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2 years ago ::
Dec 28, 2010 - 1:24AM
#11
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Date Joined:
Aug 31, 2010
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I don't get the logic behind single origin here.
Pure + anything else = NOT PURE
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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2 years ago ::
Dec 28, 2010 - 9:14AM
#12
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Date Joined:
Dec 20, 2004
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Making it a multiple-origin screws with the rolling and makes for very homogenous characters. Additionally, the other origins are very easy to flavor as somethng NOT resulting from mutations. Same with Alpha Mutations. They can easily represent tech or training or luck or a hundred different things that would make sense for PSH to have.
IOW, it's only important for a PSH to be pure from a story perspective, not a mechanical one.
astralArchivist.com - 4e D&D house rules, homebrew, and story hours - now featuring ENWorld's Zeitgeist adventure path! Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
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2 years ago ::
Dec 28, 2010 - 8:08PM
#13
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Date Joined:
Sep 26, 2001
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Engineered Human with the 'What is Human?' sidebar is fine for a story-not-mechanics single-origin human - one who gets Alpha Mutations and powers from a second origin, but re-skins them as luck/skill/tech/whatever.
The point of the 'Pure Strain' Human I did for the community collection was to harken back to the old-school Gamma World PSH, who had /no/ mutations, and who couldn't recieve mutations from radiation exposure. Thus, no secondary origin and no Alpha Mutations. I've toyed with the idea of having 'origins' that represent nothing more than training - classes, really - that would combine with a single-origin PSH (or any other origin, for that matter).
As an aside, itsn't it funny that the 7th ed GW presents no unmutated humans, no unmutated plants or animals ... /except/ horses? Why did horses survive the Big Mistake unscathed? Don't know, but there're two of 'em right there in the equipment chart...
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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2 years ago ::
Dec 28, 2010 - 8:47PM
#14
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Date Joined:
Dec 20, 2004
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Eh, I suppose I can see the reasoning for all of that. I was going for a generalist origin, using enhanced BAs and the like to give an 'advanced basic' feel.
Now that I think about it, though, I am sorta reinventing the wheel, aren't I?
astralArchivist.com - 4e D&D house rules, homebrew, and story hours - now featuring ENWorld's Zeitgeist adventure path! Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
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2 years ago ::
Dec 29, 2010 - 12:22AM
#15
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Date Joined:
Aug 31, 2010
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As an aside, itsn't it funny that the 7th ed GW presents no unmutated humans, no unmutated plants or animals ... /except/ horses? Why did horses survive the Big Mistake unscathed? Don't know, but there're two of 'em right there in the equipment chart...
Nothing saying other animals have unmutated forms. Tangh was looking for bacon, which implies pigs, for instance.
Also, nothing said the horse was unmutated. It could be something large and bipedal and vaguely horselike, and people just call it a horse because it works like one.
There's nothing stopping you from having Regular Animal (Horse/Rabbit) Mutant Animal (Unicorn/Vorpal Rabbit) Humanized Mutant Animal (Bad Horse/Hoops)
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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2 years ago ::
Dec 29, 2010 - 4:57AM
#16
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Date Joined:
Oct 22, 2007
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I like the humanocentric nature of the older editions of Gamma World. That does not preclude a humanoncentric view of the new Gamma Terra, however. I hand wave it in my mind in that 50% of beings could be considered 'humans'. Most mutated characters can end up looking human any ways. Pg.35 of the rules give guidelines that line up right with that old school Gamma World. I tell my players to choose between human appearance, humanoid, plant, artificial/hybrid, and mutated animals stating that if their is not anything grossly not suggesting human or humanoid, they should pick one of those two. This way I can make it jive with my old view of the new Gamma World.
I must say, the new Gamma World is very addicting. I think it is the best so far, beyond even 2nd edition. It kinda hurts to say that.
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2 years ago ::
Dec 29, 2010 - 9:04AM
#17
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Nothing saying other animals have unmutated forms. Tangh was looking for bacon, which implies pigs, for instance.
In fact, the Interaction check about town reveals humans who know about wild hogs, but oddly know nothing about porkers.
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2 years ago ::
Dec 30, 2010 - 1:57PM
#18
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Date Joined:
Sep 26, 2001
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Nothing saying other animals have unmutated forms. Tangh was looking for bacon, which implies pigs, for instance.
In fact, the Interaction check about town reveals humans who know about wild hogs, but oddly know nothing about porkers.
It feels like an artifact of the new aproach taken with this ed. In older versions of the game, you were supposed to try to RP a character with no knowledge of 'ancient' technology - even though you watched all the same cheesy sci-fi as inspired the original author - but was casually familiar with the difference between a Seroun-Lou and a Horl-Chu. It could be a bit of a stretch, and it wasn't unusual for GMs to look for ways around it.
This version clearly assumes that the PCs have their player's general knowledge (the Big Mistake conveniently happens in the late 21st century, and there are still DVD players kicking around), and that the wierd and whacky mutant monsters and omega tech are so wierd, whacky, and varied, that living your whole life among them doesn't really prepare you for them.
Every once in a while, though, you find a bit where the guy writing it may have been thinking about the traditional Gamma Terra...
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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2 years ago ::
Jan 03, 2011 - 8:14PM
#19
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Date Joined:
Jul 27, 2001
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As an aside, itsn't it funny that the 7th ed GW presents no unmutated humans, no unmutated plants or animals ... /except/ horses? Why did horses survive the Big Mistake unscathed? Don't know, but there're two of 'em right there in the equipment chart...
I noticed this, too ... it's one of the two primary reasons I've decided to rewrite the starting gear list.
The other is that boats come up way too often compared to the amount of use the average character is likely to get out of them. Having multiple horses (or, in my case, horse-like beings) available to a party is useful; having multiple keelboats is generally not.
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2 years ago ::
Jan 05, 2011 - 2:17AM
#20
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Date Joined:
Sep 26, 2001
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Tell me about it. The party I ran for on Game Day ended up with each and every character having a boat. One had a Keelboat and two canoes. You never even see a body of water in the Game Day module.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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