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2 years ago  ::  Dec 17, 2010 - 9:45AM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,514

Super Duper Knight.


Very similar to super knight, but with items.

95% chanced to hit + slide 2 + prone means people don't escape, Revenant means you don't die, and White Lotus Master Riposte + Defender's Aura means you attack 2x per turn so your a striker as well as a defender.

fullbuild Show

====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Revenant, Fighter, Kensei, Destined Scion
Epic Heroism: (Constitution, Wisdom)
Eldritch Strike: Eldritch Strike Constitution
Choose your Race in Life: Half-Elf

FINAL ABILITY SCORES
Str 12, Con 30, Dex 18, Int 10, Wis 21, Cha 13.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 13, Int 8, Wis 13, Cha 10.


AC: 45 Fort: 46 Reflex: 36 Will: 41
HP: 219 Surges: 19 Surge Value: 54


FEATS
Level 1: Melee Training (Constitution) (retrained to Versatile Master at Level 11)
Level 2: Superior Weapon (Gouge)

Level 4:
Spear Expertise
Level 6: Improved Defense
Level 8: Half-Elf Soul
Level 10:
Toughness (retrain to Bardic Dilettante at Level 21)
Level 11: Polearm Momentum
Level 12: Fierce Vitality
Level 14: Impaling Spear
Level 16:
Lasting Frost
Level 18: Wintertouched
Level 20: Weapon Focus (Spear) (retrain to White Lotus Riposte at Level 22)
Level 21: Ghostly Vitality
Level 22:
White Lotus Master Riposte
Level 24: Diciple of Death
Level 26: Diciple of Freedom
Level 28:
Quickened Spellcasting
Level 30: Slashing Storm

POWERS
Dilettante: Eldritch Strike
Knight Stance: Cleaving Assault
Knight Stance: Poised Assault

ITEMS:
Weapon -> Frost Fury Gouge (28 -> pick 31)
Armor -> Verve armor (29 -> pick 30)
Neck -> Periapt of Recovery (28 -> pick 29)
Arm -> Bracers of Mighty Striking (22 ->
325,000)
Feat -> Rushing Cleats (7 ->
2,600)
Hands -> Many Finger Gloves (20 -> 125,000
) + Ring of Circling Fangs (20 -> 125,000)
Belt -> Belt of Sonnlinor Righteousness (26 -> 1,125,000)
Ring -> Ring of Circling Fangs (20 -> 125,000)
Ring2 -> Ring of Circling Fangs (20 -> 125,000)
Head -> Essence of the Wisp (21 ->225,000)
Wonderous -> Siberys Shard of Merciless Cold (22 -> 325,00)
Total =
2,276,600 (123,600 left)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



DPR = 176.8375 Show

Assuming Poised Assault stance.
Assuming your bloodied (you can still stand below 0, and have reisist 30, so it's not a strech)
Assuming you hit once (quicken spellcasting covers for the turn you miss).
Assuming they attack you (Defender's Aura prevents them from escaping, since you'll slide them and prone them).

Attack: 10 Con + 15 lvl + 2 prof + 6 enh + 1 talent + 3 feat + 1 kensei + 1 stance + 2 CA + 1 Epic Combatant = 42.
42 vs 44 (ref) = 90% hit, 5% crit, 5% miss

Damage Hit: 4d6 brutal 1 (16) Weapon + 10 Con + 6 enh + 3 Weapon Mastery + 4 Kensei + 5 Vuln + 6 Bracers + 5 Shard + 10 FF = 65

Damage Crit:  24 + 10 + 6 + 3 + 4 + 5 + 6 + 5 + 10 + 6d10 (33) = 106

Damage Per hit: 65 * .9 + 106 * .05 = 63.8

Slashing storm: (1 - .05 * .05) * 5 =
4.9875
WLR: 1-.05 * (10 Con + 5 Vuln) = 14.25
Ring of Circling Fangs (10) * 3 = 30

Total: 63.8
* 2 attacks + 4.9875 + 14.25 + 30= 176.8375

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Dec 17, 2010 - 9:45AM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,514
Comments welcome.

Specificly if you know a way to get +1 more to hit, so it can hit on a 2 instead of a 3.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Dec 17, 2010 - 10:23AM #3
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
I'm not sure what Adept Dilettante is doing here, apart from providing a Multiclass feat (which you could conceivably grab from another source and actually get a side benefit). Eldritch Strike can be Constitution-based already.
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2 years ago  ::  Dec 17, 2010 - 10:37AM #4
Khan_the_Destroyer
Date Joined: Apr 4, 2004
Posts: 3,332
Doesn't one of the new hexblade at-wills out of Dragon count as a MBA and hit against Reflex? That would let you hit on a 2 no? (Instead of Eldritch Strike I mean.)
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2 years ago  ::  Dec 17, 2010 - 10:45AM #5
Squad
Date Joined: Sep 16, 2008
Posts: 507

Dec 17, 2010 -- 10:37AM, Khan_the_Destroyer wrote:

Doesn't one of the new hexblade at-wills out of Dragon count as a MBA and hit against Reflex? That would let you hit on a 2 no? (Instead of Eldritch Strike I mean.)



You have to be a hexblade to use the at-will, since it requires the use of a pact weapon (which is itself a class feature).

I agree with LDB that you should use some Arcane MC feat instead of Adept Dilettante.

Otherwise, it looks great!  The only thing I could think of to increase your to hit chances is Restless Dead, but that requires assuming you're below 0 HP rather than merely bloodied.  So I assume that's not worth it.

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2 years ago  ::  Dec 17, 2010 - 11:01AM #6
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274
Restless dead (conditional, only below zero), or a +3 proficiency weapon  (like greatspear). You would however loose access to the axe  enchantment with the greatspear.

Re: DPR If you are willing to  fight bloodied or below, you could also use AA: thunder or lightning and  get your cold damage from the frost fury enchantment only. That would  open the Wind rider PP (has +1 to hit, +con to damage; vs Kensai +1 to  hit, +4 to damage). You even have the right lore race for that...

Doesn't one of the new hexblade at-wills  out of Dragon count as a MBA and hit against Reflex? That would let you  hit on a 2 no? (Instead of Eldritch Strike I mean.)



He already attacks reflex (impaling spear).

I'm not sure what Adept Dilettante  is  doing here, apart from providing a Multiclass feat (which you could   conceivably grab from another source and actually get a side benefit).   Eldritch Strike can be Constitution-based already.




Its two feats for the price of one (he needs an arcane  multiclass as a prerequisite for arcane admixture, quickened  spellcasting, white lotus etc.)


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2 years ago  ::  Dec 17, 2010 - 11:07AM #7
mellored
Date Joined: Jul 8, 2008
Posts: 19,514

Dec 17, 2010 -- 10:23AM, lordduskblade wrote:

I'm not sure what Adept Dilettante is doing here, apart from providing a Multiclass feat (which you could conceivably grab from another source and actually get a side benefit). Eldritch Strike can be Constitution-based already.


Is there a Con/Dex/Wis arcane multiclass feat?  I don't really have points to spare, unless i wait to get polearm momentum in epic, and it'll cost me some Ref.


I updated the DPR, taking off gloves of ice and putting on many fingered gloves + another ring of circling fangs.

Still got some cash for a hat (up to lvl 22).  Any suggestions?  Essence of Wisp looks good, since he's got no range ability.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Dec 17, 2010 - 11:15AM #8
mellored
Date Joined: Jul 8, 2008
Posts: 19,514

Dec 17, 2010 -- 11:01AM, SongNSilence wrote:

Dec 17, 2010 -- 10:23AM, lordduskblade wrote:

I'm not sure what Adept Dilettante  is doing here, apart from providing a Multiclass feat (which you could  conceivably grab from another source and actually get a side benefit).  Eldritch Strike can be Constitution-based already.


Its two feats for the price of one (he needs an arcane multiclass as a prerequisite for arcane admixture, quickened spellcasting, white lotus etc.)


No it's definatly just a prereq.  It doesn't do anything else besides provide acess to those feats.

also, i'm not useing arcane admixture, i'm using a Frost Fury weapon.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Dec 17, 2010 - 11:23AM #9
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

Dec 17, 2010 -- 11:15AM, mellored wrote:

Dec 17, 2010 -- 11:01AM, SongNSilence wrote:

Dec 17, 2010 -- 10:23AM, lordduskblade wrote:

I'm not sure what Adept Dilettante  is doing here, apart from providing a Multiclass feat (which you could  conceivably grab from another source and actually get a side benefit).  Eldritch Strike can be Constitution-based already.


Its two feats for the price of one (he needs an arcane multiclass as a prerequisite for arcane admixture, quickened spellcasting, white lotus etc.)


No it's definatly just a prereq.  It doesn't do anything else besides provide acess to those feats.



Yep just saw that, i posted in a bit of a haste (from a train), also had a double post there for a short time, sorry.

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2 years ago  ::  Dec 17, 2010 - 11:32AM #10
mellored
Date Joined: Jul 8, 2008
Posts: 19,514

Dec 17, 2010 -- 11:13AM, SongNSilence wrote:

Restless dead (conditional, only below zero), or a +3 proficiency weapon (like greatspear). You would however loose access to the axe enchantment with the greatspear.

Re: DPR If you are willing to fight bloodied or below, you could also use AA: thunder or lightning and get your cold damage from the frost fury enchantment only. That would open then Wind rider PP (has +1 to hit, +con to damage; vs Kensai +1 to hit, +4 to damage). You even have the right lore race for that...


Restless dead is certainly nice, but it's hard to stay below 0 perpetually.

Greatspear looses me a feat (AA cold, presumably replacing weapon focus and moving everything down 1).  DPR (with a sublte weapon) would take a small hit, but nothing catistrophic.  And reach would be helpfull for dragging back those that crawled away.  This is defatly a possibility.

Wind Rider would be nice, but that's actually 2 feats, since i need mark of storms, which only would save me my boot slot.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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