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Here are some thoughts for additional features you can select at level 10:
* Choose one of your origin utility powers. You can use that power one additional time each encounter. * Choose one of your ability scores. If it is lower than 16, raise it to 16. If it is 16 or higher, increase it by 2. * You score a critical hit on an attack roll of 19 or 20. * You never experience Alpha Flux as a result of rolling a 1. * You never run out of ammo. * Choose one of your origin utility powers. You can use that power one additional time each encounter. I like it. I would even consider expanding it to "One free recharge of any encounter ability" * Choose one of your ability scores. If it is lower than 16, raise it to 16. If it is 16 or higher, increase it by 2. I really like this one. In fact, I think stat increases should be spread out amongst the levels. I'm thinking about how to do that. * You score a critical hit on an attack roll of 19 or 20. Pretty cool as it adds to the flavor and effect of two of the level rewards. * You never experience Alpha Flux as a result of rolling a 1. Sometimes Alpha Flux can be a good thing. Maybe a choice here... * You never run out of ammo. Compared to the others available, I don't see anyone choosing this. I could be wrong.
Those are pretty nice. I think infinite ammo would be pretty cool, especially if your origin uses some weapon attacks.
Crits on 19 or 20 seems overpowered. That's twice as many crits, and at level 10 the crits are already pretty strong. I could be wrong though. -- 77IM
I think for the extended crit range, I would change that to 1/enc you can turn a natural 18 or 19 on the die roll to a natural 20... or something like that.
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