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Switch to Forum Live View Review of Fortune Cards
2 years ago  ::  Feb 10, 2011 - 6:13AM #471
Boraxe
Date Joined: Nov 10, 2009
Posts: 3,814

Feb 2, 2011 -- 11:56PM, scylis wrote:

Oh, don't be so hard on FFSAA, he's just mad that WotC canceled the book he was really, really wanting:



Awesome pic. I love it.

But seriously, the day I need a bunch of charts and tables to roleplay or for a module to say "ok, roleplay now" is the day I hang up my dice and call it, friendo.



Seconded.

Every one of us has been roleplaying from just about the time we  were born. What is daydreaming, really, but a solo roleplaying  experience? Humans have been roleplaying since the first time one of our primitive  ancestors on  some dusty Tanzanian plain said "Rawwr! I'm a lion!" and  jumped on his  kid brother.

I've said it for years and I'll probably say it for many more: the reason there are no rules for roleplaying is that roleplaying doesn't require rules. We don't need rules for what is essentially a grownup version of Cops & Robbers, what we need the rules for is to determine who falls down when someone yells "bang".

In regards to Fortune Cards I'll probably buy some, even though I dislike the CCG-style marketting and rarity scheem. The reason is I use a group-XP model when I DM and so I've been looking for an alternative to individual XP rewards. With Fortune Cards I can give a player a card instead.

Advice for DMs: When you are ad lib or improve DMing don't self-edit yourself. Some of the most fun you'll ever have is by just going with whatever crazy thing crosses your mind based on what your players are doing.

Advice for Players: When your DM is ad libbing there are bound to be plot holes and inconsistencies that crop up. You'll all have a lot more fun if you just roll with it instead of nitpicking the details.

Previous Advice Show

Advice for DMs:
Always dangle a lot of plot hooks in front of you players. Anything they do not bite you can bring back and bite them later.

When considering a new house rule ask yourself the question "Will this make the game more fun?" Unless the answer is a resounding yes don't do it.

Advice for Players:
Always tell the DM not just what you want to do but also what you are hoping to accomplish. No matter how logical the result is it will never happen if it simply never occurred to the DM.

"That's what my character would do" is not a valid excuse for being a disruptive ass at the table. Your right to have fun only extends to the point where it impedes the ability of others to do likewise.
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