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2 years ago ::
Dec 20, 2010 - 10:07PM
#1
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Date Joined:
Apr 17, 2008
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It's free content (so far, ALL GW content has been free, yay!), and it's here: www.wizards.com/dnd/Article.aspx?x=dnd/4...Thoughts? Here's mine: Like the original character sheet in the Gamma World box, it's not useful as a real character sheet. You'd need to supplement it with additional sheets and/or cards for your powers, for example. There's also an error in the way it creates higher level characters: It assigns your primary origin's expert power at level 5 and your secondary origin's at level 9 -- except that's not the way it works by the rules as written, on page 32. All in all it's not BAD as a quick character generator, but it's nowhere equal to the D&D Character Builder (offline or online versions, either one). And you're gonna need to use another character sheet of some kind anyway. Full disclosure: I'm someone who has created character sheets for GW.
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2 years ago ::
Dec 20, 2010 - 10:17PM
#2
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Date Joined:
Apr 17, 2008
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Other quirks: 1. No way I can see to set Engineered Human in the pulldown lists of origins. You can choose Engineered Human by setting your secondary origin equal to your primary origin. No way to choose EH as a primary, though. 2. No way to choose which Uber Benefit you choose at level 10. 3. Doesn't choose your weapons/armor for you if you pick "random" (and won't let you carry more than one ranged weapon and one melee weapon). 4. Lets you equip both a shield and a two-handed weapon. 5. No way to enter ability scores you've rolled up with dice, or to change the random skill bonus you get. 6. It lists all traits for both origins, including overcharge bonus for the secondary origin. (It's been a judgment call so far on the boards whether both origins provide overcharge bonuses or just one; is this a data point in favor of both?) 7. According to the copyright notice at the bottom, you can't use this sheet for store or convention games. 8. Serious problem: I think the ranged weapon calculations are off. I tried making up a Hawkoid Felinoid with 11 Str, 10 Con, and light weapons. My melee stats are right -- +3 weapon accuracy, +3 dex bonus, +1 level = +7 attack bonus; +3 dex bonus, +1 level = +4 damage bonus -- but my ranged stats are wrong (+4 attack, +1 damage). Switching to a light two-handed gun still gave me just a +5 attack, +1 damage -- when it should be +8 attack, +4 damage. I switched to a heavy two-handed gun and got +6 attack, +4 damage -- which would be right if I had 16 Str or Con. 9. Another serious problem: It's not calculating hit points correctly. First noted by FlashbackJon below.
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2 years ago ::
Dec 21, 2010 - 2:40AM
#3
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While limited, I could see some uses for this for having people quickly throwing a character together without shuffling books, then writing out the full information on proper sheets (like some of the ones you have done Oraibi, they are a big hit with my group). And I was really hoping it would vaguely clear up the overcharge questions, but since its still listing all traits and doesn't allow a primary Engineered Human its not helpful for that.
If only it was an iPhone app it would be perfect though (we have like 4 of them at the table). 
Far more important to me though was the announcement with it that The Workshop of Misfit Omega Tech adventure comes out tomorrow!
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2 years ago ::
Dec 21, 2010 - 2:52AM
#4
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It looks pretty.
Like how it generally knows what goes where and does the math. Like the random generation feature, but if I went with this sheet I wouldn't be using it. I like to stay grounded with dice whenever possible because that's just more fun.
As functionality goes, yeah, no where near as impressive as either CB. Still like Oraibi's sheets better. A sheet that's pretty and nifty is nice, but at the end of the day I prefer a sheet I can work from that's built for when I'm in the thick of play.
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2 years ago ::
Dec 21, 2010 - 4:22AM
#5
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Date Joined:
Apr 17, 2008
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Far more important to me though was the announcement with it that The Workshop of Misfit Omega Tech adventure comes out tomorrow!
Yeah, I am pretty excited about that. 
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2 years ago ::
Dec 21, 2010 - 6:34AM
#6
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8. Serious problem: I think the ranged weapon calculations are off.
More than just the weapons. I rolled a Plant Cockroach and with 20 Con, it says my Max HP is 18. It's calculating Reflex with Int, even though Dex is higher. In fact, every character I've rolled, the HP has been WAY off.
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2 years ago ::
Dec 21, 2010 - 8:25AM
#7
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Date Joined:
Apr 17, 2008
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8. Serious problem: I think the ranged weapon calculations are off.
More than just the weapons. I rolled a Plant Cockroach and with 20 Con, it says my Max HP is 18. It's calculating Reflex with Int, even though Dex is higher. In fact, every character I've rolled, the HP has been WAY off.
Ugh yeah. I just got a plant cockroach with 23 HP.
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2 years ago ::
Dec 21, 2010 - 8:46AM
#8
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3. Doesn't choose your weapons/armor for you if you pick "random" (and won't let you carry more than one ranged weapon and one melee weapon).
Did this get patched? My weapons/armor loadout is filled when I pick random and the 1 melee 1 ranged for character creation is ideal; tho I can see why this wouldn't be good for importing a played character into the builder as additional weapons would still have to be penciled in.
6. It lists all traits for both origins, including overcharge bonus for the secondary origin. (It's been a judgment call so far on the boards whether both origins provide overcharge bonuses or just one; is this a data point in favor of both?)
That's what I see it as.
7. According to the copyright notice at the bottom, you can't use this sheet for store or convention games.
This is an issue for me; a wonderful tool full of potential that isn't compliant with store/convention games; is it because players could literally roll up what they want and roll stats until all of them are 16+?
Also, is speed calculating correctly? I thought base speed was 6 but char gen says 5; now I'm second guessing it and have to go check the book.
Achievements:
06/28/10 - MODERAT0WND!!11 06/30/10 - A Friendly Nod 07/04/10 - Troll Infiltrators 11/16/10 - RIP CB (What you are paying for should work; is it?) 12/20/10 - "No Way! That's Great...*chuckle*...WE'VE RERELEASED GAMMA WORLD!"
Scapegoat of the Month for November: Pirates
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2 years ago ::
Dec 21, 2010 - 9:29AM
#9
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Date Joined:
Jun 16, 2008
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I have noticed that the speed is stuck at 5. It should start at 6.
Technically, according to the book, all of your stat mods should include your level already. IE: A strength of 18 at level 1 should have a +5 modifier. This could be a typo in the book though.
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2 years ago ::
Dec 21, 2010 - 9:33AM
#10
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Date Joined:
Jun 16, 2008
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6. It lists all traits for both origins, including overcharge bonus for the secondary origin. (It's been a judgment call so far on the boards whether both origins provide overcharge bonuses or just one; is this a data point in favor of both?)
According to the unofficial FAQ, the designers want to encourage overcharging. I think it is safe to say that overcharge bonuses stack just as skill bonuses do as well.
It increases the chances of a successful overcharge and therefore more fun in game.
I am therefore reversing my earlier rulings based on the book that overcharge bonuses come only from the primary origin. It seems to me that there are more and more "speed edits" in the books with nobody really paying attention and just trying to get the product out the door.
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