D&DN Paladin: Half-Fighter, half-Cleric, all useless. D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.
The two builds in this division will use only the material provided in the Assassin: Executioner article from D394 and in the two Essentials books, Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms, for those of you playing Essentials-only games. That's an unfortunate situation (no ki focuses, no Permafrost, no charge optimization, etc.), but we'll try to make the best of it.
Ability Scores L1: STR 14, CON 12, DEX 20, INT 8, WIS 10, CHA 12 L4: STR 15, CON 12, DEX 21, INT 8, WIS 10, CHA 12 L8: STR 16, CON 12, DEX 22, INT 8, WIS 10, CHA 12 L11: STR 17, CON 13, DEX 23, INT 9, WIS 11, CHA 13 L14: STR 18, CON 13, DEX 24, INT 9, WIS 11, CHA 13 L18: STR 19, CON 13, DEX 25, INT 9, WIS 11, CHA 13 L21: STR 22, CON 14, DEX 28, INT 10, WIS 12, CHA 14 L24: STR 23, CON 14, DEX 29, INT 10, WIS 12, CHA 14 L28: STR 24, CON 14, DEX 30, INT 10, WIS 12, CHA 14
Feats L1: Master at Arms L2: Weapon Focus (light blade) L4: Light Blade Expertise L6: Cunning Stalker L8: Superior Reflexes L10: Two-Weapon Fighting L11: Improved Defenses L12: Defensive Mobility L14: Blindfighting Warrior L16: Blindfighting Sentinel L18: Disciple of Stone L20: Eager Advance L21: Disciple of Freedom L22: Disciple of Shadow L24: Wilderness Skirmisher L26: Iron Will L26: Superior Fortitude (retrained Improved Defenses) L28: Stoneroot's Endurance L30: Alertness
Race: Drow Versatile Defense: Shield Proficiency (light shield) Guild: League of Whispers Paragon Path: Guild Executioner Epic Destiny: Destined Scion
Ability Scores L1: STR 10, CON 12, DEX 20, INT 8, WIS 12, CHA 14 L4: STR 10, CON 12, DEX 21, INT 8, WIS 12, CHA 15 L8: STR 10, CON 12, DEX 22, INT 8, WIS 12, CHA 16 L11: STR 11, CON 13, DEX 23, INT 9, WIS 13, CHA 17 L14: STR 11, CON 13, DEX 24, INT 9, WIS 13, CHA 18 L18: STR 11, CON 13, DEX 25, INT 9, WIS 13, CHA 19 L21: STR 12, CON 14, DEX 28, INT 10, WIS 14, CHA 22 L24: STR 12, CON 14, DEX 29, INT 10, WIS 14, CHA 23 L28: STR 12, CON 14, DEX 30, INT 10, WIS 14, CHA 24
Feats L1: Master at Arms L2: Weapon Focus (crossbow) L4: Hidden Sniper L6: Cunning Stalker L8: Superior Reflexes L10: Distant Advantage L11: Superior Will L12: Great Fortitude L14: Crossbow Expertise L16: Blindfighting Warrior L18: Disciple of Freedom L20: Eager Advance L21: Disciple of Death L22: Blindfighting Sentinel L24: Wilderness Skirmisher L26: Shield Finesse L28: Stoneroot's Endurance L30: Alertness
Charge optimization is the route to go if you want high DPR. And of all damage types to choose from, the Permafrost combo of Lasting Frost + Wintertouched + Frost weapon reigns supreme. This Half-Orc Red Scales Executioner combines the two, along with heavy focus on the rapier/dagger set, to make one cold-blooded mofo. In addition, he makes sure to take advantage of Shadow Master and Adept Power at Lv. 10 to get Knockout from his Rogue MC, which he'll use until he gets something even better at Lv. 29 in Kiss of Death. He boosts his Strength to master his light blade, as well as have enough Fortitude to strangle someone if he needs to.
Ability Scores L1: STR 14, CON 12, DEX 20, INT 8, WIS 10, CHA 12 L4: STR 15, CON 12, DEX 21, INT 8, WIS 10, CHA 12 L8: STR 16, CON 12, DEX 22, INT 8, WIS 10, CHA 12 L11: STR 17, CON 13, DEX 23, INT 9, WIS 11, CHA 13 L14: STR 18, CON 13, DEX 24, INT 9, WIS 11, CHA 13 L18: STR 19, CON 13, DEX 25, INT 9, WIS 11, CHA 13 L21: STR 22, CON 14, DEX 28, INT 10, WIS 12, CHA 14 L24: STR 23, CON 14, DEX 29, INT 10, WIS 12, CHA 14 L28: STR 24, CON 14, DEX 30, INT 10, WIS 12, CHA 14
This League of Whispers Drow specializes in the hand crossbow, which members of his race wield with no peer. Like most Executioners looking to top out their DPR, he goes straight for the Permafrost combo as soon as he can get it. He also picks up some tricks from the Ranger, namely one of his giant nova powers.
Race: Drow Lolthtouched: Darkfire Versatile Defense: Two-Weapon Defense Guild: League of Whispers Paragon Path: Guild Executioner Epic Destiny: Destined Scion
Ability Scores L1: STR 10, CON 12, DEX 20, INT 8, WIS 12, CHA 14 L4: STR 10, CON 12, DEX 21, INT 8, WIS 12, CHA 15 L8: STR 10, CON 12, DEX 22, INT 8, WIS 12, CHA 16 L11: STR 11, CON 13, DEX 23, INT 9, WIS 13, CHA 17 L14: STR 11, CON 13, DEX 24, INT 9, WIS 13, CHA 18 L18: STR 11, CON 13, DEX 25, INT 9, WIS 13, CHA 19 L21: STR 12, CON 14, DEX 28, INT 10, WIS 14, CHA 22 L24: STR 12, CON 14, DEX 29, INT 10, WIS 14, CHA 23 L28: STR 12, CON 14, DEX 30, INT 10, WIS 14, CHA 24
Feats L1: Warrior of the Wild L2: Ruthless Hunter L4: Master at Arms L6: Weapon Focus (crossbow) L8: Distant Advantage L10: Shadow Master L10: Adept Power (retrained Weapon Focus (crossbow) L11: Lasting Frost L11: Wintertouched (retrained Distant Advantage) L12: Weapon Focus (crossbow) L14: Venom Master L16: Merciless Killer L18: Master of Fire and Darkness L20: Rapid Assault L21: Bow Mastery L22: Deft Aim L24: Venom Hand Master L26: Improved Defenses L28: Lolth Blessed L30: Epic Fortitude
Poison Recipes L1: Bloodroot Poison L1: Carrion Crawler Brain Juice L5: Nitharit Poison L9: Greenblood Oil L15: Lich Dust L19: Black Lotus Extract L20: Wyvern Venom L25: Dark Reaver Powder L29: Dragon Bile
Utility Powers L2: Cloak of Shades L6: Ghost on the Rooftops L10: Walk Through Shadow L12: Daring Escape L16: Untraceable Step L17: Shadow Coffin L22: Ignore Barriers L26: Epic Recovery L30: Undeniable Victory
Ranger Daily Powers L10: Attacks on the Run L15: Confounding Arrows (replaces Attacks on the Run) L29: Five-Missile Dance (replaces Confounding Arrows)
Skills L1: Stealth L1: Bluff L1: Acrobatics L1: Streetwise L1: Thievery L1: Perception (Warrior of the Wild)
Magic Items at L30 (Expected GP = 14,625,000) L28: +6 Frost Hand Crossbow x2 (4,250,000 gp) L28: +6 Shadowflow Armor (2,125,000 gp) L27: Shadow Band (1,625,000 gp) L27: +6 Amulet of Physical Resolve (1,625,000 gp) L26: +6 Magic Ki Focus (1,125,000 gp) L26: Bracers of Archery (epic tier) (1,125,000 gp) L23: Boots of Stealth (425,000 gp) L23: Eye of Awareness (425,000 gp) L22: Siberys Shard of Merciless Cold (325,000 gp) L21: Gloves of Ice (epic tier) (225,000 gp) L20: Diamond Cincture (paragon tier) (125,000 gp) L13: Ring of Giants (17,000 gp) Nonmagical: Blowgun, bola Total GP = 13,417,000
D&DN Paladin: Half-Fighter, half-Cleric, all useless. D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.
And that ends the death list ... err, reservations. Feel free to post, now.
D&DN Paladin: Half-Fighter, half-Cleric, all useless. D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.
You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC:
(19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.
(01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo