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Switch to Forum Live View Road Rules of Gamma Terra: House rules for vehicles
2 years ago  ::  Jan 24, 2011 - 10:40AM #1
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
The D&D Gamma World rulebook and the Famine in Far-Go expansion both allow you to roll up vehicles as part of your starting gear – but no rules are provided on how to actually use them in the game, apart from a few brief details on their overland speeds and gas mileage.

So, then, here are house rules for vehicles in D&D Gamma World, along with stats for several different types of vehicles for your games.

Download Road Rules of Gamma Terra now!

Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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2 years ago  ::  Jan 24, 2011 - 11:20AM #2
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
PERFECT.  My players may now use their wagon train.
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2 years ago  ::  Jan 24, 2011 - 12:55PM #3
LordKangus
Date Joined: Jan 19, 2011
Posts: 44
These look great! Finally, proper rules for controlling the pickup truck while it runs over Porkers! Smile
Thanks Oraibi!
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2 years ago  ::  Jan 24, 2011 - 2:16PM #4
mvincent
Date Joined: Jun 15, 2004
Posts: 8,342
That is so awesome that I added it to the forum FAQ twice.
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2 years ago  ::  Jan 24, 2011 - 2:35PM #5
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
Awesomeness times two!
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago  ::  Jan 24, 2011 - 2:40PM #6
mightyeroc
Date Joined: Dec 18, 2010
Posts: 56
OOH! can't wait to crash a Skycycle into someone/thing!!!

Thanks you ROCK!
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2 years ago  ::  Jan 24, 2011 - 2:48PM #7
Muderfly
Date Joined: Jan 8, 2011
Posts: 39
so you autohit with collisions? maybe it should be an attack. your mechanics skill bonus Vs Reflex
on a miss they dodged out of the way, and if you hit they take dam. and your vehicle is attacked maybe their lvl Vs AC on a miss it takes 1/2 damage.


also very cool rules.
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2 years ago  ::  Jan 24, 2011 - 3:59PM #8
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Jan 24, 2011 -- 2:48PM, Muderfly wrote:

so you autohit with collisions? maybe it should be an attack. your mechanics skill bonus Vs Reflex
on a miss they dodged out of the way, and if you hit they take dam. and your vehicle is attacked maybe their lvl Vs AC on a miss it takes 1/2 damage.


also very cool rules.



The D&D rule seems to be autohit. I like your suggestion though.

Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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2 years ago  ::  Jan 25, 2011 - 10:49AM #9
moosekickedmysisterstoof
Date Joined: Nov 22, 2001
Posts: 155
How much damage do the various vehicles do when running over opponents?
Also, what about rules for mechas?
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2 years ago  ::  Jan 29, 2011 - 3:07AM #10
HerikeriJoe
Date Joined: Jul 12, 2009
Posts: 13
I was thinking it would be cool if there were rules for vehicle upgrades like the ones found in d20 Apocalypse.

Should be simple enough to implament; maybe they could have a magic item like stat block.

Or maybe I can just write up the rules and post them on this forum myself.  I also agree that it would be cool if there were rules for mecha.

Maybe I could write some using your vehicle rules, that is, if it is alright with you.

Really cool rules.

Keep up the good work.

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