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Switch to Forum Live View Magnetic Origin and Lodestone Lure Novice Power - An Obvious Typo?
2 years ago  ::  Jan 20, 2011 - 5:47PM #1
delong1522
Date Joined: Jan 12, 2011
Posts: 27
Can anyone tell me whether they think Lodestone Lure is really supposed to be a Minor action  At-will power? If that's the case then it's the single best power in the whole game. I think it's got to be either an Encounter power Minor action or an At-will power standard action. What do you guys think?
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2 years ago  ::  Jan 20, 2011 - 5:52PM #2
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
Nobody knows for sure what it's supposed to be. It might not be a typo.

(Whether it's as good as the Temporal origin novice power is debatable, BTW.)

Various fixes have been discussed here, including your two ideas. My suggestion is add "(1/round)" to it -- keeps it real powerful but doesn't let you do three of those a round.
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2 years ago  ::  Jan 24, 2011 - 11:40PM #3
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732
It is my considered opinion that all Novice powers should be at-wills, and Standard actions. 
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2 years ago  ::  Jan 24, 2011 - 11:50PM #4
Chandrak
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Date Joined: Aug 14, 2005
Posts: 862

Jan 24, 2011 -- 11:40PM, Tony_Vargas wrote:

It is my considered opinion that all Novice powers should be at-wills, and Standard actions. 




OP, youll see a fair number of people on the boards here with the above opinion, myself included. Many of us run our games that way for a number of reasons, youre question being one of them.

I personally think its pretty clearly a misprint. If it had much, much lower damage I could see it being intended, but that really doesn't seem like they intended to give someone a spammable attack of that magnitude. Maybe it was supposed to be an encounter, maybe it was supposed to be a standard action . . . who knows. But I think most people agree it needs to be errata'd!

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2 years ago  ::  Jan 25, 2011 - 12:42AM #5
CrimsonLyre
Date Joined: Mar 7, 2010
Posts: 692
It has an intense amount of utility for an at-will minor action too. Even if it was a standard action it would be one of the better novice powers, in my opinion. It's fair to either change it to encounter minor action, or at-will standard. It also shares way too much in common with the plastic novice power, so I think my group is opting to make it encounter (and help add to the small pool of encounter novice powers that the original set is plagued by).

I think everyone agrees that something is wrong... because you just made the best defender and striker origin in the game, bar none. Who wouldn't want to be magnetic?

There are some other really powerful novice powers though... Temporal, Mind Coercer, Engineered Human, and to a lesser extent Arachnoid being the ones that stick out in my mind. Mind Coercer/Nightmare wins hands down in my opinion just because you basically get 3-4 free attacks quite easily in one novice power, though Temporal is intensely accurate, versatile, and has several layers of control.
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2 years ago  ::  Feb 03, 2011 - 11:45AM #6
serok42
Date Joined: Sep 23, 2008
Posts: 137

Jan 20, 2011 -- 5:52PM, Oraibi wrote:

Nobody knows for sure what it's supposed to be. It might not be a typo.

(Whether it's as good as the Temporal origin novice power is debatable, BTW.)

Various fixes have been discussed here, including your two ideas. My suggestion is add "(1/round)" to it -- keeps it real powerful but doesn't let you do three of those a round.




There is an origin in Legion of Gold (I believe it is the demon one but I do not have the book with me) that has a minor action at will and it says on the power (1/round)

This is the way that I am going to rule the Magnetic power.

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2 years ago  ::  Feb 03, 2011 - 12:14PM #7
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291
This is probably a forelorn hope but; any chance we could get a concensus on what we think the writer's likely intended (i.e. a concensus would be a helpful tip for the forum FAQ)?

Although at-will/standard is what most of the other origins use, I get the impression that they were intending to make Lure different... they could've intended it to be more like Yeti's encounter/minor novice power (i.e. Lure kinda seems like something you might only use once in an encounter).

Also: damage-wise, what's most balanced?
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2 years ago  ::  Feb 03, 2011 - 12:29PM #8
Chandrak
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Date Joined: Aug 14, 2005
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Feb 3, 2011 -- 12:14PM, mvincent wrote:

This is probably a forelorn hope but; any chance we could get a concensus on what we think the writer's likely intended (i.e. a concensus would be a helpful tip for the forum FAQ)?




Well I think consensus is that its a typo. . .  WHAT typo may be harder. Someone could start a poll thread or something, I guess. We may not have the ability to make polls on this board, but you could start a thread with the choices laid out and people could post how thier group sees it. You could include some of the for/against arguments for each point, too.

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2 years ago  ::  Feb 03, 2011 - 12:35PM #9
Chandrak
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Date Joined: Aug 14, 2005
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Jan 20, 2011 -- 5:52PM, Oraibi wrote:



(Whether it's as good as the Temporal origin novice power is debatable, BTW.)




I think theyre both equally amazingly strong powers. But you cant really compare them too well in the first place since they both perfom a different function. But If you had both origins, the power of that combo is staggering. Grab a guy who's a few squares out, hit him twice and pull him towards you, then plug him with a melee weapon, teleport him out, and daze him.

TBH, if it werent for my groups consensus of 'Novice Powers are at-will standard-actions', I'd lean towards them supposed to be making that either an encounter, or a 1/round. My bet wouldve been on encounter though, since its similar to the Yeti power in strength if you apply that rule.

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2 years ago  ::  Feb 03, 2011 - 1:26PM #10
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291

Feb 3, 2011 -- 12:29PM, Chandrak wrote:

you could start a thread with the choices laid out and people could post how thier group sees it. You could include some of the for/against arguments for each point, too.


Options:
A) At-will/standard: this is what most powers use, and the power seems in-line with them
B) Encounter/minor: same method used by to Yeti origin novice power. Might be more appropriate if the writer's intended Lure to be different, used less frequently, and/or used along with another attack power.
C) Once per round/minor: same method used by demon origin novice power. Might be more appropriate if writer's viewed Lure as underpowered as a standard action and suitable for using every round (along with another attack).

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