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Switch to Forum Live View 4e Wizard vs 3.5e Wizard
2 years ago  ::  Jan 28, 2011 - 3:19PM #1021
Istaran
Date Joined: Sep 21, 2006
Posts: 3,151

Jan 28, 2011 -- 2:57PM, Maxperson wrote:



I won't go anywhere near those kinds of games.  I have yet to find an RPG system that I liked to play absolutely by RAW, so I avoid games where RAW is God.





Homegames are generally better in various ways, so if you've got a good group of players and a consistant DM (or rotation thereof), that's awesome.
Some of us don't, but LG in the past and LFR now give us an alternative that lets us get together with a wildly varying group of people, only need to commit to DM a session at a time, and generally have a good time.

It turns out I do like playing 4e by RAW, though generally the skill challenge system can use a helping hand. (Some of the LFR authors have been getting good with it, some of the LFR DMs have been getting decent with it, and when neither comes into play we can usually just roll our way through it fairly quickly and get on with the game. But the published-module nature of LFR tends to make the weaknesses of SCs worse.)



Don't make me call you a doo doo dum dum head in order to get our "spirited" rating raised.




Heh. Sadly, I think that would be insufficient. We need more people getting in on the argument, for one. All kinds of cross talk, claims that each other are arguing in bad faith, etc. A few totally reasonable people chiming in on the sidelines with appeals for peaceful co-existance, just for contrast. Punctuate occasionally with lol-cats-esque images. The occasional visit from the ORCs.

You know, like a proper edition war, 4e=WoW or pro-/anti- essentials thread.

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2 years ago  ::  Jan 28, 2011 - 3:23PM #1022
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,641

Jan 28, 2011 -- 3:19PM, Istaran wrote:





Don't make me call you a doo doo dum dum head in order to get our "spirited" rating raised.

 



 .



Oh dad burn it that is way too charming.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Jan 28, 2011 - 3:27PM #1023
FFSAA
Date Joined: Dec 16, 2007
Posts: 991

Jan 28, 2011 -- 2:17PM, Foxface wrote:

Blah blah debate debate argue argue.

This is why the 4e wizard is better than the 3.X wizard (and, by extension, 4e is better than 3.X).
Max, Istaran, myself, and others have gotten into semantic debate over a freaking little spell, how it works, and under what conditions, all because the "rules" are laid out in descriptive text whose comprehension is determined by the attitude and temperment of the person doing the reading.



 
  And in 4E you have 10 page threads debating the difference between a staff and a quarterstaff.

  I prefer 3E's problems.  As soon as people start talking about lawful stupid or charm abuse I know I can ignore anything they say as they're incapable of reading and applying rules.  Not know how implaments and weapons are different in 4E is an actual valid problem.

I don't make the rules, I just think them up and write them down. - Eric Cartman
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2 years ago  ::  Jan 28, 2011 - 3:45PM #1024
Foxface
Date Joined: Aug 1, 2009
Posts: 2,330

Jan 28, 2011 -- 3:27PM, FFSAA wrote:

Jan 28, 2011 -- 2:17PM, Foxface wrote:

Blah blah debate debate argue argue.

This is why the 4e wizard is better than the 3.X wizard (and, by extension, 4e is better than 3.X).
Max, Istaran, myself, and others have gotten into semantic debate over a freaking little spell, how it works, and under what conditions, all because the "rules" are laid out in descriptive text whose comprehension is determined by the attitude and temperment of the person doing the reading.



 
  And in 4E you have 10 page threads debating the difference between a staff and a quarterstaff.

  I prefer 3E's problems.  As soon as people start talking about lawful stupid or charm abuse I know I can ignore anything they say as they're incapable of reading and applying rules.  Not know how implaments and weapons are different in 4E is an actual valid problem.




A quarterstaff is a weapon.
A staff is an implement.

A quarterstaff can be used as a staff.  When used as an implement, it is a staff.  When used as a weapon, it is a quarterstaff.

Done.

Tongue out

I'm not saying 4e is perfect, or that no debates happen ever.  Rules issues do come up.  They come up when things are less than perfectly clear, or when the reader needs to filter the rules language through their own interpretation.  The keyword and effect model of rules is, by their very nature, more clear and explicit than plain language.

Essentials zigged, when I wanted to continue zagging.

Roll dice, not cars.
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2 years ago  ::  Jan 28, 2011 - 4:14PM #1025
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,436

Jan 28, 2011 -- 3:12PM, Foxface wrote:

Jan 28, 2011 -- 2:57PM, Maxperson wrote:

Jan 28, 2011 -- 2:38PM, Istaran wrote:


I gotta side with fox on this one. I've noticed in the transition from LG to LFR that LG I had a ton of stuff that I avoided doing because I knew that depending on how the DM interpretted some of the more obscure rules my character would either be exceedingly powerful or completely worthless, and I didn't want to play out that rules debate every time I sit down with a new DM. "Expect Table Variation" was a common meme in LG forum discussions.
In LFR that experience has been rare to the point of basically nonexistant. I don't recall the phrase coming up in the LFR forums. I have one mechanic on one character that understandably tweaks some people and I've come to an agreement with DMs that I won't use it out of combat as an application of the RAI of the 'bag of rats' rule but not the RAW.




I won't go anywhere near those kinds of games.  I have yet to find an RPG system that I liked to play absolutely by RAW, so I avoid games where RAW is God.




While I agree that I prefer games where houserules are added in to reflect the shifting and variable tastes of the actual players...

...I still think it is a good thing to have explicitly clear RAW, for many reasons.  Most notable, tt gives everyone a common baseline with which to play and modify, and it eliminates houserules that add things that already exist (or houserules that take away things that were already non-existant).


 




We've had debates at least as spirited as this particular debate, since this particular debate isn't all that terribly spirited. But usually we can come to a pretty solid ruling, and in time when there is a clear disparity between RAI and RAW, WotC usually eventually gets it cleared up in errata and/or FAQ.




Don't make me call you a doo doo dum dum head in order to get our "spirited" rating raised.

 



This made me laugh.  I don't know why.




Heh.  I'm glad to have made you laugh.  That was the goal after all

I also agree with you on your above statement.  I was just making a statement about the LG and LFR games.

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2 years ago  ::  Jan 28, 2011 - 4:17PM #1026
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,436

Jan 28, 2011 -- 3:19PM, Istaran wrote:

Homegames are generally better in various ways, so if you've got a good group of players and a consistant DM (or rotation thereof), that's awesome.
Some of us don't, but LG in the past and LFR now give us an alternative that lets us get together with a wildly varying group of people, only need to commit to DM a session at a time, and generally have a good time.

It turns out I do like playing 4e by RAW, though generally the skill challenge system can use a helping hand. (Some of the LFR authors have been getting good with it, some of the LFR DMs have been getting decent with it, and when neither comes into play we can usually just roll our way through it fairly quickly and get on with the game. But the published-module nature of LFR tends to make the weaknesses of SCs worse.)







Yeah.  I get why they exist and that people like them, and that's great, too.  They're just not for me.


Heh. Sadly, I think that would be insufficient. We need more people getting in on the argument, for one. All kinds of cross talk, claims that each other are arguing in bad faith, etc. A few totally reasonable people chiming in on the sidelines with appeals for peaceful co-existance, just for contrast. Punctuate occasionally with lol-cats-esque images. The occasional visit from the ORCs.

You know, like a proper edition war, 4e=WoW or pro-/anti- essentials thread.




::sigh::  Oh, well.  I've been making efforts not to go to that extreme anymore. 

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2 years ago  ::  Jan 28, 2011 - 7:44PM #1027
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
4th edition is simple... Impliments (Which was cleared up as to the difference between them and weapons in the latest Errata) don't give proficency bonuses for being proficent in that impliment like Weapons do for the non-Casters. The "lesser" defenses that the powers used through the impliment is supposed to make up for this loss. (It doesn't) That there is no Touch AC anymore hurts that much more.

This is the disadvantage of playing a caster. Always has been for select spells in the past, it is universal now. At least MM is able to be an auto hit now.


I like the casters in this edition a lot better, though the hold over for the fire and forget for the wizard (Expanded for the Mage kit builds, big surprise) is disappointing. (Why not have hot casting? Why?)
Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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2 years ago  ::  Jan 28, 2011 - 7:50PM #1028
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,641

Jan 28, 2011 -- 7:44PM, thaX wrote:

That there is no Touch AC anymore hurts that much more.



Not familiar enough to get that for sure but I basically thought that was the point of attacks which target reflex = those who specialize in using quick thinking and movement to avoid attacks will be better at reflex those wearing heavy armor will frequently suck at defending against a ref attack.?
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Jan 28, 2011 - 7:57PM #1029
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
The defenses really don't spread that far apart as it did for Touch AC in the previous system. That is one of the reasons the Warlock's Eldritch Blast was so effective then.
Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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2 years ago  ::  Jan 28, 2011 - 8:07PM #1030
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,641

Jan 28, 2011 -- 7:57PM, thaX wrote:

The defenses really don't spread that far apart as it did for Touch AC in the previous system. That is one of the reasons the Warlock's Eldritch Blast was so effective then.




Shrug I see ranges from 1 to 6 with 2 being a solid average.. but some that I use quite a bit still being 4s.. (human militia make good guards for miscellaneous purposes).  I guess it does highly vary by what selection of enemies you use. Do you normally use published adventures?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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