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Dungeons & Dra.. Gamma World Wizards' Interactive Character Sheet for Gamma...
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2 years ago  ::  Dec 22, 2010 - 8:32AM #31
escape908
Date Joined: Feb 4, 2004
Posts: 83
I am LOVING this.  Just as I am pushing to play this game THIS comes along!

A few issues I have noticed since you are being goodly enough to fix them:

Radioactive Origin lists proper +1 Fort bonus, but applies a +1 Shapeshifter bonus to Reflex in Defenses.

Giant origin doesn't apply trait to ignore speed penalty in heavy armor.

Also, the sheet shows some nice colorful borders and grids which seem to disappear when printing.  I understand it saves on some ink printing, but could we have a toggle to turn that on or off?  I think it looks a lot better with those included.

And I would like to also speak out in support of being able to enter Ability Scores as it would allow characters rolled in person to be inputed to the sheet.

Thanks!
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2 years ago  ::  Dec 22, 2010 - 12:04PM #32
AH_Plagued
Date Joined: Jun 20, 2005
Posts: 139

Dec 22, 2010 -- 8:32AM, escape908 wrote:


And I would like to also speak out in support of being able to enter Ability Scores as it would allow characters rolled in person to be inputed to the sheet.

Thanks!




Seconded. This also allows us to re-enter existing characters and level them up quickly with a new sheet.

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2 years ago  ::  Dec 22, 2010 - 12:40PM #33
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Dec 22, 2010 -- 8:32AM, escape908 wrote:

I am LOVING this.  Just as I am pushing to play this game THIS comes along!

A few issues I have noticed since you are being goodly enough to fix them:

Radioactive Origin lists proper +1 Fort bonus, but applies a +1 Shapeshifter bonus to Reflex in Defenses.

Giant origin doesn't apply trait to ignore speed penalty in heavy armor.

Also, the sheet shows some nice colorful borders and grids which seem to disappear when printing.  I understand it saves on some ink printing, but could we have a toggle to turn that on or off?  I think it looks a lot better with those included.

And I would like to also speak out in support of being able to enter Ability Scores as it would allow characters rolled in person to be inputed to the sheet.

Thanks!


Set your browser to print background images and colors. That should fix the border issues.

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2 years ago  ::  Dec 23, 2010 - 7:20AM #34
escape908
Date Joined: Feb 4, 2004
Posts: 83

Dec 22, 2010 -- 12:40PM, ExcalibursZone wrote:

Set your browser to print background images and colors. That should fix the border issues.





Duh! Embarassed  Thanks, that fixed it.  Looks good now!  Tongue out

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2 years ago  ::  Dec 31, 2010 - 8:54AM #35
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
Well, just rolled up a bunch of pre-gen characters using this and I've noticed that the weapons are not selected based on the appropriate stats. For instance, a Strength of 20, Con of 7, Dex of 11, and Int of 10 gave me light weapons...Should be heavy weapons...go fig.
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2 years ago  ::  Dec 31, 2010 - 11:23AM #36
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,605
Some issues I have found;
  • the damage listed for heavy two -handed gun is 1d10 it should be 2d10
  • the initiative bonus for temporal and precient is not showing in the intiative box.

Other than that this is a wonderful tool.  Thanks.
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2 years ago  ::  Dec 31, 2010 - 1:47PM #37
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
It now seems as if the Temporal +5 is added to every character.
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2 years ago  ::  Jan 01, 2011 - 11:42AM #38
Wotc_Mark
Date Joined: Mar 6, 2001
Posts: 158
Hi all, I will be looking at the reported issues and see what I can get fixed over the next few days =)

M
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2 years ago  ::  Jan 02, 2011 - 5:43PM #39
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Jan 1, 2011 -- 11:42AM, Wotc_Mark wrote:

Hi all, I will be looking at the reported issues and see what I can get fixed over the next few days =)

M


I figured out that if you select your origins, certain parts of the character sheet do not update. This was the problem with the Initiative bonus.

If you roll Hypercognitive or Temporal, the bonus shows.

If you select Hypercog or Temporal, the bonus does not get factored in.

Suggestion: Rewrite the function that's called when origins are selected to automatically recalculate not only the ability scores, but all of the bonuses associated with the origin.

I would also suggest that you move to objects or at least origin arrays. Origin 1 may be ['Arachnoid', 'inititiative bonus', 'primary ability', 'speed', ...]. Expressed as +/- value. There is a base character that has all the normal abilities (rolled stats, etc.) so that if you choose your origins, you re-apply the origins to the augmented character array (or object). So a character is essentially a base object, 2 origin objects, and an augmented object. The augmented object represents the final character which you spit out to the character sheet. The base object itself is never modified, that way you can easily reapply the origins.

If you think about the gamma world origins like templates being laid over a monster, then you've got the idea. The base creature + template = augmented creature.

I would also suggest that you make Engineered Human selectable as primary or secondary directly instead of having to choose the same origins. It makes more sense. The random version shouldn't bring E.H. into the mix, but the choose-your-own-origin option should.

Please select the appropriate weapons for the character. A strong strength and weak dex wouldn't choose a light gun, they'd choose a heavy gun.

And finally, please make every element of the character sheet editable (the character-based text). That means all the ability scores, the weapons, everything.

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2 years ago  ::  Jan 02, 2011 - 7:08PM #40
Wotc_Mark
Date Joined: Mar 6, 2001
Posts: 158
OK one quick set of bug fixes.

- Shapeshifter now properly applies +2 bonus to reflex.
- Radioactive now properly applies +2 bonus to Fortitude.
- Wheeled now properly applies +2 bonus to reflex.
- Simian now properly applies +1 bonus to reflex.
- Prescient now properly applies +1 bonus to will.
- Cryokinetic and Ectoplasmic now have their proper data.
- Origin initiative bonuses should now be applying correctly.
- Giant now properly ignores speed penalty for heavy armor.
- Heavy 2 handed gun now has proper damage listed (2d10).

* Added the ability to select Engineered Human as either origin. However you may not select Engineered Human for both origins. This option is at the top of the list rather than alphabetically.

=M=
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