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2 years ago ::
Jan 25, 2011 - 4:16PM
#991
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Date Joined:
Aug 31, 2008
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Yes, Max, it seems we actually agree. The spell Charm Person is not a bad thing. Using it does not constitute a crime automatically (excepting societies that outlaw all magic). But what you end up having the subject do might turn it into a crime.
In the same way, having a rediculously high intimidate and diplomacy skill isn't in and of itself a crime (though some might argue it should be). But if you use them in bad ways (such as the type of extortion used by the mob), now you have entered criminal territory.
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2 years ago ::
Jan 26, 2011 - 4:15AM
#992
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Date Joined:
Jan 12, 2003
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People seem to be getting 3rd/3.5's version of Charm Person, the previous editions' version of Charm Person, and the 3.5 spell Dominate (Animal/Monster/Person, so "spells", technically) mixed up.
Charm Person in 3rd/3.5 was basically a Jedi Mind Trick and little else, not the "HURRR HURRR U R MY MINDSLAVE NOW NURRR" that Dominate (Animal/Monster/Person) was. And Dominate lasted 1 day/level!
I mean, if you wanted to do some real mind raping, there were much better spells than Charm Person. It's like comparing some con man like John Edwards cold reading people to the Most Honorable Judge Mentok, the Mind Taker (accept no substitutes!).
Knowing is Half the Battle. The Other Half is VIOLENCE.
Imagine a lightsaber duel between Optimus Prime and Batman. You're welcome.
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2 years ago ::
Jan 26, 2011 - 4:28AM
#993
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Yeah, I always thought of Charm Person as less a spell that invades the mind and forces them to like you, and more as a glamour effect where they cease to see your negative qualities.
In short, it was more like Vampire's Presence, than Dominate.
Like, "Wow...he's pretty...oh, he's coming this way! ::giggle::twirl hair:: What did you say, stranger? Why yes, I did see something suspicious last night..."
Essentials zigged, when I wanted to continue zagging.
Roll dice, not cars.
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2 years ago ::
Jan 26, 2011 - 5:11AM
#994
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Date Joined:
Jan 12, 2003
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/cast Charm Person /e waves his hand in a non-threatening way. /say Oh, don't worry, you can tell me. I'm quite the trustworthy fellow. Spoiler:
Show
Oh snap, I'm going to get burned at the stake when people see what I did there. I blame my "Dutch Courage Coffee" (London dry gin + Kalua + expresso).
Knowing is Half the Battle. The Other Half is VIOLENCE.
Imagine a lightsaber duel between Optimus Prime and Batman. You're welcome.
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2 years ago ::
Jan 26, 2011 - 6:16AM
#995
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/cast Charm Person /e waves his hand in a non-threatening way. /say Oh, don't worry, you can tell me. I'm quite the trustworthy fellow.
Spoiler:
Show
Oh snap, I'm going to get burned at the stake when people see what I did there. I blame my "Dutch Courage Coffee" (London dry gin + Kalua + expresso).
lol, yeah, exactly. Now, if there are other unaffected close by observers with some savvy they might cotton to what is going on. The victim might even become suspicious if they're taken advantage of in a really obvious way. Asking a few questions? Nah. The victim simply doesn't think there's anything wrong with having told their nice friend a few useful tidbits.
That is not dead which may eternal lie
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2 years ago ::
Jan 26, 2011 - 6:26AM
#996
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Date Joined:
Mar 22, 2005
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Yeah, I always thought of Charm Person as less a spell that invades the mind and forces them to like you, and more as a glamour effect where they cease to see your negative qualities.
In short, it was more like Vampire's Presence, than Dominate.
Like, "Wow...he's pretty...oh, he's coming this way! ::giggle::twirl hair:: What did you say, stranger? Why yes, I did see something suspicious last night..."
does this mean you've renamed "charm person" to "hellooooo ladies... :wink+gun"?
3rd ed SRD, character sheets, errata & free modules4th ed test drive - modules, starter rules, premade characters and character builder & character sheet, errata Free maps and portraits, dice, printable graph paper, campaign managing website, image manipulation program + token maker & zone markers"All right, I've been thinking. When life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR **** LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it thought it could give CAVE JOHNSON LEMONS! DO YOU KNOW WHO I AM?! I'M THE MAN WHO'S GONNA BURN YOUR HOUSE DOWN! WITH THE LEMONS! I'm gonna get my engineers to invent a combustible lemon that's gonna BURN YOUR HOUSE DOWN!" -Cave Johnson, Portal 2
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2 years ago ::
Jan 26, 2011 - 6:34AM
#997
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Date Joined:
Sep 28, 2010
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Like, "Wow...he's pretty...oh, he's coming this way! ::giggle::twirl hair:: What did you say, stranger? Why yes, I did see something suspicious last night..."
does this mean you've renamed "charm person" to "hellooooo ladies... :wink+gun"?
Depends. I keep two versions memorized.
One is "Power Word: Howyooodoin," for use with the ladies. "Leomund's Mystical Mentos Brandish" is what I use for convincing authority figures that my wacky hijinks are really okay, and I'm just a youthful prankster with a benign, if somewhat puckish, spirit.
Jackonomicon™ It's not always safe for work, but it's great for play. It's my blog, yo.
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2 years ago ::
Jan 26, 2011 - 8:17AM
#998
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Date Joined:
Aug 31, 2008
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Well, I'm glad there are many others who see things the way I do. I was getting concernicus about all the people putting Charm Person in the same category as Unleashing Unspeakable Evil Upon the Land! All that contention over a tiny level 1 spell, the tip of the gigantic spell iceberg atop which the Wizard stands like a star-robed god, and you might start understanding why some people prefer that all classes have the same level of power.
As I have said, I don't have a problem with the amount of power given to spellcasters in 3.5...it was as much fun for the players as it was hair-pullingly frustrating for the DM. The problem was the the non-spellcasters didn't have the same level of power. If you gave everyone the equivalent of spells, then its all good, and that is what 4E has done. People say that the 4E wizard doesn't feel like a wizard. So lets ask this: if all classes in 3.5 had a progression of powers in the same way as the Wizard, would the 3.5 Wizard still feel like a Wizard?
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2 years ago ::
Jan 26, 2011 - 11:36AM
#999
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Date Joined:
Sep 21, 2006
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"You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.)" Apparently some people think this means that if you win a Charisma check, the subject will do anything you tell it to do. If that is how your DM runs it they're being insanely generous.
I think it's more like this: you go and Charm Person the bartender. Normally he's a tightwad with money. You tell him to give you all his money. There's no way he would do this. So he doesn't. You tell him to lend you a few gold. Normally he wouldn't do this, but if it's just a loan.. it's a stretch for him, but close enough you can make a Cha check. Succeeding, you get him to loan you some money. (And then skip town, cause you're really a thief, I guess.)
"An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing." I don't see this as any different than diplomacy. No you can't talk someone into committing suicide (unless they were otherwise inclined to it of course) but as I said before they'll at least listen to what you have to say. Perhaps you can convince them to join the militia and help make a stand against the incoming goblin raiders and defend their town. That's quite dangerous (since they're lowly NPCs not mighty heroes like you) but not outside the realm of convincing.
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2 years ago ::
Jan 26, 2011 - 11:37AM
#1000
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Yeah. My contention has been that charm can has negatives attached to it that diplomacy and gather information don't. This doesn't mean that they will always happen, but they do exist and thereby make the spell more risky than the skills. The added risk makes the skills the better option when possible.
If you were throwing around your skills, especially as a PC where you might have very high bonuses due to magic items, you could be accused of the same crimes as a caster using a spell to do the same thing. You might also be accused of being a spy.
Still this argument shouldn't even matter. The poster was using it only for the effect of moving a creature to Friendly not the part that involved compelling a creature against its will. That shouldn't invalidate the argument just because the spell contains an additional unneeded component.
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