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3 years ago ::
Dec 17, 2010 - 4:16AM
#1
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Date Joined:
Nov 16, 2010
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In one of our game sessions, one of the guys got knocked prone. Naturally, the first thing he wanted to do was to stand up. This is my first time being GM, and so I don't have any prior history to refer to, so I quickly flipped through the manual to find the answer. I was surprised that it takes a move action--it takes a character's entire movement for one round just to stand up? Is that really the way it's supposed to be?
-Thvor
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3 years ago ::
Dec 17, 2010 - 4:31AM
#2
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Date Joined:
May 18, 2002
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A standard round is 6 seconds. Which pretty much means, it takes a character about 2-4 seconds to stand up from prone. That's actually not a bad speed, and makes sense to me!
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3 years ago ::
Dec 17, 2010 - 5:41AM
#3
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It takes about as long for someone to stand up as it does for another to move 30'. That's pretty much accurate, yes. Especially if they were knocked prone, and not simply laying down.
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3 years ago ::
Dec 17, 2010 - 9:28AM
#4
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Date Joined:
Aug 14, 2005
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You try standing up wearing armor sometime ;P
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3 years ago ::
Dec 18, 2010 - 6:20AM
#5
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One of my players wasn't familar with how prone works either. They were disappointed it didn't take a Standard action. If you think about it, it isn't all that often that someone gets the first swing in immediately after getting up from being knocked down IRL.
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3 years ago ::
Dec 18, 2010 - 8:03AM
#6
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Date Joined:
Apr 17, 2008
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If you think about it, it isn't all that often that someone gets the first swing in immediately after getting up from being knocked down IRL.
I get knocked down But I get up again You're never going to keep me down
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3 years ago ::
Dec 18, 2010 - 9:49AM
#7
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Date Joined:
Jun 16, 2008
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If you think about it, it isn't all that often that someone gets the first swing in immediately after getting up from being knocked down IRL.
I get knocked down But I get up again You're never going to keep me down
Unless you've been reduced to a negative number of hit points greater than your bloodied value...
Personally, I find that it's hard to get up when my legs are broken or when I'm too drunk...
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2 years ago ::
Dec 19, 2010 - 5:28PM
#8
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Date Joined:
Nov 27, 2005
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One of my players wasn't familar with how prone works either. They were disappointed it didn't take a Standard action. If you think about it, it isn't all that often that someone gets the first swing in immediately after getting up from being knocked down IRL.
I'm not fond of RL. It doesn't have acrobat boots...
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2 years ago ::
Dec 19, 2010 - 9:16PM
#9
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Date Joined:
Aug 31, 2010
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I was surprised that it takes a move action--it takes a character's entire movement for one round just to stand up? Is that really the way it's supposed to be?
So getting up off the ground requiring your entire movement is a surprise...
But taking 2 steps without being attacked using your whole movement is NOT?
Bonus fact: Getting up doesn't provoke opportunity attacks. So it's not just standing up, it's avoiding being hit in the process.
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2 years ago ::
Dec 20, 2010 - 3:47AM
#10
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Date Joined:
Nov 16, 2010
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So getting up off the ground requiring your entire movement is a surprise...
But taking 2 steps without being attacked using your whole movement is NOT?
Bonus fact: Getting up doesn't provoke opportunity attacks. So it's not just standing up, it's avoiding being hit in the process.
So, getting up is supposed to be the equivalent of shifting. I can go with that, if the character is in the middle of melee combat. But if the nearest enemy is 5 squares away, you don't need to be as careful when you're moving, so you're not going to move as slowly, right?
Basically, my surprise boiled down to the fact that, in a normal round, a PC can move 6 squares--or about 30 feet. Without running. In full battle armor. Or they can heave themselves off the ground. It takes me a lot longer to move 30 feet than to stand up, even if I'm getting up from my back (which wouldn't be the case if a character intentionally dropped prone for cover, which had happened in our game).
But, if that's the RAW, that's the RAW, I guess...
-Thvor
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