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2 years ago ::
Feb 03, 2011 - 1:31PM
#11
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Date Joined:
Jun 15, 2004
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Temporal is intensely accurate, versatile, and has several layers of control.
Anyone know why temporal is vs. Reflex? That seems odd.
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2 years ago ::
Feb 03, 2011 - 2:56PM
#12
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Date Joined:
Jan 19, 2011
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Temporal is intensely accurate, versatile, and has several layers of control.
Anyone know why temporal is vs. Reflex? That seems odd.
Yeah, seems odd that you dodge time...
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2 years ago ::
Feb 03, 2011 - 4:09PM
#13
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Date Joined:
May 30, 2010
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Maybe they were getting loopy with metaphors when they came up with that. It starts out with somebody talking about getting out of the way in the nick of time. Somebody else pipes in how it's combat, so that nick is probably from something earlier in combat. And finally somebody tells those two to quit goofing around because of how many of these things they have to do and how rapidly the deadline is approaching. But probably not. Likely it's just someone thinking that the temporal thing was like a Time Beam rather than some kind of AOE, so reflex to get out of the way. Not really sure though, haven't read the power.
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2 years ago ::
Feb 03, 2011 - 4:13PM
#14
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Date Joined:
Jun 15, 2004
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haven't read the power.
TEMPORAL FUGUE "Bending time, you fling an enemy back to a previous moment, disorienting it." At-Will Dark, Physical, Teleportation Standard Action Melee or Ranged wpn Target: One creature Attack: Wisdom + your level + weapon accuracy vs. Reflex Hit: 1[W] + Wisdom modifier + your level physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.
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2 years ago ::
Feb 03, 2011 - 5:09PM
#15
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Date Joined:
May 30, 2010
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Yeah, that's pretty easy to see as a targeted beam of some sort for it to happen.
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2 years ago ::
Feb 03, 2011 - 6:22PM
#16
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Well, the issue becomes that it's the only power in GW presently IIRC (and part of tiny, tiny selection in all of 4e) that includes weapon accuracy(proficiency) and targets a defense other than AC. Meaning in addition to being more awesome, it also hits between 10% and 20% more often than other, similar powers. Again, not a huge deal in Gamma World, but it doesn't fit the mold, even as far as "unbalanced" stuff goes.
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2 years ago ::
Feb 25, 2011 - 2:04PM
#17
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Date Joined:
Sep 26, 2001
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Here are some possibly more balanced re-writes of Temporal Fugue
TEMPORAL FUGUE "Bending time, you fling an enemy back to a previous moment, disorienting it." At-Will * Dark, Physical, Teleportation Standard Action Melee Touch Target: One creature Attack: Wisdom + your level vs. Reflex Hit: You teleport the target 4 squares, and the target is dazed until the end of your next turn.
TEMPORAL FUGUE "Bending time, you fling an enemy back to a previous moment, disorienting it." Encounter * Dark, Physical, Teleportation Standard Action Melee or Ranged wpn Target: One creature Attack: Wisdom + your level + weapon accuracy vs. Reflex Hit: 1[W] + Wisdom modifier + your level physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.
TEMPORAL FUGUE "Bending time, you fling an enemy back to a previous moment, disorienting it." Encounter Dark, Physical, Teleportation Immediate Reaction Close Burst 3 Target: Triggering creature in burst. Trigger: An enemy succeeds with an attack or skill check. Attack: Wisdom + your level vs. Will Hit: 1d6 + WIS mod + your level psychic damage and the target must repeat the attack roll or check with a -5 penalty, and use the new result.
(Actually make that an effect take away the damage, and it'd make more sense as a utility...)
TEMPORAL FUGUE "Bending time, you step back to a previous moment, briefly duplicating yourself." At-Will Dark, Physical, Teleportation Standard Action Melee or Ranged wpn Target: One or two creatures within weapon reach or range. Attack: Wisdom + your level + weapon accuracy vs. AC. If you attack only one target, you have combat advantage for the attack. Hit: 1[W] + Wisdom modifier + your level physical damage. If you attacked only one target, it is dazed until the end of your next turn.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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