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Switch to Forum Live View Death Incarnate: The Executioner's Guide
9 months ago  ::  Sep 22, 2012 - 3:53PM #341
DragonsWrath
Date Joined: Mar 19, 2007
Posts: 3,757


For anyone who saw this post earlier, I accidentally copied/pasted here instead of an email to my friend, so that explains the random link.  Updated with actual content!



So, said friend is making an Assassin, I suggested Executioner, and he's on board.  I like to optimize with a dash of style, rather than pure damage or whatever, so we're rummaging for ideas.


So, I Heard U Liked Poison
Anyway, we found the feat that allows Poison to ignore all resistances, and also saw the Spiderkissed weapon, which allows for always-on poison damage.  Sounds awesome.

Problem is, we can't find much to... do... with that.   All I've found is the Athasian Minstrel theme.  

Are we overlooking some new/cool stuff, or is there just not much support for poison?  I swear there were a few feats and items to increase poison damage, but the only one I could find was the standard +2/3/4 damage.



Current Build
At this point, pretty much everything is still up in the air, and we're looking for a cool theme (not necessecarily a Theme) to latch on to.  I was pitching the idea of a Revenant|Dragonborn with Poison breath, and whatever else we can think of to expand upon that.

He was kind of interested in a Revenant|Gith using either a Fullblade or a Bastard Sword.  I talked him down to bastard sword to take advantage of Two Weapon Defense.


More Details
We're starting a campaign at level 11, pretty much anything goes, although (again) I find too much cheeze distasteful.  My friend isn't interested in charging, either, so none of that.

We have a solid tank (warden) a blaster (chaos sorcerer) and a bard.
Pretty much all the players are optimizing to the specifications discussed above (reasonable optimization with a particular playstyle/concept in mind).



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9 months ago  ::  Sep 23, 2012 - 8:13PM #342
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,025
Note that Attack Finesse no longer works with 2h weapons, anyway. Tongue Out
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8 months ago  ::  Oct 07, 2012 - 1:20PM #343
Squad
Date Joined: Sep 16, 2008
Posts: 507
The Whirling Kusari-gama at-will has at least one good niche use that I haven't seen mentioned elsewhere.  The Moonstalker paragon path, which requires being a Shifter, grants extra damage when htting a prone target with a melee attack (1d6 at 11th, 2d6 at 21st).  Furthermore, at 16th, when you're adjacent to a prone enemy, you get to add +Wis to to damage rolls. 

All that extra damage would apply to the second attack from Whirling Kusari-gama, since the first attack prones.  Usually the difficulty with getting the Moonstalker damage to trigger (at least consistently) is that the enemy you prone is likely to get a chance to stand up before you get another chance to attack.

Edit - Gauntlets of Brutality would add on another 5 damage to the second attack.
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7 months ago  ::  Oct 31, 2012 - 12:34PM #344
jffdougan
Date Joined: Feb 21, 2009
Posts: 368
Any opinions about how to rate the level 2 utility Smoke Bomb from dragon 404 (which seems to have been missed)?  Seems black or maybe dark blue to me, if only for being an immediate (executioners don't seem to have many of them availble) and allowing you to shift your speed.
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6 months ago  ::  Dec 17, 2012 - 8:09PM #345
Dansun
Date Joined: Jun 21, 2012
Posts: 62
Hi,


I'm new to strikers and want to take a shot at playing an Executioner. I'll be starting at lvl 7 and so far have chosen to be a Vryloka Red Scale Executioner Alchemist that is MC in Rogue for the sneak attack + garrote. I want some Charisma for RP, bluff, disguise, diplomacy, intimidate, streetwise.

STR 16  CON 10  DEX 19  INT 6  WIS 10  CHA 19

I took Silent Stalker & Vanish. I'll be using garrote/ rapier+dagger.


Are the poisons daily uses or can you keep re-applying them for each encounter? Is the Bloodroot poison completely expended after 1 hit?

So I figure I will try to always stealth/hide/Silent Stalker/suprised/combat advantage/Garrote Strangle+Sneak Attack+Assassin's Strike+Attack Finesse+Bloodroot Poison as my opener.

Then can I use Vanish to go teleport and hide again and then stealth/hide/Silent Stalker/suprised/combat advantage/Garrote Strangle+Attack Finesse+Nitharit poison.

If I take Rappid Assult feat do I get the +2 to melee damage rolls for each of Garrote Strangle+Sneak Attack+Assassin's Strike+Attack Finesse? What about Dirty Fighting - do I get +4 with all those 4?

Does anyone have a good Red Scale Executioner build for up to lvl 11 and a write up of the best combat techniques for them?

What are the best ways to stay/return to being hidden beforecombat/entering combat/during combat? Bluff/smoke bombs+hide?



       

          
   
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6 months ago  ::  Dec 17, 2012 - 9:37PM #346
Celerian01
Date Joined: May 27, 2011
Posts: 631
As I understand it, your poisons are effectively your dailies, and they only last for the specified time (1st hit/shot, end of encounter/5 shots, or 1 hour for the out of combat usages).  If there's a particular poison you really like, you can make more than one vial of it per day, but you can only make so many vials total per day and only have so many vials at a given time.
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4 months ago  ::  Feb 13, 2013 - 3:07PM #347
weepingminotaur
Date Joined: May 19, 2005
Posts: 350
Hey guys,

A friend of mine will be starting up a campaign (from level one onward) in a few months. I'm toying with the idea of playing an executioner, because the flavor really appeals to me, but I've been reading some comments that the class fails at being an effective striker. Is it viable to play an executioner in a four-person party where I'd be likely the only striker? What builds would you recommend? Do I need to tack on wintertouched/lasting frostcheese to make the executioner viable?

I've read the handbook, which is great, but I'd like to get an anecdotal sense of how the class rates, what to avoid, etc.
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4 months ago  ::  Feb 13, 2013 - 4:00PM #348
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,665
Depends on the optimisation level.  If your party are high-op and the challenges are high-op, you probably won't get there without a LOT of screwing about - if it's a fairly stadard game, they'll hit benchmarks.  And if you have an attack-granting leader, they'll really rather like you, because your MBAs are among the more damaging.
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3 months ago  ::  Feb 14, 2013 - 10:42AM #349
Glaedren
Date Joined: Jun 15, 2012
Posts: 67
Like spaceinvader said, Executioner is nice for MBAs. It's really all they have, Striker-wise.

So... yes you really need to do things like Frostcheese to make them viable. You use Ki Focuses though, and you have a stupidly large number of ways to gain combat advantage, so you're not limited to Frost like most Martial characters. Depending on your race/multiclass/power selections you can do very well with bonus Fire, Thunder and even Lightning damage. Frostcheese is still the best option, but you're one of the few where it isn't the -only- option.

You're basically Rogue-light (half the damage, twice the guilt... okay not quite that bad). Keep in mind, though, you're the coolest out of combat killer around. Almost like you were some kind of Assassin or something. Know where your quarry for the next day is sleeping? Use your mass of invisibility spells, sneak into his house and poison his ass. Some kind of easier prey needs your skilled attention? Just execute them!

Also, do you like being invisible? Because Executioners have a lot of that. A LOT of that. Phasing? Not quite so much but absolutely available. Stealthy? Bitch you gave your soul to the Shadowfel, Scoundrel aint got **** on you.

With the right party, in the right campaign, you can have a ton of fun with the Exectutioner.  
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3 months ago  ::  Feb 14, 2013 - 12:08PM #350
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348

Feb 13, 2013 -- 3:07PM, weepingminotaur wrote:

Hey guys,

A friend of mine will be starting up a campaign (from level one onward) in a few months. I'm toying with the idea of playing an executioner, because the flavor really appeals to me, but I've been reading some comments that the class fails at being an effective striker. Is it viable to play an executioner in a four-person party where I'd be likely the only striker? What builds would you recommend? Do I need to tack on wintertouched/lasting frostcheese to make the executioner viable?

I've read the handbook, which is great, but I'd like to get an anecdotal sense of how the class rates, what to avoid, etc.




They work decently as a warlock hybrid.  Finesse+curse to eld strike, plus real dailies, perma conceal.

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