relatively low speed.)
Yes, this. Motorcycles built for road racing rely on those roads not being made of nuclear debris. Dirt Bikes (the off-road kind that would be useful in Gamma World) are able to handle harder terrian and corner better, but trade off top speed to do so.
No one wins in the Edition Wars. The whole hobby loses. Wizards did not lose me as a DDI subscriber with the Online CB, they lost me long before that. And I have let my Herald Level GM Status lapse after 8 years. Wizards lack of support and the Edition Wars Trolls that are poorly moderated just managed to take all the fun out of public events. ~~ KT
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2 years ago ::
Mar 05, 2011 - 12:12PM
#28
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Date Joined:
Aug 10, 2008
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It seems to that 8 would still be to slow even for a dirt bike. The average character wearing light armor has a speed of 6 and if they run they get a +2 to that so that would mean a person could keep up with a bike by running. Granted you would get tired soon. I would probably lean to a 10 or 12 speed since they are faster than a walking or running person.
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2 years ago ::
Mar 05, 2011 - 2:12PM
#29
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Date Joined:
Oct 24, 2001
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soraku... not in a traditional battlemap/mat combat zone. A bike (or just about any vehicle) benefits form its speed outside of the twists and turns of combat. I would almost rule that they are nigh useless in combat, with much lower speeds except in a straight line for escape.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Mar 05, 2011 - 5:00PM
#30
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Date Joined:
Jun 16, 2008
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