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Switch to Forum Live View The doppelganger novice power and traits - a hard question
2 years ago  ::  Jan 17, 2011 - 4:45AM #1
delong1522
Date Joined: Jan 12, 2011
Posts: 27
Had a question about how the doppelgang novice power works. What I'm wondering is whether the doppelganger they create gets the traits of both origins, the doppelganger origin only, or what. In other words, if it's a doppelganger hawkoid, does the doppelganger they make have a fly speed?

In particular I'm GMing someone who rolled a doppelganger pyrokinetic. I'm wondering whether the doppelganger they spawn would have the fiery aura trait.

Secondly and related to this, would the doppelganger be able to use it's own doppelganger critical if the duplicate hit, considering that the critical creates another doppelganger? How does that work? Or just take the 1d10 extra damage and forget about the rest? I'm confused.
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2 years ago  ::  Jan 17, 2011 - 7:20AM #2
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Jan 17, 2011 -- 4:45AM, delong1522 wrote:

Had a question about how the doppelgang novice power works. What I'm wondering is whether the doppelganger they create gets the traits of both origins, the doppelganger origin only, or what. In other words, if it's a doppelganger hawkoid, does the doppelganger they make have a fly speed?




A doppleganger's clone gains all abilities of the character's other origin. They are not able to use doppleganger powers but are free to use all other aspects of the other origin. This includes the fly speed of the hawkoid origin.

[quot]In particular I'm GMing someone who rolled a doppelganger pyrokinetic. I'm wondering whether the doppelganger they spawn would have the fiery aura trait.




Yes, the character's doppleganger would have the firey aura trait.

Secondly and related to this, would the doppelganger be able to use it's own doppelganger critical if the duplicate hit, considering that the critical creates another doppelganger? How does that work? Or just take the 1d10 extra damage and forget about the rest? I'm confused.




No, the clone cannot transfer the benefits of a critical hit it makes onto the original character who crated it. While it would be able to do the 1d10 extra damage, doppleganger clones cannot use doppleganger powers so the second part of the critical is moot in this case.

As per page 38.
"Effect: You create a duplicate of yourself in an unoccupied square within 5 squares of you.
The duplicate acts in the initiative order directly after you and can take all the actions that you can take, except that it can't use doppelganger powers, Alpha Mutations, or Omega Tech. Its statistics are the same as yours, except that it has only 1 hit point. Your duplicate disappears when it drops to 0 hit points or at the end of your next turn."

Now, if the character chose to attack instead of create a clone and got a critical hit, then the character could create a clone as a free action. Since a doppleganger's clone cannot use doppleganger powers, it could not create a clone as a free action since creating the clone is a doppleganger power.

"Doppelganger Critical (level 2 or 6): When you score a critical hit, the attack deals 1d10
extra damage, and you can use double trouble as a free action."

Double trouble is the name of a power. If it said: You can create a clone of yourself. Then it might be possible, but the critical clearly states a doppleganger power.

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2 years ago  ::  Jan 17, 2011 - 8:20AM #3
Colonel_C64
Date Joined: Jan 17, 2011
Posts: 15
While we're on the topic of doppelganger powers...

I have a question about the Doppelganger utility, Two Places At Once.  The text states:
"Choose an unoccupied square within 5 squares of you.  You simultaneously occupy that square and your current square.  Before the start of your next turn, you can teleport to the chosen square as a free action."

So my questions are:
1) Does this mean that the other self 5 squares away can also attack?  Be attacked?  It's not quite like the Double Trouble power since that doppelganger has it's own hit points.  This could really hurt a character who gets hit twice (the original and the teleported doppelganger).

2)  So even though it's not your own turn, you can teleport to the new location or does this imply that you would have to do it within the same turn you activated it?
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2 years ago  ::  Jan 17, 2011 - 8:49AM #4
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Jan 17, 2011 -- 8:20AM, Colonel_C64 wrote:

While we're on the topic of doppelganger powers...

I have a question about the Doppelganger utility, Two Places At Once.  The text states:
"Choose an unoccupied square within 5 squares of you.  You simultaneously occupy that square and your current square.  Before the start of your next turn, you can teleport to the chosen square as a free action."

So my questions are:
1) Does this mean that the other self 5 squares away can also attack?  Be attacked?  It's not quite like the Double Trouble power since that doppelganger has it's own hit points.  This could really hurt a character who gets hit twice (the original and the teleported doppelganger).


This is a character who is in two places at once. It means different angles of attack, different points of view, ability to truly attack around corners, etc. It does not mean there are two of the character with double actions! There is no "original" and "copy" here, they are one and the same. So if the character happens to be in the same zone effect or area attack, the character is struck ONCE, not twice.

2)  So even though it's not your own turn, you can teleport to the new location or does this imply that you would have to do it within the same turn you activated it?



Free actions can be taken at any time regardless of whose turn it is. So "before the start of your next turn" means that you can take the action at any point during the intervening time period between the activation of the power and when your turn starts again. A free action is not an interrupt or reaction action. So if someone attacks you before you choose to teleport to the other space, you are struck by the attack. It does, however, mean that if you are grappled in such a way that only teleportation can free you, then you can get out of it by teleporting to the other location.

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2 years ago  ::  Jan 17, 2011 - 8:52AM #5
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Jan 17, 2011 -- 8:49AM, ExcalibursZone wrote:


Free actions can be taken at any time regardless of whose turn it is. So "before the start of your next turn" means that you can take the action at any point during the intervening time period between the activation of the power and when your turn starts again.




Also note that you can even do it in the middle of someone else's attack!

So, like, I'm here and                                                                       here.

A froghemoth tries to eat me                                                        here.

And before he eats me, I decide I'm really

...back over here.

Swing and a miss! Stupid froghemoth.

Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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2 years ago  ::  Jan 17, 2011 - 8:53AM #6
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
So long as it's done before the attack is actually made.
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2 years ago  ::  Jan 17, 2011 - 9:06AM #7
Colonel_C64
Date Joined: Jan 17, 2011
Posts: 15

Jan 17, 2011 -- 8:49AM, ExcalibursZone wrote:

Jan 17, 2011 -- 8:20AM, Colonel_C64 wrote:

While we're on the topic of doppelganger powers...

I have a question about the Doppelganger utility, Two Places At Once.  The text states:
"Choose an unoccupied square within 5 squares of you.  You simultaneously occupy that square and your current square.  Before the start of your next turn, you can teleport to the chosen square as a free action."

So my questions are:
1) Does this mean that the other self 5 squares away can also attack?  Be attacked?  It's not quite like the Double Trouble power since that doppelganger has it's own hit points.  This could really hurt a character who gets hit twice (the original and the teleported doppelganger).


This is a character who is in two places at once. It means different angles of attack, different points of view, ability to truly attack around corners, etc. It does not mean there are two of the character with double actions! There is no "original" and "copy" here, they are one and the same. So if the character happens to be in the same zone effect or area attack, the character is struck ONCE, not twice.




First, thanks for being so helpful!  On to my questions, so can enemies attack the "other" self?  If I use this power, there are two versions of me on the board.  If I'm facing 2 enemies, can they each choose to target a different version of me? 

So if I'm attacked by these 2 enemies (each targeting a different version of me) and they hit, what should happen? Since the power can't interrupt or react, wouldn't both attacks be successful and I'd be essentially hit twice?

I guess if that case came up, I would just have to choose which one of me is attackable?

Would I be able to give myself a combat advantage using this (flanking)?

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2 years ago  ::  Jan 17, 2011 - 9:13AM #8
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Jan 17, 2011 -- 9:06AM, Colonel_C64 wrote:

Jan 17, 2011 -- 8:49AM, ExcalibursZone wrote:

Jan 17, 2011 -- 8:20AM, Colonel_C64 wrote:

While we're on the topic of doppelganger powers...

I have a question about the Doppelganger utility, Two Places At Once.  The text states:
"Choose an unoccupied square within 5 squares of you.  You simultaneously occupy that square and your current square.  Before the start of your next turn, you can teleport to the chosen square as a free action."

So my questions are:
1) Does this mean that the other self 5 squares away can also attack?  Be attacked?  It's not quite like the Double Trouble power since that doppelganger has it's own hit points.  This could really hurt a character who gets hit twice (the original and the teleported doppelganger).


This is a character who is in two places at once. It means different angles of attack, different points of view, ability to truly attack around corners, etc. It does not mean there are two of the character with double actions! There is no "original" and "copy" here, they are one and the same. So if the character happens to be in the same zone effect or area attack, the character is struck ONCE, not twice.




First, thanks for being so helpful!  On to my questions, so can enemies attack the "other" self?  If I use this power, there are two versions of me on the board.  If I'm facing 2 enemies, can they each choose to target a different version of me? 

So if I'm attacked by these 2 enemies (each targeting a different version of me) and they hit, what should happen? Since the power can't interrupt or react, wouldn't both attacks be successful and I'd be essentially hit twice?

I guess if that case came up, I would just have to choose which one of me is attackable?

Would I be able to give myself a combat advantage using this (flanking)?


Both attacks, if they successfully hit, would take effect. That is not to say that you couldn't teleport to one location after an attack is successful on one of your locations. This is because attacks are not simultaneous and you could do your free action between them.

I would rule that flanking will not happen unless they are attacking the same "instance" of you and are on opposing sides of said instance. Flanking will not occur if they are attacking the different versions of you.

Both are attackable (you are in both places at once). If you do not teleport to a single space, you may take damage from two opponents if both attacks succeed.

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2 years ago  ::  Jan 17, 2011 - 10:13AM #9
delong1522
Date Joined: Jan 12, 2011
Posts: 27
Hmm..here's another doppelganger issue I'm not sure of. Using the pyrokinetic doppelganger example again, what if the pyroganger uses his pyro utility power to give him the Azula-esque fly speed with his minor action, moves through the air with his move action, and then uses his standard action with his novice doppelganger power...


Would the doppelganger have the fly speed, even though it was already used and used by the original rather than the clone? And since the power lasts until the end of your next turn, what about the reverse..the clone using the power and the original benefiting from it as well? Thanks again.
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2 years ago  ::  Jan 17, 2011 - 10:41AM #10
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Jan 17, 2011 -- 10:13AM, delong1522 wrote:

Hmm..here's another doppelganger issue I'm not sure of. Using the pyrokinetic doppelganger example again, what if the pyroganger uses his pyro utility power to give him the Azula-esque fly speed with his minor action, moves through the air with his move action, and then uses his standard action with his novice doppelganger power...


Would the doppelganger have the fly speed, even though it was already used and used by the original rather than the clone? And since the power lasts until the end of your next turn, what about the reverse..the clone using the power and the original benefiting from it as well? Thanks again.



The clone would have the fly speed if it used the pyrokinetic power that gives it that ability. It does not gain the fly speed simply because the original used the power.

The original never benefits from effects that target the clone does IE: if the clone drinks a healing potion, the original will not gain hit points (as an example). For all intents and purposes, they are two, separate entities.

Read the description of the power: You create a clone, it has all the same abilities as you only it cannot use doppleganger powers, omega tech, or alpha mutations. It can perform the same actions as you (minor, standard, move). It has 1 hit point.

Think of it this way, if you had two different characters, and one had leaping ability and jumped, would the other gain the same leaping speed? It's the same with the doppleganger and the clone. Two completely different individuals, one just can't use doppleganger powers, omega tech, or alpha mutations (the clone). Effects do not transfer between them if they're "on" when the clone is made or when the clone disappears.

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