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Switch to Forum Live View CB bugs Dec 21, 2010
2 years ago  ::  Dec 22, 2010 - 12:39PM #51
Nyarlathotep
  • Heroic Dungeon Master
Date Joined: May 11, 2004
Posts: 3,213
Every once in a while, for no reason that I can discern, buttons and fields will simply disappear on me.  I.e. last night the field to put my character's name was just plain not there.  I exited the builder and got back in and it had returned, but it was most definitely gone.  I have also had the "Choose For Me" button on the equipment section come up missing from time to time.

No patter to when these things happen that I can tell, and not often.  But weird and potentially annoying.

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2 years ago  ::  Dec 22, 2010 - 1:39PM #52
MalakLightfoot
Date Joined: Sep 19, 2007
Posts: 2,216
Didn't see this one in the known issues list or the thread.

Scout's Dual Weapon Strike is supposed to be using the off hand weapon, but the attack block shows the main hand weapon.
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2 years ago  ::  Dec 22, 2010 - 1:51PM #53
Alkinoos1976
Date Joined: Oct 10, 2010
Posts: 8
Hi guys!

As of the recent OCB update I'm experiencing problems when I print a character sheet. Everything looks fine in the initial preview. However, once I hit the print button the right margins of pages 2 (racial features etc.) and 3 (character details and equipment) get cut off -- both on screen and on paper. This also happens when I print to a PDF file. Anyone else notice that particular behavior?
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2 years ago  ::  Dec 23, 2010 - 6:42AM #54
nightwalker450
Date Joined: Jun 13, 2008
Posts: 2,031
Mages aren't getting their Skill bonuses when they should.  ie. Illusionist +2 Bluff/Stealth. 
On Essentials: Everyone deserves to play a class they enjoy.
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2 years ago  ::  Dec 23, 2010 - 8:00AM #55
Sorenson
Date Joined: Jul 8, 2008
Posts: 16

Dec 21, 2010 -- 7:52AM, mellored wrote:

While the update's not out yet, i figure i'd start a thead a little early to catch all the new/remaining bugs CB and help keep them all in once place.

So post them here when you find them.


I can't find a way to make just a fighter (i.e. not a slayer or knight).

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2 years ago  ::  Dec 23, 2010 - 8:12AM #56
Jereth_Haldane
Date Joined: Sep 30, 2002
Posts: 13

I can't seem to find Swordmage in the list of character classes.

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2 years ago  ::  Dec 23, 2010 - 8:32AM #57
Dentlaak
Date Joined: Mar 29, 2010
Posts: 294

Dec 21, 2010 -- 9:37AM, Artoomis wrote:

The list of known issues has been updated!

wizards.custhelp.com/cgi-bin/wizards.cfg...


Wow. That's one heck of a laundry list. Seems much worse than before. Did they fix anything or just add more?

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2 years ago  ::  Dec 23, 2010 - 8:32AM #58
mellored
Date Joined: Jul 8, 2008
Posts: 19,723

Dec 23, 2010 -- 8:00AM, Sorenson wrote:

Dec 21, 2010 -- 7:52AM, mellored wrote:

While the update's not out yet, i figure i'd start a thead a little early to catch all the new/remaining bugs CB and help keep them all in once place.

So post them here when you find them.


I can't find a way to make just a fighter (i.e. not a slayer or knight).



Dec 23, 2010 -- 8:12AM, Jereth_Haldane wrote:

I can't seem to find Swordmage in the list of character classes.


There both there, but not as an "essentials" character.

So you have to click on "custom" instead of "new".

Though i think that part is a bug.  It really should say "quick" and "custom".  "New" is pretty misleading.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Dec 23, 2010 - 8:37AM #59
mellored
Date Joined: Jul 8, 2008
Posts: 19,723

Dec 23, 2010 -- 8:32AM, Dentlaak wrote:

Dec 21, 2010 -- 9:37AM, Artoomis wrote:

The list of known issues has been updated!

wizards.custhelp.com/cgi-bin/wizards.cfg...


Wow. That's one heck of a laundry list. Seems much worse than before. Did they fix anything or just add more?


A few things have been fixed, like weapons as impliments, but mostly the list is bigger because the general population used it and found them.  Thus it's now a more complete list, and IMO, most issues are now "known".

If you find some that aren't on the list, post here so they can fix them.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Dec 23, 2010 - 8:47AM #60
Jereth_Haldane
Date Joined: Sep 30, 2002
Posts: 13

When I try to load my 10th level swordmage that I imported into the web CB last month the program locks up with the screen going grey.  When I try to created a custom character theCB only lists 6 defenders:
         Battlemind, Cavalier(Paladin), Fighter, Knight(Fighter), Paladin, And Warden.

When I use the search function to find the Swordmage, it finds nothing.
I know that the Swordmage is not an "essentials" character.
I have tried under both the Forgotten Realms tab and the D&D Home Campaign tab.

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