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2 years ago ::
Feb 09, 2011 - 7:57AM
#41
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Date Joined:
Jul 14, 2008
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Yeah, your right, they'd probably do something worse, like balance by level. "At level 5 the fighter is more powerful than the wizard, at level 6 the ranger is more powerful, at level 7 the wizard is more powerful. It follows this pattern all the way forward to level 30". I've really lost any optimism I had for WotC and D&D at this point...
0.o Where is this coming from?
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2 years ago ::
Feb 09, 2011 - 8:58AM
#42
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Date Joined:
Jun 10, 2008
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The biggest issue I feel for doing a 5th edition is that what new system can they come up with, while still retaining the base ideas of DnD (Like ability scores, and bonus) that is going to be unique enough. Part of 4E was to reduce the complexity of 3.5, which could get pretty complex. I think they did that, and some complexity has creeped back in, simply because of volume of material, which isn't unexpected.
So, it would basically be a reboot, and rehashing of the same things. Lets start this time with Wizard, Fighter, Rogue, Cleric, um...Ranger...and Druid and um...swordmage!
It would be bad. I don't think I would go for it, personally. There's enough 4E material for me to still get through that I wouldn't be interested in a 5th edition.
Fully agree with you Dane. I think its pretty obvious what wotc business model they want to go with and its akin to MTG. Quick sets of rules that can be changed and replaced for a constant income stream. They tried it with minis, the gamma world cards, and they are adding it to D&D now. WHen 5th ed comes out (whenever that may be) they would have to further change the ruleset to accomdate this income style. At a certain point its no longer an RPG and the player/fan base would have to work with that.
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2 years ago ::
Feb 09, 2011 - 9:20AM
#43
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The biggest issue I feel for doing a 5th edition is that what new system can they come up with, while still retaining the base ideas of DnD (Like ability scores, and bonus) that is going to be unique enough. Part of 4E was to reduce the complexity of 3.5, which could get pretty complex. I think they did that, and some complexity has creeped back in, simply because of volume of material, which isn't unexpected.
So, it would basically be a reboot, and rehashing of the same things. Lets start this time with Wizard, Fighter, Rogue, Cleric, um...Ranger...and Druid and um...swordmage!
It would be bad. I don't think I would go for it, personally. There's enough 4E material for me to still get through that I wouldn't be interested in a 5th edition.
Fully agree with you Dane. I think its pretty obvious what wotc business model they want to go with and its akin to MTG. Quick sets of rules that can be changed and replaced for a constant income stream. They tried it with minis, the gamma world cards, and they are adding it to D&D now. WHen 5th ed comes out (whenever that may be) they would have to further change the ruleset to accomdate this income style. At a certain point its no longer an RPG and the player/fan base would have to work with that.
I think we would need to see another shift in gaming attitudes before we are going to get a real new revision. If anything I think the next revision will likely be far more digital to start off with. If not all digital.
Such as, we aren't putting out any books, it's all online and electronic. Doing that would make it so doing a reboot of the rules could make sense.
We shall see. Cause it felt like that's what they partially wanted with 4E, and they didn't quite make it. Not surprising, it's a hard jump to make for a company that basically puts out a niche product.
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2 years ago ::
Feb 09, 2011 - 9:54AM
#44
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Yeah, your right, they'd probably do something worse, like balance by level. "At level 5 the fighter is more powerful than the wizard, at level 6 the ranger is more powerful, at level 7 the wizard is more powerful. It follows this pattern all the way forward to level 30". I've really lost any optimism I had for WotC and D&D at this point...
0.o Where is this coming from?
Just an example of how much worse they could make the game than Essentials...
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2 years ago ::
Feb 09, 2011 - 10:26AM
#45
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Date Joined:
Nov 14, 2010
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Yeah, your right, they'd probably do something worse, like balance by level. "At level 5 the fighter is more powerful than the wizard, at level 6 the ranger is more powerful, at level 7 the wizard is more powerful. It follows this pattern all the way forward to level 30". I've really lost any optimism I had for WotC and D&D at this point...
0.o Where is this coming from?
Just an example of how much worse they could make the game than Essentials...
Have you played much Essentials?
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2 years ago ::
Feb 09, 2011 - 10:35AM
#46
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Yeah, your right, they'd probably do something worse, like balance by level. "At level 5 the fighter is more powerful than the wizard, at level 6 the ranger is more powerful, at level 7 the wizard is more powerful. It follows this pattern all the way forward to level 30". I've really lost any optimism I had for WotC and D&D at this point...
0.o Where is this coming from?
Just an example of how much worse they could make the game than Essentials...
Have you played much Essentials?
Yes, I played it with my nephews. I found it insulting and lacking options. The characters were pre-optimized and they got boring real quick...
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2 years ago ::
Feb 09, 2011 - 11:08AM
#47
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Date Joined:
Aug 17, 2007
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Yes, I played (Essentials) with my nephews. I found it insulting and lacking options. The characters were pre-optimized and they got boring real quick...
Lacking options, sure, I can somewhat understand that. (Did you try playing any non-martial characters, like the Mage?)
Boring? Well, tastes vary, I suppose. And the martial characters are intentionally designed to be simplistic, a variant that many gamers were specifically requesting from WotC. But what they like may not be what you like - that's fair.
Insulting??? I missed the part where the new Monster Vault tokens included orcs who are flipping you off, or the Heroes books included "your momma" jokes in the flavor text. How in the world did Essentials insult you?
That sort of exaggeration is the problem. At worst, Essentials catered to a playstyle that was different from your own. Finding insult in that demonstrates either a disconnect from reality, or is itself an insult towards people who enjoy that differing playstyle. Which is it?
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2 years ago ::
Feb 09, 2011 - 11:24AM
#48
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Date Joined:
Nov 14, 2010
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Yeah, your right, they'd probably do something worse, like balance by level. "At level 5 the fighter is more powerful than the wizard, at level 6 the ranger is more powerful, at level 7 the wizard is more powerful. It follows this pattern all the way forward to level 30". I've really lost any optimism I had for WotC and D&D at this point...
0.o Where is this coming from?
Just an example of how much worse they could make the game than Essentials...
Have you played much Essentials?
Yes, I played it with my nephews. I found it insulting and lacking options. The characters were pre-optimized and they got boring real quick...
Well I can totally accept you didn't like it. Not every product is meant for everyone.
But insulting? I'm not sure what to make of that. I don't like lots of things, but I'm not insulted by their existance. But hey, to each their own.
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2 years ago ::
Feb 09, 2011 - 11:24AM
#49
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Date Joined:
Oct 30, 2008
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Haven't you heard? When a company produces a product that you don't like they do it on purpose to insult you.
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2 years ago ::
Feb 09, 2011 - 11:28AM
#50
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I misheard. I thought it was titled D&D Insultials. I was disappointed that I wasn't insulted.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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