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2 years ago ::
Jan 14, 2011 - 3:50PM
#1
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Date Joined:
Feb 10, 2004
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Over on my blog Ménage à Monster, I've been tinkering with an easy way to use the Gamma World rule set to run a Rfits game. Check out the article here. Let me know what you guys think. I'm impressed at how active the Gamma World community is.
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2 years ago ::
Jan 14, 2011 - 9:24PM
#2
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Date Joined:
Jun 11, 2007
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I've thought about doing the same thing myself. I think the setting is great but the rules suck. I like your power source table, my solution was to instead make some static origin sets to represent the O.C.C.s and R.C.C.s, but I like your solution better. Yoinked! I did find the background art a bit distracting while trying to read the text, but that was just a minor annoyance.
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2 years ago ::
Jan 14, 2011 - 11:39PM
#3
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Date Joined:
Jun 16, 2008
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I'm actually not really concerned with porting over the RCCs and OCCs at all. I'm just using the campaign setting and using D&D monsters for the RIFTS stuff. I tried converting RIFTS to D&D 3.x a while ago and got fed up with the way things were constructed. Moving it to AD&D 1e would be more appropriate since that's where they got the rules for Palladium's books anyway.  So, I think it would probably be best to just look for analogues for all the creatures in RIFTS and use them. I did that with the Splugorth slavers by using Neogi. They work wonderfully well and actually fit the part.
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2 years ago ::
Jan 15, 2011 - 1:27AM
#4
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Date Joined:
Feb 10, 2004
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I've thought about doing the same thing myself. I think the setting is great but the rules suck. I like your power source table, my solution was to instead make some static origin sets to represent the O.C.C.s and R.C.C.s, but I like your solution better. Yoinked! I did find the background art a bit distracting while trying to read the text, but that was just a minor annoyance.
Thanks. Hope you can get some use out of it. For some reason the blog template I'm using looks wildly different on different computers. Eventually I'm going to have to tinker with the appearance some more to make it more readable.
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2 years ago ::
Jan 15, 2011 - 1:36AM
#5
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Date Joined:
Feb 10, 2004
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So, I think it would probably be best to just look for analogues for all the creatures in RIFTS and use them. I did that with the Splugorth slavers by using Neogi. They work wonderfully well and actually fit the part.
I love the idea of using the Neogi for Splugorth Slavers. They actually fit the role that they are supposed to, you know with a whole enslaving power and everything. I liked the look of the original Slaver a lot (and that painting by Parkinson is boss), but was always disappointed they were better at blowing crap up than fulfilling their supposed role.
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2 years ago ::
Jan 16, 2011 - 6:56PM
#6
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Date Joined:
Jun 11, 2007
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Now I'm thinking more and more about this. Chances are, if I were to run a coversion of Rifts, my players are not going to know Rifts like I do, so I think so Vocations for each Power Source may be nice to give the players a feel for the setting.
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2 years ago ::
Jan 16, 2011 - 7:48PM
#7
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Date Joined:
Jun 16, 2008
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So, I think it would probably be best to just look for analogues for all the creatures in RIFTS and use them. I did that with the Splugorth slavers by using Neogi. They work wonderfully well and actually fit the part.
I love the idea of using the Neogi for Splugorth Slavers. They actually fit the role that they are supposed to, you know with a whole enslaving power and everything. I liked the look of the original Slaver a lot (and that painting by Parkinson is boss), but was always disappointed they were better at blowing crap up than fulfilling their supposed role.
Well, it all depended upon how they were run. Most people that I've gamed with don't go for the cerebral, role-playing aspect that has a deep and meaningful storyline. They're mainly *boom* attack attack attack kill kill kill *boom* So the best "slavery" deal you can throw at them would be to knock them out and put them in cages. That's the extent of my gaming groups...heh
There is a lot of good stuff from the RIFTs/Palladium books and for my campaign, I'm adapting a lot of that as alternate realities (read as dimension books, world books) that they can experience as they travel across a larger world.
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2 years ago ::
Feb 10, 2011 - 1:38PM
#8
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Date Joined:
Feb 10, 2004
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I've posted the first 10 of a set of 30 Omega Tech cards that introduce the magic elements of Rifts into the Gamma World game, over on my blog. The first 10 have the magic origin and are (mainly) made up of classic D&D magic items (and might be of interest to you even if you aren't interested in Rifts), including: Bag of Holding, Boots of Speed, Counterfeit Mjolnir, Potion of Heroism, Daern’s Instant Fortress, Cube of Force, Vorpal Sword, Portable Hole, Cloak of Elvenkind, and Staff of the Magi. The next installments of 10 will be techno-wizard items and splugorth items.
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2 years ago ::
Mar 11, 2011 - 2:18PM
#9
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Date Joined:
Feb 10, 2004
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Here are the next 10 cards in the 'Gamma Rifts' set, these are the Techno-Wizard origin. Including: TK-Glider, Magic Optic System, Flaming Sword, Lightning Rod, Psi-Cola, TK-Machine Gun, TW-Jammer, TW-Thieves Gloves, Teleport Grenade, Mystic Power Armor.
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2 years ago ::
Mar 11, 2011 - 5:08PM
#10
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Gamma World Glitter Boys, friggin' A, is all I can say.
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