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2 years ago  ::  Nov 10, 2011 - 7:07AM #31
Bigfish-31
Date Joined: Sep 8, 2011
Posts: 52

Nov 10, 2011 -- 6:45AM, mellored wrote:

Nov 10, 2011 -- 6:33AM, Bigfish-31 wrote:

Nov 10, 2011 -- 6:14AM, mellored wrote:

Nov 10, 2011 -- 6:06AM, Bigfish-31 wrote:

You cant train MC Bard at lvl Level 10 as i can see in your fulllbuild, because it need 13 Chan no?


I take toughness at level 10.

At level 21, when i get 13 Cha, i retrain toughness for MC Bard.




So fast answer Thank you !
Just to be sure, you train :



Racial Bonus : Cons
Lvl 4 : Cons / Wis
Lvl 8 : Cons / Wis
?


I forget what i did.  But yea...
Racial Bonus: Con
Bump Con every time.
1 to Cha
1 to Dex
Rest to Wis

Though actually, you don't need Cha to MC arcane anymore (binding initiate has not prereqs).  You do still need it for Diciple of Freedom.





Im just trying to build this, and cant! Omg sorry!!
Can you cpoy-paste please character builder summary at lvl 11 and at lvl 21 please?


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2 years ago  ::  Nov 10, 2011 - 7:10AM #32
mellored
Date Joined: Jul 8, 2008
Posts: 19,469

Nov 10, 2011 -- 7:07AM, Bigfish-31 wrote:

Im just trying to build this, and cant! Omg sorry!!
Can you cpoy-paste please character builder summary at lvl 11 and at lvl 21 please?


I don't have it anywhere else.  Just here.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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