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2 years ago ::
Feb 14, 2011 - 10:26AM
#71
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Date Joined:
Sep 13, 2007
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Optimism doesn't give me a paycheck at the end of the day,
Neither does pessimism. Just sayin'.
And in the end, the most realistic POV is neither.
Any given thing will, in the greater likelyhood, be less awesome than the optimists hope for, and less crap than the pessimists insist will be the case.
Aside(even more): It always makes me laugh when pessimists think that they are realists. It's cute, really. Like little kids that try to wear their parents' clothes and look silly.
Except that in a down economy with companies pulling the stuff WotC has been pulling the pessimists really are being realists...
Thank you once again for your opinion represented as fact. Care to try again with a better/different argument?
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2 years ago ::
Feb 14, 2011 - 11:37AM
#72
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Optimism doesn't give me a paycheck at the end of the day,
Neither does pessimism. Just sayin'.
And in the end, the most realistic POV is neither.
Any given thing will, in the greater likelyhood, be less awesome than the optimists hope for, and less crap than the pessimists insist will be the case.
Aside(even more): It always makes me laugh when pessimists think that they are realists. It's cute, really. Like little kids that try to wear their parents' clothes and look silly.
Except that in a down economy with companies pulling the stuff WotC has been pulling the pessimists really are being realists...
Thank you once again for your opinion represented as fact. Care to try again with a better/different argument?
*shrug* I didn't take his reply as anything but his opinion on the situation.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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2 years ago ::
Feb 14, 2011 - 12:20PM
#73
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Date Joined:
Sep 13, 2007
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Except that in a down economy with companies pulling the stuff WotC has been pulling the pessimists really are being realists...
Thank you once again for your opinion represented as fact. Care to try again with a better/different argument?
*shrug* I didn't take his reply as anything but his opinion on the situation.
I see reasoning:
Except that in a down economy with companies pulling the stuff WotC has been pulling
followed by a claim.
the pessimists really are being realists...
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2 years ago ::
Feb 14, 2011 - 12:29PM
#74
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I see reasoning:
Except that in a down economy with companies pulling the stuff WotC has been pulling
followed by a claim.
the pessimists really are being realists...
I am going to *shrug* again. I see a lot more than that going on from your response than with Lokiare's comment.
Maybe actually discuss his comment rather than the way it was presented?
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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2 years ago ::
Feb 14, 2011 - 1:27PM
#75
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Date Joined:
Oct 30, 2008
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Maybe actually discuss his comment rather than the way it was presented?
Of course a pessimist would say his view is correct. It's his view. It would be odd (read: schizophrenic) for him to say otherwise. In other words, like many of Loks posts, there's really not much there to discuss.
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2 years ago ::
Feb 14, 2011 - 1:44PM
#76
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Maybe actually discuss his comment rather than the way it was presented?
Of course a pessimist would say his view is correct. It's his view. It would be odd (read: schizophrenic) for him to say otherwise. In other words, like many of Loks posts, there's really not much there to discuss.
Yeah, so if there's nothing to say, why say anything? 
/me is a cynical optimist. 
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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2 years ago ::
Feb 14, 2011 - 2:32PM
#77
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Optimism doesn't give me a paycheck at the end of the day,
Neither does pessimism. Just sayin'.
And in the end, the most realistic POV is neither.
Any given thing will, in the greater likelyhood, be less awesome than the optimists hope for, and less crap than the pessimists insist will be the case.
Aside(even more): It always makes me laugh when pessimists think that they are realists. It's cute, really. Like little kids that try to wear their parents' clothes and look silly.
Except that in a down economy with companies pulling the stuff WotC has been pulling the pessimists really are being realists...
To use your phraseology: Except that the pessimists are stating opinions which amount to doomsaying, where a realistic review of the history of the company shows that there will be changes and decisions which irritate or anger segments of the community, but the game will carry on and survive. WoTC is unlikely to go under, and are almost as unlikely to lose/stop making DnD. In the meantime, the game will change, as it's always done. Those who like the changes will stick around, and those who don't will continue to play whatever ruleset they enjoyed.
Pessimism is rarely any more realistic than optimists. In most cases, things will both suck and rock, as it were.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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2 years ago ::
Feb 14, 2011 - 6:33PM
#78
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Optimism doesn't give me a paycheck at the end of the day,
Neither does pessimism. Just sayin'.
And in the end, the most realistic POV is neither.
Any given thing will, in the greater likelyhood, be less awesome than the optimists hope for, and less crap than the pessimists insist will be the case.
Aside(even more): It always makes me laugh when pessimists think that they are realists. It's cute, really. Like little kids that try to wear their parents' clothes and look silly.
Except that in a down economy with companies pulling the stuff WotC has been pulling the pessimists really are being realists...
To use your phraseology: Except that the pessimists are stating opinions which amount to doomsaying, where a realistic review of the history of the company shows that there will be changes and decisions which irritate or anger segments of the community, but the game will carry on and survive. WoTC is unlikely to go under, and are almost as unlikely to lose/stop making DnD. In the meantime, the game will change, as it's always done. Those who like the changes will stick around, and those who don't will continue to play whatever ruleset they enjoyed.
Pessimism is rarely any more realistic than optimists. In most cases, things will both suck and rock, as it were.
This...
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2 years ago ::
Feb 14, 2011 - 10:38PM
#79
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Date Joined:
Jun 15, 2010
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I really like the OCB. I think its a great improvement in most areas. It's far from perfect, but so was the offline one. The biggest improvement for me is that I often work on characters for myself and for the people I DM for on several different computers. Before, it was always a pain to export and email the character file to the different locations and make sure I had updated versions of everything in multiple locations. Now, its not an issue at all. I work on a character and just close the app whenever I want. Next time I open it, it asks me if I want to continue working on it. Perfect. One of my players on a Mac used to always have to arrive early so he could do his character updates pre-game. Now he shows up with character sheet in hand. Wonderful. So far, I've not experienced the problems others have. But thats just me. Just the other day, I was at a friends house and we were talking D&D. He wanted to see my character and I just hopped on his computer and logged in. There it was. This is what I think modern D&D should look like. My only gripe is the limit on 20 characters. I could personally use about 25 and then I'd have no issues. (I run 2 separate campaigns and play in a third so 20 is just short of what I would really like to have)
As for the VTT, so far, I'm loving it. I've tried to use stuff like maptools before and found it to be very offputting. The new VTT from wizards is beautiful and makes me just want to design and tinker and create. Instead of a giant pain trying to program everything from scratch, it just works. Is it perfect? Absolutely not, but its so user friendly, it almost makes up for all its flaws. I don't like that they've removed local import because I spend a lot of time building characters and backing them up. The imported version from the OCB are incomplete and there are lots of customizations I've made to the way they display. But thats small considering its in beta.
I'm also noticing increasing and improved dungeon/dragon content. This is great. I love the published adventure material and there is a LOT of it.
I'm looking forward to having a fully functional monster builder online so I can tinker with monsters on my multiple machines the same way I now tinker with characters and the VTT.
At 70$ a year for all this, I think its beyond a bargain. I mean I get years worth of gaming content, more than I can possibly consume, a solid character builder, a VTT in beta thats already usable, generally interesting articles and more. I spend more time online interacting with the DDI offerings from wizards than I do watching cable TV and I pay like $50 a month for that. DDI is barely more than that for a whole year.
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2 years ago ::
Feb 15, 2011 - 3:31AM
#80
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I really like the OCB. I think its a great improvement in most areas. It's far from perfect, but so was the offline one. The biggest improvement for me is that I often work on characters for myself and for the people I DM for on several different computers. Before, it was always a pain to export and email the character file to the different locations and make sure I had updated versions of everything in multiple locations. Now, its not an issue at all. I work on a character and just close the app whenever I want. Next time I open it, it asks me if I want to continue working on it. Perfect. One of my players on a Mac used to always have to arrive early so he could do his character updates pre-game. Now he shows up with character sheet in hand. Wonderful. So far, I've not experienced the problems others have. But thats just me. Just the other day, I was at a friends house and we were talking D&D. He wanted to see my character and I just hopped on his computer and logged in. There it was. This is what I think modern D&D should look like. My only gripe is the limit on 20 characters. I could personally use about 25 and then I'd have no issues. (I run 2 separate campaigns and play in a third so 20 is just short of what I would really like to have)
As for the VTT, so far, I'm loving it. I've tried to use stuff like maptools before and found it to be very offputting. The new VTT from wizards is beautiful and makes me just want to design and tinker and create. Instead of a giant pain trying to program everything from scratch, it just works. Is it perfect? Absolutely not, but its so user friendly, it almost makes up for all its flaws. I don't like that they've removed local import because I spend a lot of time building characters and backing them up. The imported version from the OCB are incomplete and there are lots of customizations I've made to the way they display. But thats small considering its in beta.
I'm also noticing increasing and improved dungeon/dragon content. This is great. I love the published adventure material and there is a LOT of it.
I'm looking forward to having a fully functional monster builder online so I can tinker with monsters on my multiple machines the same way I now tinker with characters and the VTT.
At 70$ a year for all this, I think its beyond a bargain. I mean I get years worth of gaming content, more than I can possibly consume, a solid character builder, a VTT in beta thats already usable, generally interesting articles and more. I spend more time online interacting with the DDI offerings from wizards than I do watching cable TV and I pay like $50 a month for that. DDI is barely more than that for a whole year.
I'd say with the VT a bug free OCB, online compendium, and a bug free OMB it might be worth $70 a year, maybe...
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