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2 years ago ::
Mar 11, 2011 - 6:01PM
#11
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Gamma World Glitter Boys, friggin' A, is all I can say.
Gamma world juicer! What about a whole Gamma World/After the Bomb thing? After the Gamma Bomb!!!! Ahh the possibilities are endless
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2 years ago ::
Mar 12, 2011 - 2:00AM
#12
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Date Joined:
Feb 10, 2004
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Honestly, the setting for after the bomb and gamma world are so similar that I think you could easily use the fluff material from either series interchangeably.
They've both got:
-lots of mutant animals (obviously) -the empire of humanity are very similar to the knights of genetic purity -I don't have the books on hand, but I think there is an After the Bomb analog for the ranks of the fit -They both even use similar naming conventions when it comes to the cities of the ancients
Actually, the more that I think about it the more its starting to look like After the Bomb was just Erik Wujcik's home campaign of Gamma World, using the TMNT rules (its also entirely possible it was created independently - but where's the fun in that).
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2 years ago ::
Mar 12, 2011 - 7:00PM
#13
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Though ol Kevin Seimbedia will never admit it, Rifts was just a Gamma World rip-off with magic and Future-Nazis added.
No one wins in the Edition Wars. The whole hobby loses. Wizards did not lose me as a DDI subscriber with the Online CB, they lost me long before that. And I have let my Herald Level GM Status lapse after 8 years. Wizards lack of support and the Edition Wars Trolls that are poorly moderated just managed to take all the fun out of public events. ~~ KT
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2 years ago ::
Apr 28, 2011 - 2:02PM
#14
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Date Joined:
Feb 10, 2004
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It’s been a while, but after a new computer, a new web-host, and reconstructing all my old posts from text files, Ménage à Monster is back and I’ve (finally) been able to post the last 10 Omega Tech cards of the Gamma Rifts set: Splugorth Items. You can find the PDF for the complete set of 30 cards here at the end of the post including the new cards: Splugorth magic talisman, aquarobes, chest amalgamate, staff of eyelor, staff of pacification, dragon rod, zombitron, magic transmutation fluid, tattoo of the phoenix, and the sword of Atlantis.
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2 years ago ::
May 03, 2011 - 6:55PM
#15
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Date Joined:
Jul 30, 2003
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I love the idea of rifts gamma world. I think that you can take the idea of a monster (levels and various bonus hp's) combined with the idea of an omega tech card (like the tank) to generate various Power armor, robot/regular vehicles and the various and etc. etc.
Thanks for sharing your resources.
My Blog, mostly about D&D. I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.Spoiler:
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
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2 years ago ::
May 04, 2011 - 4:57PM
#16
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Date Joined:
Feb 10, 2004
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I love the idea of rifts gamma world. I think that you can take the idea of a monster (levels and various bonus hp's) combined with the idea of an omega tech card (like the tank) to generate various Power armor, robot/regular vehicles and the various and etc. etc.
Thanks for sharing your resources.
Yes! That's one of the things that I love about monster design in 4e (and Gamma World) - you can make a Spider Skull Walker (say a huge, terrestrial animate that spits out a bunch of Coalition grunts when it gets bloodied), for the PCs to fight without having to invent a whole sub system of rules for piloting robots and robot combat training (for something the PCs are just going to blow up anyway).
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2 years ago ::
Jul 24, 2011 - 7:45PM
#17
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Date Joined:
Mar 18, 2010
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I love the idea of rifts gamma world. I think that you can take the idea of a monster (levels and various bonus hp's) combined with the idea of an omega tech card (like the tank) to generate various Power armor, robot/regular vehicles and the various and etc. etc.
Thanks for sharing your resources.
Yes! That's one of the things that I love about monster design in 4e (and Gamma World) - you can make a Spider Skull Walker (say a huge, terrestrial animate that spits out a bunch of Coalition grunts when it gets bloodied), for the PCs to fight without having to invent a whole sub system of rules for piloting robots and robot combat training (for something the PCs are just going to blow up anyway).
Id say go even further and treat something like a glitter boy or a SAMAS as a mount for players, and they use their actions to activate its weapon systems.
I love this thread, I cant wait till I get to try this out. I was wondering though if you could use an essentials Slayer with ranged set-up as a coalition grunt type, just fiddle with the bonuses a bit. Maybe use a ranger as a wilderness scout.
One really cool idea I think worth using is standard type magic items as tech weapons and guns. By this i mean flaming weapon + greatbow = Plasma Cannon. Knockback weapon + Crossbow = railgun. Alchemist Fire + Dejada = Mini Missile! and etc.
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2 years ago ::
Jul 26, 2011 - 7:00PM
#18
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Date Joined:
Feb 10, 2004
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Id say go even further and treat something like a glitter boy or a SAMAS as a mount for players, and they use their actions to activate its weapon systems.
I love this thread, I cant wait till I get to try this out. I was wondering though if you could use an essentials Slayer with ranged set-up as a coalition grunt type, just fiddle with the bonuses a bit. Maybe use a ranger as a wilderness scout.
One really cool idea I think worth using is standard type magic items as tech weapons and guns. By this i mean flaming weapon + greatbow = Plasma Cannon. Knockback weapon + Crossbow = railgun. Alchemist Fire + Dejada = Mini Missile! and etc.
Great ideas. Power armour statted up as a monster mount is brilliant.
I haven't used standard D&D characters in Gamma World yet, but I'm sure that it could be done with a little tweaking - +level instead of +1/2 level, no dailies, no healing surges, and only 3 trained skills (one from race, one from class, and one rolled randomly). A ranger with a light 2-handed gun would make an awesome sniper. I think that using the magic item enchantments as a guide would make great salvaged items to find as well. Perfect treasure rewards for the end of a big adventure.
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2 years ago ::
Jul 26, 2011 - 7:44PM
#19
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Date Joined:
Feb 10, 2004
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I've just posted a field report, discussing how using Gamma World in the Rifts setting plays out - mainly by using my players' characters as an example. Tomorrow I'm going to put up my conversion notes for using the introductory adventure, Steading of the Iron King ( Steading of Cyberworks 7 in my campaign) in the world of Rifts, as well as a PDF of the handouts I made for it.
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2 years ago ::
Jul 26, 2011 - 8:15PM
#20
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Date Joined:
Mar 18, 2010
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this is just awesome, im gonna keep throwing out ideas, as a longtime rift fan, but never a player ive been dying to try this stuff. Its sad that I own nearly ever Rifts book and related book and ive yet to get a game that lasted more than 1 or 2 encounters, however, since ive read them all it will come in hadny when it comes to actually making a real game work!
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