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Dungeons & Dra.. Gamma World Alien Doppelganger and their Alpha Mutations
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2 years ago  ::  Jan 03, 2011 - 7:41PM #11
ChaoticGood
Date Joined: Jul 27, 2001
Posts: 332
This is not RAW in any way, but in keeping with Gamma World's randomness, one could consider this method:

Whenever the Alien/Doppelganger (or Doppelganger/Alien) draws an Alpha, the player draws two cards and rolls a d20. If the roll is less than 10, the GM chooses which Alpha is kept; if the roll is 10 or more, the player gets to choose.

I think this is how I'd run it, for two reasons. First, because it's one rule to cover both situations. Second, because it mimics other, pre-existing mechanics, which means less rules to keep track of.
Encounters DM, Season 4 & Season 5 - Amorous Armadillo Game Shoppe - Oviedo, FL
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2 years ago  ::  Jan 04, 2011 - 7:05AM #12
Pure_Sabacc
Date Joined: Apr 16, 2008
Posts: 26

That's pretty good as a house rule ChaoticGood. It's like the player makes a save and if they pass the get to use their power normally (the Doppelganger power) if not they suffer the Alien drawback.
It's been said but, I think this is covered in RAW. 
One point though maybe everyone is missing: is the Alien Not of this World really a drawback? I mean I'm a GM. I'm not gonna just stiff a player outta of good card( at least not everytime)! I already get to beat them up with mutants, monsters and aliens. Why cheat them too?  

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2 years ago  ::  Jan 06, 2011 - 7:38PM #13
ChaoticGood
Date Joined: Jul 27, 2001
Posts: 332
Thanks, that's what I was going for.

Jan 4, 2011 -- 7:05AM, Pure_Sabacc wrote:

I mean I'm a GM. I'm not gonna just stiff a player outta of good card( at least not everytime)! I already get to beat them up with mutants, monsters and aliens. Why cheat them too?  




Haha, you don't play with my GM... He takes GW's ease of character creation as an excuse to make everything more deadly. Laughing

Encounters DM, Season 4 & Season 5 - Amorous Armadillo Game Shoppe - Oviedo, FL
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2 years ago  ::  Jan 06, 2011 - 9:14PM #14
Serow_Darkstar
Date Joined: May 18, 2002
Posts: 119

Jan 6, 2011 -- 7:38PM, ChaoticGood wrote:

Thanks, that's what I was going for.

Jan 4, 2011 -- 7:05AM, Pure_Sabacc wrote:

I mean I'm a GM. I'm not gonna just stiff a player outta of good card( at least not everytime)! I already get to beat them up with mutants, monsters and aliens. Why cheat them too?  




Haha, you don't play with my GM... He takes GW's ease of character creation as an excuse to make everything more deadly.




That's pretty much the right mindset. Character creation is so easy, that you can die one encounter, and have another character walk up at the end of the encounter and be like "Hey guys, I was watching you from over that hill there, and saw one of your guys go down. Need some help with whatever you're doing?"

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2 years ago  ::  Jan 07, 2011 - 12:33AM #15
Chandrak
  • Stampeding Hybrid
Date Joined: Aug 14, 2005
Posts: 862
Lol yeah, thats pretty much how my group feels about it.
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2 years ago  ::  Jan 07, 2011 - 2:55PM #16
Pure_Sabacc
Date Joined: Apr 16, 2008
Posts: 26
Wow. Y'all play rough. I mean I don't cut my players any slack, two of'em died last game, but I'm nice about it.
 "To bad you lost your character Dustin! You were playing him well too. Roll up another one buddy and I work you back into the game. Have some of my chips and dip while your at it!" 
That's the way I roll.
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2 years ago  ::  Jan 07, 2011 - 4:54PM #17
Serow_Darkstar
Date Joined: May 18, 2002
Posts: 119

Jan 7, 2011 -- 2:55PM, Pure_Sabacc wrote:

Wow. Y'all play rough. I mean I don't cut my players any slack, two of'em died last game, but I'm nice about it.
 "To bad you lost your character Dustin! You were playing him well too. Roll up another one buddy and I work you back into the game. Have some of my chips and dip while your at it!" 
That's the way I roll.




Oh, you can certainly be nice about it! But Gamma World pretty much expects that by the time the adventure is over, a completely different batch of characters will be coming back to the NPCs that sent them on the mission.

And that wouldn't be unusual to them.

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2 years ago  ::  Jan 08, 2011 - 12:58AM #18
Pure_Sabacc
Date Joined: Apr 16, 2008
Posts: 26
Well we started with 4 party members and 1 joined up later. In the last encounter of "Iron King" 2 members died. The Iron King has that awesome Grenade Launcher. It was blowing the party away! Then his Cybernetic helmet could use the factory arm as a minor actionSurprised( so unfair, but i used the crap outta it anyway).
Not to meantion the Hoops hopping and hacking and the robots blasting the party.... Yeah it's deadly on Gamma Terra! But that's my point. Why make things even Harder on the players. Yes they're going to die anyway. So let'em have a fun card before they go. 
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Dungeons & Dra.. Gamma World Alien Doppelganger and their Alpha Mutations
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